This new Tomb Raider game has really started up a firestorm about sexism. You got people denying sexism is still around, brushing of complaints of sexism or criticizing the game for being sexist. I technically fall into the third category but not by screaming "Sexism" but by concerns of how Lara is portrayed whether in game or in previews. I saw the trailer and I felt it was intense, I hoped the game would not be as intense as it to the point it was all about sexual abuse used to claim as character development. Then I saw the cave demo and my concerns were not relieved but amplified. I saw the cliff demo which relieved me and had me thinking that maybe I was looking to deep into things. Then an interview, from a site that shall not be named, Had a quote where the executive producer said the following
"When people play Lara, they don't really project themselves into the character," Rosenberg told me at E3 last week when I asked if it was difficult to develop for a female protagonist.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"
"She's definitely the hero but— you're kind of like her helper," he said. "When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character."
"She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again."
"In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She'll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her."
"She is literally turned into a cornered animal," Rosenberg said. "It's a huge step in her evolution: she's forced to either fight back or die."
Lets break it down to address each one.
"When people play Lara, they don't really project themselves into the character," Rosenberg told me at E3 last week when I asked if it was difficult to develop for a female protagonist.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"
"She's definitely the hero but— you're kind of like her helper," he said. "When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character."
The big problem here is that we are not feeling like we are the character but feel like we are their protecting her. Like if she didn't have us she wouldn't survive. It makes it sound like a rescue the damsel game except we are the mysterious force that rescues this damsel. Yes it's sexist, no two ways about it. We are supposed to be Lara, we are supposed to struggle to survive and become strong.
"She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again."
So when she is slowly gaining strength she is reverted back to default. It sounds like character development that goes nowhere.
"In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She'll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her."
Let's make a list of all the horrible things that will happen to her to explain how her character is deep (sarcasm). The events do not define the character but are the situations for change and growth. Unfortunately that does not seem to be what they are focusing on. Not only that but we got the stereotype of island scavengers killing and looting. The only way this could be worse is if they were made mostly black. We are not getting deep storytelling but shallow hack provocation to claim that this is character growth. Unless the developers change this, I'm not going to get it.
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