Too Human

Too Human is a video game that consists of 3 releases

Too Human has a unique setting and some compelling ideas, but it doesn't offer enough variety to stay fresh from start to finish.

Read Jeff's full review


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Xbox 360 36 reviews
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Reviewed by Quint
Sept. 15, 2008

Too Human: a perfect example of internet overreaction.

Ok so I "finished" this yesterday.

It's a really tough one to call because there are things that annoy me in the game and I'll come to those in a minute, but there is something incredibly compelling about it, maybe it's the constant loot or the frequent levelling up but I also find the combat to be really fun, as soon as you're in a groove sliding here there and everywhere, popping explosive enemies in to the air then quickly rolling away to avoid the inevitable explosion, it just makes you feel like a bad ass.

On the other hand it does have a fair few annoyances, but I found the things that irritated me in the game differed slightly to most reviewers.

First and foremost bosses (or at least one of them anyway), seriously if I make a melee focused character (Berserker) then I DO NOT want to be forced in to using guns which I am bloody awful with and have no training for to take down a boss, that is bad game design and it's a shame because if you are a melee focused character it makes one or two of the boss encounters a real pain in the ass and sucks quite a bit of fun out of them.

All the rest are minor niggles and it really depends on you if they piss you off enough to dismiss the game completely or just shrug your shoulders and keep on chopping up those robots.

The air combat is really fun and pulling off brutal finishers in mid air feels pretty damn awesome, what doesn't feel awesome however is when occasionally you land on enemies heads and sort of stay there for a few seconds, as I say it doesn't happen very often and it doesn't last very long (a couple of seconds at the most), to be fair the only reason I probably experienced it is because I used air combat so much.

Slowdown, again it doesn't happen very often, only in certain areas when it throws LOADS of enemies at you but it is there, I found the final chapter in Hel to suffer from it the worse (it's a very large area and the sheer amount of enemies the game throws at you in that chapter is insane) but again it's very minor and doesn't happen very often and even when it does it really isn't that bad.

As far as the camera and the controls are concerned I got over all that after flying through the demo 4 or 5 times and this, I think is the games biggest issue, it's different.

The camera works very well if you just leave it alone and let it do its thing, if it does pick a bad angle while you in the middle of a battle just hit LB and bam, it centres itself behind you.

As far as the controls are concerned I actually think they're good, the combat as I've said is really fun as soon as it "clicks". The stick is basically a replacement for the mouse, in an Action RPG like this one on a PC you'd be clicking on enemies constantly to move your character and prioritise the more lethal mobs and the Right Stick is used in exactly the same way in Too Human and I think it's a damn good idea, in fact I think I'll miss it when I play other Action RPGs on the 360 (Sacred 2 for example).

Overall I enjoyed Too Human and a lot of the claims about the game are, in my opinion unjustified (the graphics for example are really pretty in places). I think the fact that as soon as I finished the game I played through the first chapter again to try and get to level 30 and grab some more rare armour pieces says a lot.

Reviewed by Thomas
Sept. 2, 2008

Too Human is Too Much Fun!

I went into playing too human a little skeptical because I had read most of the reviews online for the game and they were almost all less than spectacuar and bashed down pretty hard on the game, but nevertheless I went out and bought the game.  i had so much fun with the demo that I couldn't let the game pass me by.

The Good

The Combat -
I have to say that I really love the combat in this game.  Althought it may seem very simple at face value, there really is some skill to it.  All you do is hold the right analog stick where you want to attack and the game will automatically lock on to the nearest enemy and bring you too them.  This may seem easy, but if you intend on staying alive as long as possible then you have to work on your timing, and sometimes is can be a real callenge with hoards of enemies are crowding around you.

The Loot - I have to say that after playing this game, I have become a loot JUNKIE.  I keep playing and playing trying to find new and better armor, weapons, and blueprints.  The game has just so much of these weapons and armor that your caracters look is constantly changing and you are constantly using a variety of different weapons.  This is a defintely a big plus when playing on line because both people playing online are playing as their character in the game, and this loot system enables almost virtually every character that you encounter to look different.

The Setting - The setting and this whole Cyber-Norse theme was a really great choice on the part of Silicon Knights.  It is new, interesting, and great to look at.  At times the game can look Halo-ish, but overall it works in the games' favor.

The Graphics - This game my not be Uncharted or MSG4, but the game does look good.  The character models are nicely done, and the character animations seem to move very smoothly.  The backgorund of the game and the your character's armor and weapons have a great amount of detail in them.  There may be some room for improvement here, but the game is no slouch either.

The Bad

The Story -
To me the story was just bland.  Like I said above, I like the whole Cyber-Norse setting, I just don't like the narrative that takes place around it.  I felt like I was watching a futuristic Viking soap opera.  I just never really got invested in the characters enough to care.  Plus there were only really storyline elements in-between the longer gameplay levels, so I kind of lost interest in the story everytime I went to a new level.

Death Valkyries of Doom - Every single time you die in Too Human you have to watch an uskipable cutscent that depicts a Cyber-Valkyrie come down from the sky and take you away to some Norse God paradise where they reivie you and throw you about 30 feet away from where you were taken away.  This cut-scene lasts about 15 seconds and is the MOST ANNOYING part of the game, literally.

