Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell is a video game that consists of 8 releases

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First entry in the Splinter Cell series. You are Sam Fisher, a highly-trained covert operative working for a division of the NSA known as Third Echelon. As Sam, you must infiltrate heavily guarded areas in order to combat the threat of terrorism.

The Story

This gritty work of spy fiction follows the work of Sam Fisher as he is forced out of retirement in order to undertake a deadly mission for the National Security Agency of the US Government. There are several Georgian terrorists suspected of possessing information that would cause a security threat for the US intelligence agencies. This comes about after two CIA operatives go missing. The story moves quickly in a linear fashion, completion of missions are satisfying nonetheless due to the scope of the game. One of the defining things about the narrative in this game is that it is in essence a journey spanning a plethora of different locations around the world including anywhere from an oil platform, the Chinese embassy in Yangon to our own CIA Headquarters in Langley Virginia. With all of these locations, there is one thing for certain Sam must be cunning, stealthy, and even ruthless to accomplish his mission. It is up to fisher to end a war before it has a chance to begin.

Gameplay 
For its time, the gameplay in Tom Clancy’s Splinter Cell was revolutionary because it did things that had never been done before.

·        Shadows and lighting- Splinter Cell was one of the first games to use shadows as a means for the player to progress through a level undetected. Though others had tired this before Splinter Cell was the first game to successfully implement the concept. Shadows are not only used as hiding places in Splinter Cell. The player may also use the shadows of enemies to determine their exact whereabouts enemies will cast shadows dynamically on walls and ceilings. Lastly, players may also choose to turn off lights or even shoot them out in an effort to manufacture their own darkness to make any room their hunting-ground for unsuspecting enemies.

·         Moving like a modern ninja- One could argue that Sam Fisher is the epitome of the “modern ninja” and it is not hard to imagine why after playing this game for a short while. One of the main abilities that a player will have to master in order to be a successful splinter cell is the ability to move quietly and deliberately though an area leaving behind as little noise and evidence as possible. If you must kill or incapacitate an enemy you’ll be in for a few surprises if you leave the body lying around. Enemies will go into a “hyper-paranoid” state of mind where they will fill you full of holes at first sight. Ergo, covering your tracks by hiding the bodies is crucial. If you master the art of stealthy movement and destroying any evidence of your presence, your enemies won’t know what hit them when you put them into a chokehold and thump them on the back of the head with your pistol to send them for an extended nap in a dark corner.

  ·         Use of the environment- It’s an occupational hazard for a man who is not supposed to exist to move though areas of heavy foot traffic. That is why there are plenty of other ways that Sam can use to accomplish his mission. You may find yourself dangling from a water pipe as an enemy passes so close beneath you that you can hear him breathing. Or you may find yourself using a nearby power line as a zip line to access an adjacent building.  Areas of low traffic are always the best.
Just another day at the office
Just another day at the office

You may need to limber up for this one...
You may need to limber up for this one...











Weapons
 
  • SC-20K Modular Assault Rifle- The SC-20K was developed by third Echelon specifically for use in the splinter Cell program. It fires 5.56 X 45 NATO rounds with plenty of stopping power. The weapon is also fitted with a Silencer and reflex scope.
    SC-20K
    SC-20K











  • 40MM Grenade Launcher- This is a multi-purpose grenade launcher  mounted to the SC-20K which is capable of firing many different devices including non-lethal sticky-shockers, air foil rounds, and micro-cameras useful for remote viewing. It is a key part of Fisher's Arsenal.
  • Five-SeveN Pistol- Sam Fisher’s weapon of choice. It is a 20-round, semi-automatic Fabrique National Five-seveN handgun with an attached suppressor that uses NATO 5.7 mm ammunition. This gun is quick, quiet, and effective. 
  • Other weapons- Sam may also encounter weapons such as grenades and deadly wall mines. A good agent should always be on the lookout.



Gadgets 
  • Optic cable- A fiber-optic cable useful of looking under doors and spotting enemies. 
  • Lock pick- A set of tools used to open locked doors without a key.
  • Camera Jammer- A hand held device that temporarily disables the electronics in cameras.
  • Trident Goggles- These unique goggles feature a night vision setting for dark areas and a thermal vision for spotting enemies in areas of varying visibility of temperature.
  • OPSAT- Operational Satellite Uplink. This is Sam’s connection to his superiors; it is also used to process data in the field.


Enemy

 
- all enemy carry weapons
- security guards only carry pistols and are easy to take out
- soldiers carry automatic weapons and require some skill to take out when you face 3 or 4

Game Name Tom Clancy's Splinter Cell
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Original US Release Nov. 17, 2002
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