Notes whilst watching (to be clear, I want to play and like this game.)
- time to red barrel kill: like 2 minutes (better than Aliens: Colonial Marines, not exactly high tactics)
- She is shiny
- Drake would have caught that ledge, too
- The guard is blind
- Hope it’s been many months of slow progression to be able to run and gun with a shot gun…
- Chuckling at your (we’re humanizing her!) protagonist getting stabbed in the neck—kinda odd
- The shift from “I’m really freaked out” to “Dadada, shotgunning you in the face” is kinda abrupt and strange
- Storytellers: Having a woman find and save another woman is still a “damsel in distress” plot point. It’s no less overused, uninteresting, and sexist. In general, if your enemies are just torturing evil guys that have your friends, your story is not reaching for anything new or interesting. Funnily enough, Uncharted manages to never do this.
- If you’re going for realism, XP markers and points for killing is incongruous with your tone.
- The fire and the lighting is pretty. The water is not.
- Again, shooting a dude looking at everything and then shooting a barrel is not tactical—it’s video games.
- Upside down trap is neat in that getting out is not a quick time event. Shooting upside down is way too easy.
- Kill, kill, kill… squeamish with dead pilot guy? You just murdered 20 people.
- Metroid style gear gating could be cool, but this video does not show the openness
- Ha, looking for a first aid kit, find a lighter, everything’s okay?
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