| News | Here's the Tony Hawk Ride Skateboard Controller | May 14, 2009 |
| News | Neversoft Head Confirms They're Not Doing Next Tony Hawk | Jan. 11, 2009 |
| News | The Dawn of a New Day | Jan. 1, 2009 |
| News | New Tony Hawk, Call of Duty, Guitar Hero, and More Announced at In-Game Ad Conference | Dec. 3, 2008 |
As the game industry continually gives birth to new successful I.P's , we are almost certain to see spin-off's,prequels,crossovers and even movies or books based on famous videogame, steadily allowing them to evolve into franchises. And due to the fact that these ventures generally pay off simply due to the fact that the piece of media in question is related to a commercially recognized I.P, it becomes tempting for developers and publishers to over-indulge in creating related products simply because attatching the I.P to the item in question almost garuantees a sizeable profit to be made off the back off the original game. Sometimes this products can be of a high quality, but many tend to be rushed effors with what feels to be very contrived relations to the original product. Of course we see this process not just games, but many different forms of media, although in this blog I'll be focusing centrally on the game aspect.
I believe the video game business has seen some of the worst cases when it comes to milking franchises. Due to the large choice of consoles, both handheld and home consoles often see the same characters and loosly related plots appearing across their consoles. After hearing about Sonic 4, I've been thinking about all the game franchises I think really should've called it quits back in the glory days. Seeing some of my favorite game franchises being raped as the ever dwindling torch is passed on to an even lazier developer looking to make a quick buck is disheartening at best. So below I've complied a list of games I believe have lost thier charm over the years, bearing in mind these are simply my own opinions and aren't to be taken too personally.
Crash Bandicoot: Where oh where did it all go wrong for the original playstation mascot? Well, straight after Naughty Dog left to be honest. After 3 stellar platforming outings on the ps1 and an enjoyable Mario Kart inspired racing game Crash soon went down the drain and featured in countless mediocre titles that managed to suck the charm from this once respected franchise. His first outing on the PS2, Traveller's Tales developed Crash Bandicoot: The Wrath of Cortex failed to expand on the platforming seen on the last generation of consoles while adding horrendously long loading screens to accompany the uninspired gameplay. On the plus side, several gameboy iterations of the franchise were released around the same time that managed to retain the fun of the orginals on a portable console, giving a glimmer of hope to the Bandicoot. Unfortunatly this was not to last, many more poor console effors were released including Twinsanity and another racing game, Crash Nitro Cart, which was largely unchanged from it's predecessor. While not absolutely woeful in execution, these game felt stale and lifeless, although Twinsanity did attempt to reinvent the franchise in a sense, I felt it was an ultimately broken and unsatisfying experience. The worst was yet to come, as 2007 saw Crash of The Titans stumble it's way onto home and portable consoles alike. Crash and his companions recieved a needless new design that just looked like a last attempt at appearing 'cool' and the cumbersome controls and tedious gameplay only made matters worse. Subsequent games have seen the same treatment, although we have seen Crash and the gang revert back to their old style appearences. All in all, Crash's retirement has been long overdue but publishers seem set on taking every last ounce of dignity he has left before throwing in the towel. Shame.
The Tony Hawk Franchise: I remember the feeling of mastering the controls in the original Tony Hawk's Pro Skater. A great sense of accomplishment that I would feel throughout the series, but sadly that feeling dimished considerably somewhere along the line. Right up until Underground I believed the series could do no wrong. Every game had presented new and exciting challenges, greater replay value and more tricks that ensured that I'd always come back for more. The wacky nature of the series also gave the game it's own distinctive feel, all these parts cemented it as the king of skating games, even though it was a genre scarce in challengers. Underground 2 , I felt was a let down from the previous game, exchanging a plot for what seemend to be more an episode of Jackass rather than a Tony Hawk game. Still, it wasn't that bad, I just felt the shift in focus to pro skater and Jackass star/general asshole, Bam Margera was unwarrented and only looked to profit on his rising popularity. Subsequent games such as American Wasteland kept the smash this, punch that Jackass mentality and seemed to be less and less about skating. Project 8 was the first current genration outing seen from the franshise and while not changing much, was still an enjoyable experience. Skate, a new game being developed for this generation of consoles looked to snatch the skating crown that the Tony Hawk series had held for so long. This must of caused panic at Activision, because the later games began to include gimmicky features that I assume were attempts at keeping things interesting. I belive last years Ride, should've been the last nail on the coffin, featuring an awful and mandatory motion bored. The game did not win fans over at the high price and unresponsive, lackluster gameplay. It's time to skate into the sunset and let Skate reign supreme as this franchise is becoming an embarrassment to Acitivision and Hawk. That being said, an unwelcome return this year is almost inevitable.
