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Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Water vaporization usually represented in video games as a particle effect.
Valve's counterpart to Microsoft's popular achievement system.
A system where bonuses are unlocked based on the amount of users that pre-purchase a particular game via Steam. This system was first introduced for XCOM: Enemy Unknown.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
The option to display dialog and other information with text on screen.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Real-Time Polygonal Tessellation is a method of drawing polygonal models. A dynamic process, tessellation renders and dumps triangular polygons in proportion to distance and level-of-detail. It is a flagship feature of DirectX 11 and OpenGL.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Water that may elevate or lower over time or because of player actions.
The act of stealing precious artifacts from a tomb.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
TressFX is a real-time hair physics technology developed by AMD; it made its debut in the 2013 reboot of Tomb Raider.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Sequences within a third-person game where the player character is inverted and usually immobilized. The camera may also be rotated to reflect the character's perspective.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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