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A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
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