Metal Gear Solid: Ok, I know that there will be a strong protest against this choice. But remember, this list is also including franchises I think should end, not that they've necessarily gone bad, but that they may risk turning sour if they were to continue. I love the MGS series. But the problem is, they finished it perfectly with MGS4. All loose ends were wrapped up. The gameplay was wholly satisfying and I believe it was easily the best of the series. For me, it made perfect sense to end it there. Now, if you've been following your MGS news then you'll know about the two games in the works. MGS: Rising, due for release on both the 360 and ps3, and Peace Walker for release on the PSP handheld later this year. The latter being a prequel, which could give some interesting backstory to the games. But I fear that this series will eventually become a mess of plot holes and surplus characters and stories if it continues. If they can weave this story into the saga without it feeling contrived then I'll be happy, but I fear that this may become an inevitability if the seires continues for much after. I just feel that the series was resolved and that future games may dissolve into games simply created for a source of revenue, not contributing to the series in any meaningful way. I hope I'm wrong and this doesn't happen, but I think it's time for Konami to let the series go on an all time high.
Halo: The Halo franchise is one that seems to have spawned two opposites of opinion. Some will say that the Halo franchise offers a fierce capaign, unmatched multiplayer and one of the best protagonists seen in recent gaming. Others will tell you is that it's an overhyped shooter that fails to innovate or change with each entry, includes a short and repetitive single player, and a multiplayer component that cannot stand against the likes of Modern Warfare 2. Of course those are massive generalisations, but I believe that a significant amount of people hold the aforementioned opinions. Say what you want, but this franchise has taken off and has some serious weight behind it's name. Just last Year we seen two game not even considered part of the 'main' series, Halo:ODST and Halo Wars. Both games, while not reaching the sales success of Halo 3 or recieving as warm critic reviews, they booth became substantial sources of revnue for Bungie and Microsoft. But is the fact that they have not been received as well critically as previous efforts a sign of an eventual decline into a rut for the series. I belive not, if Halo:Reach is anything to go by. Bungie promises that this will be the 'definitive' Halo experience and from what I've seen I'm inclined to believe them. What worrys me about this franchise though is what will happen after that, Bungie have already announced that this will be their last Halo game. Even without Bungie, Microsoft insist that the franchise will continue. This is what has me worried. Sure, under the right developer this franchise could keep producing high quality games for years to come but if it falls into the wrong hands, it could spell an unrecoverable blow to the series. Not in the fiscal sense, but the quality aspect. I believe that if the next Halo game after Reach is poorly recieved by critics, the game will still sell like hotcakes because of the weight of the franchise. If it continues to turn profit even if the game itself is of a poor quality, the developers will see little incentive to improve on it and just like that, Halo could be stuck in a very depressing rut. That's why I think it may be for the best to end it after Reach , and like MGS, end on a high.
That's all I'm gonna mention for now. I have more, but alas I'm tired. I'll add some more games tonight if I get the time,failing that I'll do some later this week.
I left this in the comments but I thought I'd throw it down here too:
I'm not a huge fan of game of the year awards. I find it really difficult to compare two completely different experiences and say definitively, this one is better. I much prefer category awards. That said, if my readers want me to give out a game of the year award, I will. Just leave me a comment telling me that you guys want it, and I'll oblige.This first Games of the Year post is dedicated to the worst this year has to offer.