No Death Penalty - On top of the unskippable death cut-scene, you don't even have any pentalty for death (well that is if you don't call the horrendous cut-scene a penalty).  You just pop back up in the game with all your experience intact and you just keep on playing and playing no matter how many times you may die.  Now, for some this may seem like a pro instead of a con, but to me it doesn't give the player a reason to want to live in the game, and spoiled the game just a little, but I just played like their was a penalty (and really there was *coughdeathcutscenecough*).

Despite the minor annoyances of Too Human, it is an insanely fun and addictive game.  I caught myself playing it for 4 or 5 hours at a time, and I never play games for periods of that long.  I reccomend this game for any Xbox 360 owner who wants a long distraction until their most anticipated fall game comes out.


Reviewed by TheGamerGeek
Sept. 27, 2008

Bad control scheme+Confusing story=Too Human

    Too Human has went through a huge development cycle filled with all kind's of crazyness and shenanigans.Originally first it was supposed to be a PS1 game then that console died then it should be for the PS2, that console hasn't died but it's kinda broke it's hip and is in hospital at this time, then let's switch it around and go to Microsoft!So now, it's got a real console that it's launching for, the Xbox 360!And finally after 10 years this garbage err...game is here!Now Too Human isn't as bad as something like Fable Pub Games(Sorry, just wanted to point that out.)but it's a long way from being the game that after 10 years of development you'd expect.Let's start off with some of the good things(Very limited).One of the good thing's is the great loot.From loads of armor and funny interesting looking swords, this game has a huge variety of crazy loot.The armor look's very detailed in design.Also, the story isn't absolutely abysmal.But it's still incredibly tough to understand and when you do finally understand it, it still kinda sucks.Now at this point I usally say something that was actually really goo about the game and I'm seriously sitting here trying to think of something that is really good about this game and I just can't think of anything so I guess it's time to talk about the bad things.Everything except the loot and armor/sword design.The combat is really repetitive.You just flick your right analog stick a few times and that little thing is dead.But sometimes the enemies shoot rockets!So then you will have to shoot them more than once or twice, OMGWTFBBQ!(A great transition)These enemies have incredibly bad AI(Talking about the rocket enemies).If you just walk up to them after they frequently shoot rockets they kinda just stand there like idiots.The graphics are pretty poor looking.This game looks similar to something you'd probably see on the PS2 and like Jeff Gerstmann pointed out, there are a lot of small bug's that annoy me.Like your sword not touching your body and stuff.The cut-scenes are pretty beautiful but when you die and that damn little thing has to come down and heal you and everything, you can't skip it so it's just incredibly boring to watch and after a while you realize they put that in there just to give you some time punch a wall or hit a friend.Next I'd have to talk about the controls.Now using RT and LT to fire the gun is OK and is kinda convenient but using the analog stick to control the sword?Who the hell came up with that sad idea.No, let's not be normal and use the right analog stick to control the camera let's make it control the sword...no.
Single Player:1 Star


Multiplayer:The co-op is another one of those things that are surprisingly not that bad.It's really hard to know the story though during co-op so if your gonna play co-op you need to beat the game first if you really want to understand the story.There is really no lag so it is kinda an OK feature on Too Human
Multiplayer:3 stars


Re-play value:Too Human has a mediocre level of re-play value because there might be people out there that actually enjoy playing co-op with friends or just want to load up on all that loot.
Re-play value:2 stars


End It!All-in-all this is a pass.I was kinda thinking about saying to rent it if your friend has it and want's to play co-op with you, but still pass on it.It's a poor game that could have easily have been so much better.
Final Score:2 Stars

Reviewed by Oni
Sept. 4, 2008

Being a god aint easy, fo reazy

Too Human is the result of a long and storied development cycle that spans roughly the last ten years. It started out as a Playstation One game, with a very different premise from the game that is in stores now. Like most games that have come out after such a long development cycle, Too Human is neither an amazing game that redefines gaming or a terrible failure, but rather a game that has some flaws that you may or may not be able to look past given your preference for its type of gameplay.

One of the most unique things about the game is its setting and theme. The game's story is basically a sci-fi version of Norse mythology. So while it has these characters like Thor, Odin, and Baldur (that's you), they're wearing this cybernetic armor, and Fenrir, traditionally a wolf, is now an AI embedded into your weapon. The only problem with this is that the game seems to assume you already know a thing or two about Norse mythology, and as such, its story comes across as a bit incoherent to a novice such as myself. But I'd definitely consider the original setting and theme of the game a plus.

