Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction is a video game that consists of 10 releases


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Splinter Cell: Conviction is the fifth title in the Tom Clancy franchise and sees Sam Fisher break apart from the Third Echelon in order to find the people responsible for the death of his daughter.

Splinter Cell: Conviction Story

Extracting information.
Extracting information.
Splinter Cell: Conviction continues the story of former Third Echelon agent, Sam Fisher, who takes leave of the National Security Agency's Splinter Cell program without consent, determined to find who is responsible for the death of his daughter, Sarah Fisher. Instead of receiving assistance from Lambert and supporting government team, Fisher is forced to investigate by himself, using any means he sees fit, while trying at all times to stay one step ahead of the government.
His investigation begins in Malta.
 

Gameplay

Upon violently interrogating a man for information, he is told of the location of an arms dealer named Andre Kobin, who is alledged to have been hired to drive the car that hit Sarah. Without hesitation, Fisher proceeds across town to an old mansion in the hopes of extracting more information from him.

The team from Ubisoft have set out to redefine the Splinter Cell franchise by the use of new mechanics. In addition to the series' staples of stealth, smarts, and gadgets, the gameplay in Conviction takes steps to make the game faster, more fluid, with a focus on cinematic action.

Mark and Execute.
Mark and Execute.
Fisher moves through the environments with greater speed then in previous Splinter Cells, gaining new abilities amongst which is one called ' Mark and Execute,'  which can be earned after taking out an opponent at close quarters. Similar to the 'snake cam' in Rainbox Six: Vegas, Fisher can peer around corners or under doors with a piece of broken mirror, select who and in what order to take out targets, then proceed to commit to those actions. Once Fisher has done the maneuver, it must again be earned. By exploiting his background of extensive military training, Ubisoft hope to make players feel like they truly are playing the part of this seasoned soldier, billed as 'the ultimate predator.'

Upon being spotted, provided the player goes into hiding, the ' Last Known Position' feature leaves a white silhouette of Fisher in the location where the opponents saw him last. This gives the player a reference point where they can assume the enemies will converge while looking for them, giving them time to escape or set up an ambush.

In previous Splinter Cell games, Fisher had access to a light meter that told him to what degree he was hidden. Not having the gadgets made available by Third Echelon, players will be notified of being hidden from enemies by the screen becoming black and white, except for enemies.
Objectives are now projected on the environment to keep the player immersed.
Objectives are now projected on the environment to keep the player immersed.

Levels have been built in the style of a 'mini-sandbox,' allowing the player some degree of choice in how the missions is approached. Some environments have specific, dynamic elements, such as chandeliers that can be broken and used to take out enemies.

In redesigning the play style to allow more seamless, flowing combat, Ubisoft have attempted to remove transitions between environment. The gameplay is now linked with fly-through of the next mission, and titles, objectives and plot elements are 'projected' on to the environment around the player. When Sam Fisher is interrogating suspects, the player is in full control of Fisher's brutal interrogating tactics, keeping the player "in the action" throughout the game.
 

Weapons & Gadgets

 No longer affiliated with the Third Echelon division of the National Security Agency, Sam Fisher must find and utilize various tools that he comes across throughout his missions:
  •  Sticky-Cam:  A camera that can be thrown and adhere to an object, allowing Fisher to monitor areas that are not within his line of sight.  When near the device, guards are able to hear the sound of the camera, revealing its location.
  •  Sonar Goggles:  Goggles that send out a pulse that passes through the environment, allowing Fisher to discover the location of his enemies.  It also allows the player to mark targets for the Mark and Execute maneuver.
 

Changes in Development

 Original design for Sam Fisher in Splinter Cell: Conviction
 Original design for Sam Fisher in Splinter Cell: Conviction

Splinter Cell: Conviction has changed quite a bit since it's original design. On May 23, 2007 the first trailer for the game was released. It showed a very different Sam Fisher.  In the trailer Sam is not wearing his usual specialized sneaking suits, camouflage, or even his trademark three-lens goggles.  Instead he was shown in casual cloths and carrying some kind of duffel-bag.  His hair and beard are grown out and instead of silently taking out his enemies from the shadows he is seen fighting them in broad daylight in hand-to-hand combat.  Later trailers also show him using objects such as tables and chairs to disable his enemies. The events that were depicted in this trailer take place in Washington DC.

On May 19, 2008, it was announced that Splinter Cell: Conviction  was "officially on hold". Since then, Splinter Cell: Conviction has gone through radical changes, both in terms of gameplay and visuals.  Trailer's and gameplay videos released soon afterward conformed this, showing a much more 'traditional' Sam Fisher, with short hair, a stubble beard and wearing stealth oriented attire.
 
Splinter Cell conviction is now set to be released on February 23rd, 2010.  As a bonus, if you pre-order the game from selected retailers, you unlock an exclusive in-game shotgun.

Splinter Cell: Conviction Trivia

  • The hand to hand combat techniques Fisher uses in Conviction is based on the self defense system Krav Maga that originated in Israel.

Game Name Tom Clancy's Splinter Cell: Conviction
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Original US Release Feb. 23, 2010
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2010
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Aliases Splinter Cell: Conviction, Splinter Cell 5
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