Now that she's "survived" and proven herself, I hope the sequel focuses more on raiding tombs and solving crazy puzzles while still busssin' heads when people get in the way.
Tomb Raider Sequel Headed to Next-Gen
If it has more/bigger tombs, less combat and less reliance on QTEs, I'm interested.
This. So much of this. You know, put more emphasis on raiding tombs than on "surviving".
Surviving is a good idea when it is not synonymous with "shooting dudes in the face".
@larrydavis: I keep hearing that her run on Birds of Prey was good, but Batgirl has been so actively terrible that there's not a chance in hell I ever want to take part in anything she writes, past or future. Her legion of tumblr fans certainly doesn't help things either.
Gail Simone is involved? Well, this is going to be terrible.
I can't tell if that's sarcasm or not, but I wasn't impressed at all with Rhianna Pratchett's writing, but 90% of Simone's work I've read has been great. Whether you like her work or not, she should bring big improvements over the last game.
Try to read the first arc of New 52 Batgirl without gouging your eyes out. Go ahead, I'll wait.
Well, Suicide Squad was ok in a 'this seems like one of those Joss Whedon shows' kind of way, and she does have a sizeable following, so to have her as a bullet point when
they're just going to be giving her editorial mandates about what needs to happen anyway, it's probably a smart move. Especially after the pre-release conversations the last time around.
edit: she's just writing the comic series bridgin the two games anyway. Which might be a trial run for hiring her, but anyway. No need to panic.
Cool beans. Hopefully they'll opt to move the reboot series forward with a more tongue-in-cheek approach, or at the very least give it a more light-hearted tone akin to Uncharted. That is if it's still going to be driven by high-octane action anywhoo.
I enjoyed Tomb Raider, though I know that I would have enjoyed it so much more if it didn't take itself so damn seriously.
it needed to lighten up a bit (which would have been foolish, since Uncharted already does that tone and style of action so well), or make the character arcs more fleshed-out and the encounters with enemies less frequent and much, much more meaningful.
I agree, and while I'd prefer the latter route, it's much more likely that they're going to build on from its action-heavy and bombastic beginnings. As such I'd prefer they then add in some personality, instead of toiling over all of this gritty doom and gloom. Or at the very least don't force Lara through a series of hardships in the cutscenes, only to contrast that with stuff like regenerating health and earning ''XP'' for skinning animals.
Though since her origin 'story' is past us, hopefully that means she'll be a lot more comfortable in kicking ass and blasting fools with her dual-pistols in the sequel. More tombs to raid would be nice, too.
@kkotd: The graphics card thing is cross-promotion which most likely gives Square free marketing for products. Similar to the way you see Iron Man on Dr. Pepper cans and Taco Bell commercials.
And having pre-order incentives on their own site doesn't equate to losing money. If they were to give you 10 dollar for a purchase of the next Square game on their site they're essentially making the price equivalent to what they would be selling at retail (or around the price I suspect they'd be making at retail after retail's 10-20% cut).
Saw it everywhere? I never saw a single ad apart from the first E3 trailer and that Conan Clueless Gamer. That's anecdotal, but so is your view of it. It's a case of them needing to find better ways of marketing their product, not necessarily less of it.
More focus on stealth, less on killing a million dudes. More focus on survival, more focus on tombs... then I am in. Tomb Raider was alright, but imo the "kill every guy in sight"-mechanics of modern gaming is becoming tiresome. I want alternatives, I want tension in my games and just shooting everyone doesn't provide that tension.
Hence the quotation marks, implying irony.
Actually I don't think this helps. The last TR games was far too spiritually distant from teh souce than I woudl have liked. I think a bit of time, a new studio, and even a whole new mindset is what is needed. Hey, it okay if you like that game, but I (just talking about me here) think Crystal D will just double down on their poor choicies, and that is not what I want at all.
Well, that is fantastic news. Tomb Raider is one of the few games I've played that has come out this year, and it's already my game of the year so far. The story was dark, and great. Lara herself was a surprisingly badass character yet endearing at the same time. And, the graphics were beautiful, too. My only complaint was the Quick-Time Events (Or QTE). They were really frustrating, and tested my resolve to continue playing the game.
But overall, I am so looking forward to a sequel to Tomb Raider. I was on the fence about buying an X-Box One, but I'm on board now.
this is good news. I purchased Tomb Raider recently and was immediately struck by how much care and attention they put into the game. While I haven't finished the game and in fact find a lot to dislike with the combat, if they can learn from some of the low points of the current game I have no doubt they can make something special on their next one.
More adventuring and less getting blown up or burned up! That simple. Thanks!
Happy that the ridiculous sales targets set by Square Enix have not stopped a sequel from happening.
This. TR sold well and was an awesome game. Square-Enix just wanted it to sell an unreasonable amount because THEY suck. So I'm really glad their suckage didn't stop them from making a TR sequel.
Love the new LC
I hope they make a better sequel. The last game was all Michael bay explosions , constant action ,constant enemies that wouldn't stop pooping up:P. Less enemies would made the game better , pace the break times of the action ,more exploring and discovering. Tomb Raider should have been more like The Last Of Us , that game has a perfect balance when it comes to action and exploring. Constant shooting tires me out , and then I put the game down, that's how I roll.
I hope it's harder. The upgrades and enemy placements made the shootouts too quick and easy. I would prefer if they removed the upgrades for most weapons, to let you pick up any weapon during combat. The arrows need to be more easily noticed and it would be nice if the survival elements weren't as shallow. There should be a bigger incentive for exploration than main menu extras and game completion. Lastly, I hope setpieces are used more sparingly and realistically. They felt overly staged.
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