Too Human sets out to give console owners an experience similar to PC games like Diablo. It's an action role-playing game with a strong emphasis on gathering loot, new equipment to make your character stronger. While games like Diablo use the mouse to move and make your character attack, Silicon Knights, Too Human's developer, looked for a way to translate that ease of control over to the joypad. What they've come up with is a system wherein you use the right stick to attack enemies: just push it in the direction you want to attack in, and Baldurwill swing whatever weapon(s) he's currently got equipped in that direction. You can hold the stick in the direction of a far-away enemy to make Baldur slide over to him quickly and bash his face in. The look of the combat is similar to games like Devil May Cry, but it lacks the level of depth that game has. Apart from simply bashing enemies and sliding towards them, you can juggle them up in the air and jump after them to deliver an air combo, or deliver a finisher by pushing both sticks towards your opponent simultaneously, which does a lot of damage but leaves you open to attack for a few seconds. There are also some special attacks you unlock by spending skill points gained upon leveling up, as well as Ruiner attacks which deal a large chunk of damage to all surrounding enemies at the cost of your combo meter, which fills out as you dole out attacks in quick succession. Ranged attacks come courtesy of the guns you equip, ranging from dual pistols to assault rifles or massive, gattling gun-like cannons.

The controls work pretty well, for the most part. In melee combat, targeting the enemy you want is usually not that big a deal, assuming they're fairly close to you. When sliding to far-away enemies, sometimes Baldur won't go exactly where you intended him to go, but that kind of slip-up rarely messes you up too badly. The ranged targetting, however, is a bit more problematic. Firing your gun causes Baldur to automatically target a random enemy, and switching targets is done with the right stick. However, there are some large enemies that have several parts you can shoot, and targeting those enemies, or any specific enemy, in a crowd is unreliable at best, and next to impossible at worst, which is especially annnoying when you're trying to target an enemy that explodes when you kill it. This can lead to some frustrating deaths that weren't really due to any fault on the player's part. It doesn't happen often enough to really become a deal breaker, though. Death in Too Human is more of an inconvenience than a real setback, as you spawn right back where you left off (or close to it), with all the enemies exactly as you left them. The most annoying aspect of the dying is an unskippable animation of a Valkyrie (Norse angels) coming to take you to Valhalla, which takes around 10-15 seconds. Depending on the class you choose and your skill, you may see this animation quite often or not so much at all.

While simple in control and execution, the action can be very satisfying. The game throws a lot of enemies at you that can be killed in one hit, but it throws enough of them at you that you will need to make sure you don't let them gang up on you. When you kill an enemy, they're sent flying pretty spectacularly, which definitely feels very empowering. There are also plenty of enemies that will require a bit more strategizing, like huge robots (trolls), rocket-launching bad guys and mini-bosses that deal and take more damage than regular enemies. The combination of feeling like a god (which you kind of are), collecting and customizing all your equipment and leveling up is what makes Too Human so much fun to play, if you're into that style of game. Once you're done with the game's campaign, which will probably take roughly 10-to-15 hours, you can play the missions in any order you like with some new twists, either on your own or with a friend/total stranger. The online co-op leaves out all the story, so I'd recommend playing through the game on your own first.

Visually, Too Human can be a bit scattershot. The game doesn't look especially amazing, but I found the general aesthetic of the game to hold up pretty well. Each of the game's four locations, as well as the main hub area, are visually well-realized. The game's sci-fi look can be likened to the bastard child of Halo and Mass Effect. There are a couple of areas in Cyberspace, an alternate dimension, that look very sparse and barren, however. Character models are certainly not up to standards set by Mass Effect, but they look passable, and the sheer volume of enemies the game throws at you while keeping the framerate (mostly) steady is quite impressive.

Too Human is a game that will probably either leave you totally cold or keep you hooked till late in the night. You have to be into leveling up and gathering loot, but if a compromise between the styles of games like Diablo and Devil May Cry sounds appealing to you, you'll probably like Too Human enough to see past the game's more unpolished areas.

Reviewed by THAfara0
Sept. 7, 2008

I really was surprised that I liked it...

The reason for that is because I didn't think I was a loot drop lover. But I am, and I even finished the game in a view sittings over 1 week. That is also because the campaign I played was 15 hours long, so that is in my 15 to 20 hours I can only play 1 game before I switch over to an other one, range. But I think I will get back on Too Human before 2 Human gets released to level up my level 28 champion up some more.

 

I totally agree with Jeff his review cause every thing about this game is average, I totally didn't get into the story. All the bugs din’t really bother me more then 5 times that I really got anoyed with the camera and the targeting. And the cyberspace areas SUCKS, the only reason to go there is for more loot drops. But they could have just not made from 20 of the same textures and the same layouts. Wow what was that boring.

 

To end on a high note because in the end I liked the game and Jeff I’m not afraid to say it. I liked mowing troug hundreds of enemys and the dual stick controle that combind with the loot drops it fun anough to play it trough. And that is with out playing an co-op......


Reviewed by bolsita_de_te
Aug. 30, 2008

Too Human--Review

This was by far one of my hardest reviews to do.  Too Human has so many good points and so many bad points, I was left in the middle of the road.

Graphics
From a graphics standpoint, Too Human has a few strong areas, but most of the visuals are below today's standards.  Now I'm definitely not the kind of person who really cares about graphics in a game, but I also do expect some sort of quality visuals in a game that took 4+ years to develop.  It was built with a in house engine instead of the widely popular Unreal Engine, which is a shame because this game could have looked great with the Unreal Engine.  The main character's model looks great and the environments all look good.  But the other character and enemy models look bland.  All of the character actions are repetitive and just seem old.  The whole game feels and looks like a Xbox or PS2 game that has been ported in HD.

