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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
Something terrible has happened. Your squad is either dead or missing. But there's still hope: a spare pistol that conveniently wasn't lost earlier. Now, about the army of enemies between you and salvation...
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games that are based upon books or novels.
Glass that can be broken and destroyed in real-time.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
The three round burst is a setting on a rifle that causes the rifle to expel three bullets with one squeeze of the trigger. It mixes the stopping power of an automatic gun with the accuracy of a semi-automatic.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Nothing says edgy new approach like some five o'clock shadow or a nice bushy beard.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
CQC and CQB are close range combat techniques.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
These games let players see the credits without needing to play the game first.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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