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    Tom Clancy's Splinter Cell: Conviction

    Game » consists of 20 releases. Released Apr 13, 2010

    Splinter Cell: Conviction is the fifth installment in Tom Clancy's Splinter Cell franchise. Sam Fisher breaks apart from the Third Echelon in order to find the people responsible for the death of his daughter, only to find that not everything is what it seems.

    Does the black and white vision bother you?

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    Bionicicide

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    #1  Edited By Bionicicide

    I would change it, if I could.
     
    When it first premiered I was praising its innovation, but after the 1st delay I realized it just means no iconic green night vision mode (just a legal wall hack called sonar tech that belongs in the next Batman game) and they could of conveyed this on-screen stealth mechanic with heavy shaded corners so they kept the hues of the environment that look way better in color and then just make enemies/interactive objects shine like weapons do in most shooters, you know that look... but they can turn that off in higher difficulties.

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    FirePrince

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    #2  Edited By FirePrince

    Nope.

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    jkz

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    #3  Edited By jkz

    Nope

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    chrissedoff

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    #4  Edited By chrissedoff

    in the old splinter cell games you use night vision so you can see while you're lurking in the dark. seems very close to being the exact same thing to me!

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    Heavystormdk

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    #5  Edited By Heavystormdk

    Narh, like the new style. Like it better than the green colors in the old games...

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    tomance

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    #6  Edited By tomance

    Some people seem to really seem to hate it.  I can't say it bothers me that much.  As long as they balance it out so that 80% isn't B&W I don't think I'll mind.  

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    RsistncE

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    #7  Edited By RsistncE

    I don't think I actually care either way. It serves essentially the same purpose. The game looks incredible and that's all that really matters to me I guess.

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    Bionicicide

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    #9  Edited By Bionicicide

    I'm thinking of playing it as an action game because of it.
     
    @Heavystormdk said:

    " Narh, like the new style. Like it better than the green colors in the old games... "

    I don't think you would of needed to use night vision in the dark anyways, but it is iconic and they could of used them so the player could traverse against infrared trip-wires. That's my thought process.
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    HitmanAgent47

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    #10  Edited By HitmanAgent47

    I think splinter cell conviction looks very annoying like that.

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    Belonpopo

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    #11  Edited By Belonpopo

    They have always been changing the mechanic that tells you when you are "invisible" I like the noir style shown in this game.

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    Lambert

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    #12  Edited By Lambert

    Less hud elements = more immersiveness. More devs need to learn that before they put a bunch of stupid junk on the screen.

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    ravensword

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    #13  Edited By ravensword

    Not really.
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    Ryax

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    #14  Edited By Ryax

    i like the grey scale. id rather have that than a meter on the hud.

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    Bionicicide

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    #15  Edited By Bionicicide

       This sucks, I played the demo 4 times and still can't get used to the gray-scale (got used to the controls). 
     

    @Lambert

    said:

    " Less hud elements = more immersiveness. More devs need to learn that before they put a bunch of stupid junk on the screen. "

    @Ryax said:

    " i like the grey scale. id rather have that than a meter on the hud. "

    Heavy shaded corners > gray-scale  

    ** And then the shaded corners can lower their opacity as a warning when close to leaving the shadows since the gray-scale suffers from, "Am I still going to be cloaked if I move over there?" because there's spots where you don't know where the shadow ends in the demo. **
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    AwesomeRory

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    #16  Edited By AwesomeRory

    Black and White is kinda dumb, there could have been a better solution there rather than lazily turning into Left 4 dead where you gotta be healed or else you die

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    Scrawnto

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    #17  Edited By Scrawnto
    @Nightshade1765: I'm penalized by having to play 100% of every game colorblind, though not to the point of seeing in monochrome. 
     
    Seriously though, the black and white doesn 't really bother me.
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    ztiworoh

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    #18  Edited By ztiworoh

    I don't mind the black-and-white when you're  in cover, but the sonar vision mode was actually really disorienting. Granted, I thought the Arkham Asylum detective vision was a little bit of a cheat, not being able to clearly see walls and structures in sonar mode made it difficult to use. 

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    RandomInternetUser

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    I don't mind how it goes black and white when you're in the shadows (I like that better than a meter personally) but I do much prefer night vision goggles to sonar.  Oh well, still gonna be awesome.

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    Rockdalf

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    #20  Edited By Rockdalf
    @Lambert said:
    " Less hud elements = more immersiveness. More devs need to learn that before they put a bunch of stupid junk on the screen. "
    This.  I liked it.

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