Too Human is a great Action/RPG despite all of the negativity.
Too Human is both one of the most expensive video games to ever be produced, and also one that has taken the longest...that alone creates impossible expectations for a game to overcome, but besides that Too Human had a lot going against it.
Too Human first started as a Playstaion title, but, due to technical limitations, Silicon Knights decided to set back production on the game. So, next, they tried re-making the game for the Nintendo Gamecube. Once again, they felt that they were being constrained to create the
"Epic" and "Immerssive" game that they wanted to make. So finally, 3 years ago (since day one for the PS1 to launch, the game has been in production for 10 years)Silicon Knights started on production for the Xbox 360. However, in a deal with EPIC games (makers of Gears of War) to use their Unreal Engine III, a lawsuit broke out. This in turn caused the entire project to be broken down, and re-formatted into Silicon Knights very own game engine built from scratch. And there it is, the bumpy and problematic creation of Too Human.
Now, going into Too Human I tried to forget about all this, and just wanted to enjoy the game for what it was...and that is a action packed, loot-whoring, dungeon crawler.
Too Human has a short 10 hour campaign. Now, even though it is short, it is definitely not bad. There are four stages in the game, and each one will take you about 2 hours to complete. You move from one stage to the next, with frequent visits to Aesir (the main city, you shop and rest there) and Cyberspace (separate world that you can explore and collect loot). In these four stages you basically do the same thing; get from point A to B, and kill everything that moves in between...while this sounds boring, the excellent combat and cinematic experiences in between make it tons of fun. The storyline and setting is extremely interesting, and completely different from any game before it.
All combat is done with the right analog stick, and the camera is controlled automatically by the game. This eliminates the normal "button mashing" gameplay, and gives the action a more fluid and controllable feel. Just flick the stick towards a enemy and you will slide to the enemy and attack it. From there you can do things like juggle enemies in mid-air and attack them, perform "finisher" combos, or use destructing AoE Ruiner attacks. You can also use guns with the right trigger, while using the right analog to lock on to different enemies. All in all, after going back and playing a traditional button mashing action game, Too Human's controls are much better suited.
The other portion of the game is 2 player online co-op mode. In this you can go into any of the games four stages and fight along aside another player. You can use any character (even ones from campaign) and bring them into the online mode, with all of their stats, weapons, and armor. In addition you can trade with the other players, go into Aesir together, or simply fight tons of ferocious enemies. However, in the co-op mode all cutscenes and AI from the campaign are completely absent. Online co-op is great for showing of your characters awesome armor and weapons, and leveling up.
Too Human is a great game in my opinion, and should definitely not be passed up. Reviews for the game are mostly not very well done (epsecially Gamespot's...5.5? What a joke), and use illegitimate points to lower the games score. Don't listen to anyone else, and at least try the demo or rent the game and see for yourself.