Sound
Overall, the sound is tolerable.  Its there, it works.  Your fellow soldier's comments quickly get boring and the enemies sound bland overall.  I don't have much to say here really, I'll just leave it with about an hour into the game, I ended up muting my tv and playing some music.

Gameplay
This is where Too Human shines the most.  I absolutely love the core gameplay.  The leveling system, the skill system, the armor and weapon systems are all wonderful.  I'm a big fan of looting also so this is what has kept me playing.  But, there are also a few issues.  The controls aren't always that fun.  Throughout most of the game, you will find your self hitting the same buttons over, and over, and over.  There are issues with the camera.  I personally do not like anything about the camera system.  I would prefer if they would have just put the camera behind the player at all times.  Aiming is also a VERY frustrating task.  Just to rant a little, what were they thinking with the death scene!  Please, if you make another Too Human, take that out!

Story
The story was not interesting.  I stopped following the story about a 1/4 of the way through.  It definitely feels like they are trying to spread the story out for a full trilogy.  I just ended up getting confused over the entire story.

Multiplayer
Too Human features two-player co-op over xbox live.  The story and cut scenes are all removed, so you are basically just making runs through the games 4 chapters.  It is funner to do some of this looting with a friend but the fun only lasts for so long.

Overall, I am very confused about Too Human.  The game has obvious problems, but at the same time, I am in love with the RPG aspects of the game which is what is keeping me playing. 

If you are interested in Action RPG's and looting, then I really believe that you can find fun in Too Human, but If you do not care much for this genre, than I would recommend that you give this game a rental.

Reviewed by Ross
Sept. 4, 2008

An extremely fun game that was too harshly criticized

   Too Human is a third person action RPG by acclaimed developer Silicon Knights (Eternal Darkness: Sanity's Requiem, Legacy of Kain).  This game has been widely known for its development time and a lawsuit with Epic along with Dennis Dyack, the company's president, voicing his opinions.  Unfortunately that has skewed people's views and opinions about the game.  Some people won't even give it a try.  Hey... their loss.
   The story takes place in Norse mythology with standby favorites Thor, Odin, Freya, and many others showing up in one way or another.  Although you play as a lesser known god named Baldur who's past is slowly revealed throughout the story.  There is a twist to the story however.  The ancient mythology is fused with cybernetic and future technology.  While some say the combination may sound clunky, it is an extremely interesting concept.  If you think about it, it really isn't that difficult to come up with.  Future+Past=Awesome, but the way they implement it is phenomenal.

   The gameplay in Too Human is almost taking a cue from current gen sports games like the 2K Sports basketball games and Tiger Woods games by having the main combat take place on the right analog stick (actually Too Human has had the concept longer).  To attack an enemy with a melee weapon, you must simply point it in the direction of the enemy.  Of course having the right analog stick control combat, there is no manual camera control which is not a problem because 99.9% of the time, the fixed camera is always in the best possible position.  There is also gun combat in which you pull one or both of the triggers and the gun(s) is automatically locked on to the nearest enemy.  Sometimes the targeting can be a bit finicky, not targeting the correct enemy.  As an example that many people are getting annoyed with, once you kill an enemy with guns, the auto-lock will stay on the dead body.  Apparently people don't have the patience to figure out that if you let go of the trigger for just a split second then press it down again, you will target the next enemy.  The combat is deeper than most people give it credit for with air juggles, very strong AoE attacks called ruiners, sliding, and a few others.  People might complain about the consequences of death in this game.  When you die, a Valkyrie comes down, picks you up, and carries you away. It lasts about 15 seconds and is unskippable.  This is getting a ton of flak, but I see a popular game that has a very similar consequence for death.  When one dies in Bioshock, they revive at the nearest vita-chamber with little to no penalty and all enemy's health is what is was when you died.  Ok the Valkyrie scene is about another ten seconds with a more strict penalty in damaging the state of your equipment.  If you are even remotely good at the game, you won't have to deal with it much.
  
    Now as said earlier this is not just a third person action game.  This definitely has some heavy RPG elements with skill trees, skill points, weapon customization with runes, percentages, there's loot all over the place; in short not only is the action gameplay addictive, but trying to get better and better loot gives you the "I'll finish this room then I'm done... ok I'll be done after this one," syndrome.  In short, the RPG elements are implemented beautifully.
   
   As far as graphics go, it is no MGS 4 or COD4.  Sure the character models aren't 100% crisp, the framerate in the cutscenes can drop, and there are some clipping problems.  However artistically, the game is beautiful.  The integration of futuristic technology into ancient mythological ideas brings a very interesting fusion.  On a slightly separate note, all armor and weapons show up uniquely on your character so it is very unlikely that any two Baldurs will look alike.
   
   When it comes to the audio, Too Human is outstanding.  The music really encapsulates the epic sense of the game and the voice acting is brilliantly done.  The sound effects also all sound as they should.  However a reviewer on a big games website that will remain unnamed, complained awhile about the sound when you jump then land just sounding "wrong".  If you are really going to nitpick a game over the landing sounds, that is going a little bit overboard.  Does it really affect your experience with the gameplay or the game itself?  Yeah I didn't think so.
   
