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    Too Human

    Game » consists of 8 releases. Released Aug 19, 2008

    In this action-RPG from Silicon Knights, players take on the role of the Norse god Baldur, whose protective feelings towards humanity and refusal to augment his body with cybernetics lead the other Aesir to label him "too human".

    alphazero's Too Human (Xbox 360) review

    Avatar image for alphazero

    Baldr's Floating Gate

    I bought Too Human for a few reasons. First, there was the game's fearless leader, Dennis Dyack, and his multiple  forum based shenanigans. I found the whole thing endlessly entertaining and want to do my part to support outlandish behavior in the people who make games. Second, I'm a big fan of Norse mythology, and cybernetically tarting the whole thing up appeals to me. Third, I like killing pretend dudes with giant pretend swords. I don't regret my purchase in the least.

    The game is fun. I enjoy killing pretend dudes, and there were plenty of pretend dudes that needed killing. The highlights, for me, were jumping right into the middle of a huge cluster of baddies, and relentless wailing on them with the various Ultimate Swords of Total Annihilation and Doom.

    I also quite enjoy leveling up. Something about getting slightly better equipment and slightly better skills over and over scratches that particular OCD itch that makes me susceptible to gaming in the first place. The main character Baldr drops some dudes, who in turn drop some weapons. You pick them up, and occasionally, if the game thinks the equipment is something special, a chorus of a thousand voices sings out about your skill and worth. You feel good about yourself, until you check the stats on the new gear and see it's about the same as what you have already.

    I played through the whole campaign, and quite liked the story, clunky character models and all. I liked killing hoards of dudes. After a while, however, I felt like I was just watching Baldr kill hoards of dudes. He seemed to enjoy it, but I was getting less out of it than he. Because you're just picking the direction of Baldr's next attack, I started feeling a disconnect between what he was doing, and what I was. There's more to the fighting system than just holding up a stick, of course, but there isn't a whole lot of motivation to do so. Many times you can get through just fine by holding the stick in a certain direction and waiting.

    I think Baldr's method of getting from enemy to enemy while in mid combat bugged me the most. He literally skates from one to the next. He's fast. He's a God. He looks like they ran out of time to animate a run cycle and just shipped it ice-capades style.

    Just like Mr. Dyack, the game has issues, but despite them I had fun. Dudes need killing, and Baldr's just the God for the job.

    Other reviews for Too Human (Xbox 360)

      Very Long Too Human Review of Ironic Naming Conventions 0

      Too Human- the game that everybody and nobody wants to play. At once. Paradox? You'd think so, unless you saw the recent turd-flinging contest between developers, media, fans, and random people that was the Too Human release aftermath.Too Human is indeed a strange beast, a game who's development I've followed for several years now. For those of you who don't have much background (how could you not?), Too Human is developed by Silicon Knights, the much-lauded developers of titles such as Eternal ...

      10 out of 10 found this review helpful.

      Nice premise. Poor execution. 0

      Almost nine years ago Blizzard dropped “Diablo II” on the gaming community and it quickly became one of the most successful games ever. The game was very well polished, told a great story and for people who love to collect stuff dropped tons of loot much like its predecessor. To this day I still play “Diablo II” and like a junkie chasing the dragon I love to try out new loot drop RPGs in the off chance that it will be as addictive as “Diablo II”. “Too Human” could have been this game but unfortu...

      6 out of 6 found this review helpful.

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