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    Too Human

    Game » consists of 8 releases. Released Aug 19, 2008

    In this action-RPG from Silicon Knights, players take on the role of the Norse god Baldur, whose protective feelings towards humanity and refusal to augment his body with cybernetics lead the other Aesir to label him "too human".

    altered_confusion's Too Human (Xbox 360) review

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    Too Human Review

    Too Human is an action game with hints of RPG from Silicon Knights. If you remember this is the game that the company was suing Epic for because of its tool's limitations. I really don't know what the outcome of that part was, but I can tell you that as a result this was a game that got delayed several times. I think as a result SK finally just wanted to wash their hands of that game so they released it. If you ever wanted to see what a cybernetic Norse myth would look like, this is it.

    The graphics are stunning, and you're going to see that SK tried to use as much power as they could with the Unreal Engine. The sad thing is that you're not really going to see the graphics when it comes to the models because of the terribly done camera. There will be times where it seems that SK is more interested in showing everyone the fact that they were able to make this whole level, than show you the details of what your character looks like, or the what the enemies look like. Speaking of characters, yours will be the only one that appears as if he dressed while blindfolded, that is if you decide to actually make his states powerful.

    The music and sounds of the game could have been a great asset to the game, but with the lack of in game options to change volumes, and maybe add subtitles, this portion of the game feels incomplete. There are also catch phrases that you'll hear from allies that will drive you insane the 100th time in the level that they get to say it.

    The controls, oh the controls, terrible. I understand that this game wanted to get as much out of the controls as possible, but after playing this game I am left wonder why SK didn't try to go after Microsoft because of lack of control options. The controls feel like they were crammed on the controller, and it is awful. I would have given almost anything to be able to control the camera, in this 3D game, but instead I was left with the right analog doing the sword/weapon swinging, the triggers firing a gun, and the directional arrows changing just how close the camera was going to be behind your character.

    So lets talk gameplay for a second. You're going to be playing the part of Baldur, a Norse Champion, who has just recovered from a grave injury. You'll be resuming command of missions, which aren't all that many, and you'll be spending a good portion of each mission watching Valkyries come in and take your body up so that you can restart from the last check point. This game has some serious balancing issues, sure it is awesome that so many monsters/enemies can fit on the screen at one time, but without the ability to lock on to an enemy, or have your character when you're surrounded actually choose a living target when you're getting swarmed, this game will test your anger. There were so many good nuggets in this game, but it gets buried by the need to respawn constantly, the ability to shoot at a wall when you are facing an enemy, who by the way is kicking the crap out of you, or the fact that after you dash across the room to hit the enemy with your weapon that the next couple of swings could have you just swinging at air, as the enemy moves and is now beating you up from the side.

    You can play as one of five different player types, you're going to be able to create your own weapons and armor, you're going to be picking up a ton of weapons and armor, you're going to be able to customize some of the weapons and armor with Runes that you'll find, and you're going to get so aggravated because you're going to have to stop every time you pick up those items to see if maybe this new one will allow you to live for more than 5 minutes.

    Too Human had potential, but it was recognized and then destroyed. If you want to play a game where luck has more to do than actual skill, this might be the game for you. If you want a good action game, look elsewhere, this one will only bring heartbreak, and a very deranged and mutated sense of accomplishment as even though you died 30 times on the last mission, you some how crawled away with the victory. Thank goodness for infinite lives. This game gets a 4.9 out of 10.

    Other reviews for Too Human (Xbox 360)

      Very Long Too Human Review of Ironic Naming Conventions 0

      Too Human- the game that everybody and nobody wants to play. At once. Paradox? You'd think so, unless you saw the recent turd-flinging contest between developers, media, fans, and random people that was the Too Human release aftermath.Too Human is indeed a strange beast, a game who's development I've followed for several years now. For those of you who don't have much background (how could you not?), Too Human is developed by Silicon Knights, the much-lauded developers of titles such as Eternal ...

      10 out of 10 found this review helpful.

      Nice premise. Poor execution. 0

      Almost nine years ago Blizzard dropped “Diablo II” on the gaming community and it quickly became one of the most successful games ever. The game was very well polished, told a great story and for people who love to collect stuff dropped tons of loot much like its predecessor. To this day I still play “Diablo II” and like a junkie chasing the dragon I love to try out new loot drop RPGs in the off chance that it will be as addictive as “Diablo II”. “Too Human” could have been this game but unfortu...

      6 out of 6 found this review helpful.

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