   The single-player campaign in Too Human lasts anywhere from 8-30 hours depending on how much time you take to find the secret areas on each level and tweak your equipment.  The game has five different classes, each of which can be taken down two differently aligned skill paths, along with campaign+ equals a ton of replayability. That's not all!  There is also a two-player online co-op mode that is very fun.  You and a friend can play through the whole campaign together although this is probably my biggest criticism of the game.  It seems that Silicon Knights took a step backwards with the co-op not including any of the single-player cutscenes.  So multiplayer is basically the single-player with no cutscenes which is disappointing.  If I have an awesome game that has online co-op, I'd like to experience the whole story with my friend.  If you can get past that, this game could be on the same level of hours put in as Oblivion if you like the game enough.

      Too Human is the unfortunate recipient of what I call the Duke Nukem syndrome.  This game has been announced and planned in one way or another for over a decade (development started on the Playstation 1, then moved to Gamecube, then to 360).  When a game is on hold for that long, impossible expectations accompany the game at launch.  Is Too Human perfect?  Of course not, there are things to be fixed and guess what?  Silicon Knights knows it and are already working on the second game of this trilogy.  If you can get past all of the undeservedly terrible reviews and like action games, RPGs, or both, definitely check this game out.

Reviewed by Large_Soda
Sept. 1, 2008

Like an OK looking girl that gives really good head

At first glance Too Human might not look like much.  Read the reviews for it and it looks like even less.  Those are the unfortunate things the game has going against it, because it is a highly addictive game that rewards you with every play through.

I finished the game in 11.5 hours and was a level 27 Champion and I am now at level 43 and about 22 hours in.  I plan on finishing the main storyline at least one more time with another class and of course getting my Champion to level 50.


Words cannot express how utterly addicted I am to this game, I have completely overlooked anything negative I once had towards it and replaced it with total admiration.  Kind of like that average looking girl in High School that none of your friends put much stock in, but you kinda thought was hot in a weird way, only to then realize she gives the best cone ever.


That's what Too Human is.

Reviewed by aeroblazer
Sept. 18, 2008

Give It A Chance: You Will Not Be Disappointed

My first experience with Too Human was with the demo. It gives an unusually-honest (for a demo) feel for the actual gameplay. My first time through the demo, I was non-plussed. I twirled my finger in the air and was like, "They really dropped the ball with this one."

I played through the demo a second time (once I'd gotten a better grasp of the controls), and it was much more fun. I didn't feel like I was fumbling with the controls, the camera situation was better, I only saw the Valkyrie (whose 16-second cutscene shows every time you die) once, and I finally figured out how to manipulate runes/charms, all without a hand-holding tutorial. I was having a blast, and couldn't wait for the actual game. Needless to say, I played through a few more times before the game ever came out.

When I started seeing such poor reviews, I was like, "Wow. Surely these reviewers are only running through the game long enough to beat it. They aren't even playing the same game as me." I remembered my thoughts on the demo, and many of the reviews were exactly reflecting my first playthrough of that.

I had also read up a bit on Norse mythology just to see what sort of story ideas would match up. The story would probably be unenjoyable if it was all disjointed by learning controls, dying alot, not knowing what to do combat-wise, etc. I feel I had a much better grasp of the story than someone coming in cold who hadn't played through the demo several times and already had a feel for the controls and which camera view they thought worked best for them.

The Ice Forest (second level) was a wake-up call for my Berserker. Whereas I just flew through the Hall of Heroes, I saw you had to be tactical in Ice Forest. You can't just kill the enemies in any order you see fit and expect to live, much less have an easy time of it. I'm sure that's why some reviewers whined about dying so much. Once you "get it," the game starts to become addictive, and you see the tactical aspect of the combat.

I've always enjoyed loot-collection, and Too Human is no different. You progress not only mentally (learning controls and camera, rooms, tactics) but also physically (new armor, weapons, charms, runes, levels). To me, the gameplay never gets old, and it's enjoyable to replay the story over and over again. You begin to see, even in early cutscenes, little details you missed the first time like a shadow of a character you learn more about later on or another god's reaction to something that was said.

I am now ~80 hours into the game, and the bottom line is: I'm having a blast. It's been the only game in my disc tray for weeks now. Hopefully Silicon Knights will support it really well with downloadable content in the future to keep the game going until the sequels. I can't wait.


Reviewed by Yoda
Aug. 31, 2008

Too Human Bring's a Great Loot System / RPG To the Xbox 360

Too Human has been bashed and bashed on how long it has been in development , and how terrible think it is. Incase you didn't know , the game really has really only been in development on the 360, for about 3-4 years. This is still a long development process, but the question is, was it worth the wait? In my opinion, yes. In another person's opinion that has never played a hack and slash loot game such as Diablo, probably no. In my review i will break down what there is to like about Too Human and why i think it is a game that most people should pick up.