Worst Company of the Year:

It's been a really popular thing to hate on Activision this year and I hate to appear as if I'm jumping on the bandwagon, but they really deserve this. This company really exemplifies all the negative aspects of a large gaming publisher. They abuse the properties they have, they stifle creativity and they treat their consumers like crap. I hate to say I'm happy about a game failing, but I'm so glad Tony Hawk:Ride did not perform as well as hoped.Now if only they'll stop pushing plastic crap on us every year, they might begin the road to recovery.
Runners-up: Sony (PSP Go! Pricing), Bethesda (For their lack-luster debut as a publisher)
Most Disappointing Game Released this Year:

Let's be clear here, this is for single-player only. I fully realize this is unequivocally the multiplayer game of the year. The single-player portion, though, was really underdeveloped. IW really didn't know what they wanted to do. They didn't know if they wanted a serious commentary about war or a fun gung-ho badass action game. You really can't try to do both a succeed at either. It left the game feeling really schizophrenic and empty. It's really sad too, as it didn't have to end up like this.
Runners-up: Brutal Legend. Scribblenauts.
Worst Game of the Year:

There are many ways to approach this category. I chose to go with the game I had the least fun with. To me, there is nothing worse than a mediocre game. If a game is really bad, you can at leas garner some enjoyment in it's inadequacies. Sure, Prototype isn't bad on a technical level, but it's just so boring and heartless. I rarely stop playing a game, but after a couple rounds of Prototype, I had to send it back to GameFly. It's boring, heartless and repetitive and that's why it's my worst game of 2009.
Runners-Up:Rogue Warrior. Tony Hawk:Ride.
Worst Trend of 2009:
Paying to unlock content you can unlock by playing the game.
I really hate this. Games that let you download unlock-able car parts or weapons or artificially increase your level really cheapen the experience for those of us who take the time to actually accomplish that task. If I need to purchase extra levels to avoid hours of boring grinding, it's a sign that you've failed to correctly balance your game.
Runners-Up:Different pre-order bonuses for different stores, Delaying the PC version of a game to promote console sales and stem piracy.
That's it for the dubious honors, next time I'll get into the actual positive gaming experiences of 2009.


I'm sorry, Symphony you wanted to say something?Why does everyone ask about Chrono Trigger? [after being told that the games are a very much loved] That's not what the sales tell me!. If people want a sequel, they should buy more! (Chrono Trigger DS)
@vidiot: Seriously, is that VP retarded? According to Wikipedia which cites two sources for this claim -
"Chrono Trigger sold more than 2.36 million copies in Japan and 290,000 abroad, reaching two million in sales in only two months. It ended 1995 as the third best-selling game of the year"
It also mentions, and cites sources - "Chrono Cross shipped 850,000 and 650,000 units in Japan and abroad respectively"
Let's compare some others that did see subsequent sequels recently -
Star Ocean: Till the End of Time - "[I]t had estimated U.S. sales of 630,000 copies, with revenues of $23 million. In Japan, the original sold 533,373 copies as of 2008."
Pretty similar sales, a bit less than Chrono Cross, and it saw a recent (albeit pretty bad) sequel...
Saga Frontier 2 - "SaGa Frontier 2 has sold over 675,000 copies in Japan as of December 2004"
No mention of sales abroad, but that warranted the release of Unlimited Saga (which was panned and labeled as terrible in the West).
Then there's their new games like Last Remnant and Infinite Undiscovery which are just godawful... so it's okay to basically throw away money on publishing crap games like these (okay, I'm sure they turned a profit, but still...) but not on working on a tried and true franchise that HAS the sales numbers to prove it's loved? *boggles* Shinji Hashimoto statement strikes me as that of someone who has either no concept of the franchise he's talking about or no concept of sales. Possibly both. I wouldn't be surprised if (hell, I'm willing to bet on it) his only knowledge of the game is the DS port and he's basing his sales figures off of that alone. Because a DS port of a game is definitely going to tell you how well a full-fledged console game would sell, right?
That's like guessing FFXIII's sales off of the FFIV port to the DS or a better analogy would be basing the sales of an FFVII remake off of the sales of Crisis Core on the PSP (cause we know EVERY FFVII fan bought that game (and a PSP to play it on), right?!)
