I would change it, if I could.
When it first premiered I was praising its innovation, but after the 1st delay I realized it just means no iconic green night vision mode (just a legal wall hack called sonar tech that belongs in the next Batman game) and they could of conveyed this on-screen stealth mechanic with heavy shaded corners so they kept the hues of the environment that look way better in color and then just make enemies/interactive objects shine like weapons do in most shooters, you know that look... but they can turn that off in higher difficulties.
Tom Clancy's Splinter Cell: Conviction
Game » consists of 20 releases. Released Apr 13, 2010
Splinter Cell: Conviction is the fifth installment in Tom Clancy's Splinter Cell franchise. Sam Fisher breaks apart from the Third Echelon in order to find the people responsible for the death of his daughter, only to find that not everything is what it seems.
Does the black and white vision bother you?
in the old splinter cell games you use night vision so you can see while you're lurking in the dark. seems very close to being the exact same thing to me!
I'm thinking of playing it as an action game because of it.
@Heavystormdk said:
I don't think you would of needed to use night vision in the dark anyways, but it is iconic and they could of used them so the player could traverse against infrared trip-wires. That's my thought process." Narh, like the new style. Like it better than the green colors in the old games... "
This sucks, I played the demo 4 times and still can't get used to the gray-scale (got used to the controls).
@Lambert
said:@Ryax said:" Less hud elements = more immersiveness. More devs need to learn that before they put a bunch of stupid junk on the screen. "
Heavy shaded corners > gray-scale" i like the grey scale. id rather have that than a meter on the hud. "
** And then the shaded corners can lower their opacity as a warning when close to leaving the shadows since the gray-scale suffers from, "Am I still going to be cloaked if I move over there?" because there's spots where you don't know where the shadow ends in the demo. **
Black and White is kinda dumb, there could have been a better solution there rather than lazily turning into Left 4 dead where you gotta be healed or else you die
I don't mind the black-and-white when you're in cover, but the sonar vision mode was actually really disorienting. Granted, I thought the Arkham Asylum detective vision was a little bit of a cheat, not being able to clearly see walls and structures in sonar mode made it difficult to use.
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