Graphics 4/5

From beautiful landscapes to great looking character models, Too Human looks great. For the most part, textures and colors look great, but you may find a few areas in which the area will appear blurry without a defined texture, but really unless your are just looking for bad textures then you probably wont find them. The colors look great, especially the customizable colors you can add to your armor. The graphics however aren't top notch and could have been polished a little more. Overall you shouldn't be disappointed on how the graphics of this game compare to recent game releases.

Gameplay 5/5

This is where the game shines in my opinion. Either you hate it or you love it. You have Five classes to choose from, each of which are unique. The classes you can choose from are: Berserker , Defender, Champion, Commando, and Bio engineer. Berserker is your high melee damage, defender is the tank, champion is balanced, commando is great with weapons, and bio engineer is the healer. You use the right joystick for attacks and can use both joysticks simultaneously for special combos. You have two skill trees. One is made for the class you have chosen and the other is determined whether you choose human or cybernetic path. Human path will give you better combos, ruiners, and more customizable gear. Cybernetic path will increase health and damage. You will get too choose a spider, and a battle cry with each class. Each of these are unique and they all can do different things. Some spider's may explode upon contact to an enemy, while others may act as a turret for a limited amount of time. Battle cries boost you. Some may increase damage while another can attract aggro to you. Once you beat the game you will probably be around level 27 or level 28, and to get to 50 you must go back to previous areas and kill enemies and get better loot. Also there are 4 levels total in the game. For those who have played Diablo , these kind of remind me of the classic "Baal" runs, or even "Cow" Runs. On top of this you can get lots of loot. Too Human is based upon the loot system, and it highly encourages you to keep changing your items to get better items. Items range in this order, from lowest quality to highest: Gray -> green -> blue -> purple -> orange -> red. Red items are "epic" and are generally hard to find, but it feels very rewarding when you acquire these. Once you hit level 50 you will probably want to go out and see if you can get your full set of epic armor and weapons.

Multiplayer 3/5

They did add online co-op for too human. While it is extremely fun to join up with a friend, i do have a few complaints. They only chose to allow 2 player co-op. I would have preferred them to add more enemies on screen and allowed 4 player co-op. Other than this, there are sometimes random disconnects from games. Also sometimes right before you may get to a major area with chests, your partner you are playing with can kick you out of the game so he can get all the loot for himself. When you find someone to play with that is nice or your friend, it is really fun and adds a whole lot of replay value to the game.

Story 4/5

I've heard a lot of people that say they didn't like the story, or they weren't playing the game for the story. Well i'm telling you , you should play the game for the story. It really doesnt start coming together until the end of the 2nd level. A few things will leave you scratching your head but by the end everything will start to come together and i reall enjoyed what i learned at the end. Basically you play as Lord Baldur, I really hate to say anything about the story line in my reviews, I feel that i may spoil something, so i will just let you find out what happens. If you know Norse Mythology, you probably know what happens. Also by the end of the game it sets up for the trilogy which has already been planned.


Overall 4/5

At the end of the day , I was left with a great game that I really enjoyed. As of now, i have put 30 hours into my main character, and have gotten all my alternates to level 10. My main character is level 50, which is the level cap. A few glitches set this game back, which makes me not give this game a wonderful 5. Some glitches include falling out of the map forcing you to restart from your last save point, or minor glitches such as being stuck in a certain area for a very short time. I would recommend this game to anyone looking for a fun loot system game, hack and slash, or even just looking for something different, because Too Human is different than most console games.

Reviewed by Vinchenzo
Aug. 22, 2008

Too Human is a success to loot lovers everywhere.

I have a few questions to ask you before I begin the review. These questions will figure out if you, the reader, would love this game. Do you love constantly upgrading loot despite being level capped? Can you deal with the same small array of enemy types over and over? Is spending time with a friend complaining about an unskippable death scene your idea of fun? If so, Too Human is for you.

Pros
  • A large array of loot.
  • Fairly simple fighting mechanic that makes killing a breeze.
  • Co-op is seamless and enjoyable.

Cons
  • No way to show off your awesome gear.
  • Some cheap deaths. (Sorry I couldn't avoid the rocket, I was frozen!)
  • Death has no penalty, which gives no motivation to exceeding your ability to play well.
  • Story is confusing.

First thing you'll think about when you pick up this game is how the story is. Well if you love cybernetic tales featuring your favorite Norse gods, characters, and lore then you might just love this even more. Not being a fan of the history, and playing mostly co-op the entire twenty hours I have logged it's very easy to dismiss the plot. (Especially since co-op does away with any cinematics or chattering ally soldiers.)

The gameplay is very simple to one who has some experience but newcomers may be confused. Combat is initiated via the right thumbstick; swinging toward an enemy will hit them. Flicking towards an enemy will pop them into the air for a juggle. Using both thumbsticks in the direction of an enemy at close range will do a strong finisher, and a far away enemy will have Baldur (the main character) shooting a blue damaging beam. At your disposal are a couple basic moves (jumping, rolling, aiming/shooting, camera control). Then there are your Ruiners, a wide and powerful attack that can be combined with other moves (called a 2 in 1) and hits a mass amount of enemies. More abilities exist depending on your class and specialization.