*facepalm*
Edit: I should note that if the issue were that the original creators of the Chrono franchise had no desire to work on it any more, that would be another matter entirely... and it does seem like, as Yasunori Mitsuda (who showed interest in working on the score) put it, "there are a lot of politics involved [with the franchise]". So even if the sales numbers prove the game would sell, the franchise might not have the backing of the creative team that made the games so endearing in the first place.

The back-story of the ISA and the HellGhast is very interesting.The Hellghast are bad. I know this because they have British accents and have red eyes.
I'm a good guy. People call me Sev. I'm with some other people. They tell me what to do. They also swear.
I'm on the Hellghan planet. The Hellghast don't like that.

Notice: Modern Warfare 2 was my favorite first person shooter this year, over ODST and Killzone 2. It's level design was great, and I am a huge fan of composer Hans Zimmer. The production values are equally amazing, and the roller-coaster like feeling it gives is great. It is perfectly acceptable to appreciate the game and the story separately.
Modern Warfare 2 is NOT my best story in the year award. I'm just pulling your leg and annoying you. :P
Another week and another episode of Distributed Failure is here for your listening pleasure! We have a very special guest this week: Dustin Deckard of F@#% Yeah Gaming. He was a great guest and he has the magical power to bring the gay out in all of us. It was a blast having him on the show and we'd love to have him back again. This week's "What We've Been Playing" features discussion on Tropico 3, the God of War Collection, Left 4 Dead 2, Tony Hawk: RIDE, Madden NFL Arcade, Borderlands DLC, Resident Evil: The Darkside Chronicles, and plenty more. We follow that up with some gaming news including the announcement of Far Cry 3, the potential of PSN charging for online functionality, and much more. We hope you enjoy the show and don't forget to rate/review us on iTunes.
| News | Here's the Tony Hawk Ride Skateboard Controller | May 14, 2009 |
| News | Neversoft Head Confirms They're Not Doing Next Tony Hawk | Jan. 11, 2009 |
| News | The Dawn of a New Day | Jan. 1, 2009 |
| News | New Tony Hawk, Call of Duty, Guitar Hero, and More Announced at In-Game Ad Conference | Dec. 3, 2008 |
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Report: 38 Studios Lays Off Entire Staff [UPDATED]
Both 38 Studios and Big Huge Games have been effectively dismantled. |
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Diablo III Sells 3.5 Million Copies In its First Day Alone
Perhaps unsurprisingly, it is now the fastest-selling PC game of all time. |
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Blizzard Says Battle.Net Hasn’t Been Compromised
Reports of account "hacking" are not necessarily a sign of security issues. |
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Wii U’s Controller May Have Seen Some Changes
No more Circle Pad-style analog sticks, and some swapped button placement. |
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Johann Sebastian Joust Is Latest iOS Cloning Victim
Studio behind awfully similar game for iOS claims an agreement was in place. |
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And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either
Gearbox's Aliens side-story slips to February. |
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Activision Lawsuit Has Details on Bungie’s Next Game
First game scheduled for Xbox 360, sequels on unannounced platforms. |
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Johann Sebastian Joust Clone Disappears, Developer Responds
Also, Die Gute Fabrik on prospects for a release of its popular motion game. |
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Report: 38 Studios Lays Off Entire Staff [UPDATED]
Both 38 Studios and Big Huge Games have been effectively dismantled. |
|
|
Diablo III Sells 3.5 Million Copies In its First Day Alone
Perhaps unsurprisingly, it is now the fastest-selling PC game of all time. |
|
|
Wii U’s Controller May Have Seen Some Changes
No more Circle Pad-style analog sticks, and some swapped button placement. |
|
|
Blizzard Says Battle.Net Hasn’t Been Compromised
Reports of account "hacking" are not necessarily a sign of security issues. |
|
|
Johann Sebastian Joust Is Latest iOS Cloning Victim
Studio behind awfully similar game for iOS claims an agreement was in place. |
|
|
And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either
Gearbox's Aliens side-story slips to February. |
|
|
Activision Lawsuit Has Details on Bungie’s Next Game
First game scheduled for Xbox 360, sequels on unannounced platforms. |
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The Other XCOM Isn’t Coming Out Anytime Soon
Shooter game pushed back until at least April 1, 2013. |
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