I've been digging it a lot but now I'm at a point about halfway through the game where combat is becoming a given more than a tragic necessity and I'm finding myself extremely pulled out of the world they've set up so far and also not having a very good time fighting these enemies. So many fire bombs, so much reliance of wave spawning rather than just the initial set of 2-5 dudes.
The real shame is that so much of this game really is appealing to me, especially coming off of True Detective. The music and atmosphere of the game in particular is pretty stellar to me, with the soundtrack often reminding me of There Will Be Blood and the aforementioned True Detective while the setting is obviously indebted to Apocalypse Now almost to the point of being a blatant ripoff (that one shot early in the game, by the way, was dumb and unnecessary). It's clearly a crutch when it comes to the Mathias character as well.
But this combat doesn't seem to offer as many outs as Uncharted did, or at least it doesn't inspire me to leap around the environment and handle things with a measured insanity you can only approach situations like these with in video games. I feel like once I've been spotted, I'm spotted and the hoards will come. It's becoming uninteresting (not to mention butt-fuck hard at the point I quit last night) and I'm worried the latter half of the game is going to suffer from all the same gameplay failures as the first two Uncharted games, mistaking enemy flood (and perhaps more...nefarious enemy types) for legitimate challenge.
If this game had less combat - or, as designer might read that, less game - it would be a notably more engaging product. It's the tombs and the puzzles and the fear of stumbling across a wolf without my gun out that appealed to me with this game, not the human conflict. Which, again, is making less and less sense to me the more sense the game tries to make of it. If anyone went through the Uncharted games wondering how Drake made so many enemies, they're going to be befuddled by the number of men carrying submachine guns and molotov cocktails who want Lara Croft dead in the middle of an un-sailable triangle of islands haunted by a mystic queen from feudal Japan.
Also I should totally note that I've been in the camp that says Rockstar has handled third person action better than any other developer with the system they developed for GTA IV and have expanded upon with RDR, Max Payne and GTA V. It's an absolute perfect system, but loving the hell out of it and playing the hell out of those games as a result definitely leaves one at a disadvantage when returning to free aim-only games. My shots are always just to the left or right of where I want them to go and it bugs me. I want that snap.
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