Classes; 5 to choose from. Bioengineer is the healing class mediocre in combat, Commando is exceptional in ranged, Champion is an rounded fighter, Defender is the damage taker, and Berserker can destroy enemies but dies extremely fast. Each class has different "trees" (abilities that branch), and every character after the first level has the choice of Human or Cybernetic which is an additional tree also determining the type of gear you wear. Humans are the combo lovers, and Cybernetic are the damage dealers.

But lots of customization would be nothing without the items to customize. A large amount await you in Too Human, and finding yourself still awake at 3 AM will not be surprising when there is much to do. At a level cap of 50 (about 20-30 hours of gameplay) the real replayability comes in the form of always trying to exceed that last piece of loot -- no matter how good it is.

Although I assume you want to know about the co-op. It's seamless and amazing. You immediately get to avoid all story which is great. Hanging out with a friend is never more fun, but it's a shame you have no way of showing off your character except to those friends you play with. In my 20 hours of co-op I had only one minor hiccup in the framerate. Leaderboards round out the game with questionable comparisons. Why would I care who has the most combos? Why not leaderboards for who beat chapter 4 and not dieing? No leaderboards for speed runs? Missed opportunity.

If you liked this review please leave some feedback. Or even if you hate it; I can do with criticism.

Reviewed by Alphazero
Nov. 5, 2008

Baldr's Floating Gate

I bought Too Human for a few reasons. First, there was the game's fearless leader, Dennis Dyack, and his multiple  forum based shenanigans. I found the whole thing endlessly entertaining and want to do my part to support outlandish behavior in the people who make games. Second, I'm a big fan of Norse mythology, and cybernetically tarting the whole thing up appeals to me. Third, I like killing pretend dudes with giant pretend swords. I don't regret my purchase in the least.

The game is fun. I enjoy killing pretend dudes, and there were plenty of pretend dudes that needed killing. The highlights, for me, were jumping right into the middle of a huge cluster of baddies, and relentless wailing on them with the various Ultimate Swords of Total Annihilation and Doom.

I also quite enjoy leveling up. Something about getting slightly better equipment and slightly better skills over and over scratches that particular OCD itch that makes me susceptible to gaming in the first place. The main character Baldr drops some dudes, who in turn drop some weapons. You pick them up, and occasionally, if the game thinks the equipment is something special, a chorus of a thousand voices sings out about your skill and worth. You feel good about yourself, until you check the stats on the new gear and see it's about the same as what you have already.

I played through the whole campaign, and quite liked the story, clunky character models and all. I liked killing hoards of dudes. After a while, however, I felt like I was just watching Baldr kill hoards of dudes. He seemed to enjoy it, but I was getting less out of it than he. Because you're just picking the direction of Baldr's next attack, I started feeling a disconnect between what he was doing, and what I was. There's more to the fighting system than just holding up a stick, of course, but there isn't a whole lot of motivation to do so. Many times you can get through just fine by holding the stick in a certain direction and waiting.

I think Baldr's method of getting from enemy to enemy while in mid combat bugged me the most. He literally skates from one to the next. He's fast. He's a God. He looks like they ran out of time to animate a run cycle and just shipped it ice-capades style.

Just like Mr. Dyack, the game has issues, but despite them I had fun. Dudes need killing, and Baldr's just the God for the job.

Reviewed by DarthStone
Aug. 19, 2008

Too Human Review EN ESPAÑOL

Too Human Review EN ESPAÑOL

Reseña escrita por Jeff Gertsmann, traducción por Darth Stone


Too Human tiene una ubicación original y algunas ideas interesantes, pero no ofrece suficiente variedad para mantenerlo fresco hasta el final.

 

Te gustan los tesoros? Entonces quizás Too Human sea para ti. Si tienes una sed insaciable por conseguir artículos que tengan estadísticas mas altas que el equipo que tienes, o si te emocionan los accesorios con nombres raros al estilo Diablo,  entonces quizás puedas ignorar los problemas del juego y divertirte. Pero incluso en sus mejores momentos, la monotonía de sus batallas y el acercamiento pasado de moda de su modo cooperativo son difíciles de ignorar.

 

Por lo menos el entorno es original. El juego esta basado en la mitología nórdica, pero todo sucede en un ambiente futurista y de Ciencia Ficción, así que tendrás a muchos CyberVikingos corriendo por todos lados, y en vez de enfocarte en magia o hechizos, el juego te deja intercambiar implantes cibernéticos en el ciberespacio. Tu juegas como Baldur, uno de los hijos de Odin. El inicio del juego te lanza directamente a la batalla, que esta lleno de Flashbacks para poderte poner al tanto de lo que ha sucedido, pero no lo logra del todo, ya que hay muy poca información para justificar el mundo en el que estas, el porque estas siendo invadido por robots, y quienes son los responsables. Como es una historia Nórdica, no pasa mucho tiempo antes de que figuras como Thor, Heimdall y Loki aparezcan, y como estamos en esta onda Vikinga, hay muchos momentos donde se discuten cosas importantes como el “Valhalla” y “Mead”. A veces todo esto choca con el ambiente de ciencia ficción, pero no deja de ser una combinación interesante.

