
I bought the first three games in the Splinter Cell franchise incredibly cheaply for my PS2 some time ago, with the view to playing through them in the near future. I got around to playing the first game last year (around the time this most Giantest of Bombs blew up), and found it frustrating and rewarding in more or less equal measures. The game wasn't as open-ended as it initially seemed, and progression was largely through extensive trial and error. I think part of the reason I left it so long between playing the original Splinter Cell and Pandora Tomorrow was my fear that it would be more of the same frustrating experiences. Imagine my surprise, then, when I picked up Pandora Tomorrow last week and found it to be an improvement over its predecessor in almost every conceivable way.
One of the main problems I had with the original Splinter Cell was its rigidity. The game presented me with the illusion that I could get through any situation in a multitude of different ways, but often boiled down to "sticking to the script" because most of the cool gadgetry was only useful for getting myself noticed. Pandora Tomorrow feels like it's addressed this issue by being a little more flexible in its execution. The big one is the addition of the humble whistle to Sam Fisher's arsenal. The inclusion of something this small really did have a big impact on the game, because it meant I could choose to break the game's patterns, rather than having to adapt to them. I also heaped criticism on the original game's unforgiving nature, but didn't feel the need to do so with Pandora Tomorrow, which seems a little less hard on mistake-makers. Checkpoints are (for the most part) generously handed out, and raised alarms seem a little easier to cope with this time around. Unfortunately this all seems to go out the window with the game's final mission, which cranks up the difficulty exponentially and just seems to expect you to deal with it.


I think that about covers it for this blog. Now that I've wrapped up Pandora Tomorrow, I'm thinking of directing my attention in the direction of something a little more in-your-face. Right now Devil May Cry is looking like the most interesting option. I'm also really eager to start playing Crisis Core: Final Fantasy VII, so I'll probably dust off my PSP and give that a whirl some time soon. Anyway, thanks very much for reading, guys. I'll see you in a couple of days for the return of Dan's Christmas Mega-Blog.
Dan
---
Currently playing - Team Fortress Classic (PC)
Log in to comment