 

El juego en si combina inspiraciones de un puñado de fuentes distintas. Too Human es un RPG de acción, con similitudes a Diablo. Vas a recorrer áreas de combate, luchando contra hordas de robots o de zombies, rebanando todo en tu camino. Vas a recoger montones de tesoros con diferentes efectos y bonos  sobre tus estadísticas, e intentaras coleccionar juegos completos de armaduras para aumentar tus capacidades defensivas. Los cuatro mundos del juego y su estructura en general tienen una sensación parecida a Phantasy Star Online, ya que cada área tiene enemigos que causan distintos tipos de daño, permitiéndote preparar un juego distinto de armaduras para cada zona, si así lo deseas. Y también como PSO, al parecer los desarrolladores quieren que regreses múltiples veces a las mismas zonas para que puedas acceder distintos accesorios y equipos. Un corrida directa de la aventura de un solo jugador me tomo como 12 horas y me dejo en el nivel 29, pero el nivel máximo es 50. Finalmente, el sistema de combate del juego intenta traer combos donde suspendes a tus enemigos en el aire, y una mezcla de espadas y armas de fuego que le dan un par de guiños a la serie de Devil May Cry.

 

Pero eso no significa que si eres fanático de las series en la que Too Human esta inspirado, automáticamente te va a gustar este juego. A pesar de intentos por incluir opciones avanzadas de combate, la acción en Too Human se siente muy superficial. Hay una verdadera falta de variedad en los enemigos, y tu mejor estrategia siempre terminara siendo: “Dispárale a tus enemigos hasta que se acerquen, y cuando se acerquen atácalos con combate manual hasta que los suspendas en el aire y los acabas con un combo aéreo”. No importando la clase que hayas escogido, las tácticas son las mismas. Las clases enfocan distintos aspectos de tu personaje y te dan un árbol tecnológico distinto por donde ir aumentando tus habilidades e ir subiendo niveles. Pero aparte de la clase Berserker, que se siente un poco débil cuando juegas solo, y la habilidad auto-reparadora del Ingeniero Biológico, básicamente estarás presenciando distintos matices de una sola estrategia ofensiva o defensiva.

 

Hay mucha personalización que le puedes dar tanto a tu personaje como a tu equipo. Primero que nada, esta el árbol de habilidades, que es distinto para cada clase, y luego tendrás un árbol secundario que se abre mas adelante. Puedes agregarle armas y armaduras por todos lados a tu personaje, y el juego hace una buena labor haciendo que todos los agregados se vean distintos, así que es posible que un par de Baldurs nunca se vean idénticos. También, las armas y accesorios vienen en distintas formas, así que podrías tener una espada que tenga “De raíces” en una punta, lo cual abre una habilidad especial que hace que tus enemigos no se puedan mover de donde están cuando los golpeas. También te puedes encontrar con artículos que tienen ranuras donde puedes colocar distintas runas, mismas que iras encontrando en el camino, todas con bonos y características distintas, como pueden ser las de “Aumentar Armaduras al 5%”, o “Recuperación +10%”, etc. Al colocar estas runas sobre las ranuras de tus armas o equipo te permite aumentar una vez mas cualquier área donde sientas que tu personaje esta débil, pero como regla general, nunca parece mala idea agregarle siempre a tu nivel de armadura.

 

Las runas también agregan el factor de los Encantos al juego. Los Encantos son artículos que te encontraras en el ciberespacio, y actúan como mini-misiones cuando los usas. Cada Encanto tendrá una misión particular que tienes que cumplir cuando los usas, como por ejemplo “Colecciona 10 planos”, o “mata a 200 zombies”. Cuando terminas la micro misión, te activa una lista de bonos, como la oportunidad de que pongas a tus enemigos a dormir cuando los golpeas, o la posibilidad de que salgan rayos de tus espadas de vez en cuando, etc. Aunque esto asegura que siempre tendrás algo mas que completar, la mayoría de los Encantos no son lo suficientemente interesantes para entretenerte con las repetidas visitas a los niveles. Y además, las criaturas van subiendo de nivel junto contigo, así que siempre tendrás mas o menos el mismo nivel de poder en tus contrincantes de todo el juego.

 

Lo que supuestamente haría que regreses una y otra vez a los niveles es el modo cooperativo en línea que tiene el juego, que deja que se te una un amigo vía Xbox Live. Los jugadores pueden intercambiar artículos que tengan en sus inventarios, y la combinación de distintos jugadores y distintas clases pueden variar un poco las cosas hasta cierto punto, por ejemplo, las habilidades sanadoras del Ingeniero Biológico puede compensar la falta de defensa del Berserker. Pero aunque sea tentador meterte al mundo cooperativo y olvidar que existe el modo de un solo jugador, debo advertirles que en el modo cooperativo desaparece la historia completamente. Y también deben saber que ninguno de los personajes de Inteligencia Artificial participan en el cooperativo, así que no tendrás a tus amigos de la aventura de un solo jugador teniendo conversaciones al azar durante el juego en línea, y no tendrás películas que te expliquen que esta pasando, y te quedaras simplemente con el puro combate. Considerando que, para empezar, la historia no esta tan bien, quizás eso no sea tan grave, pero hace que el juego se sienta viejo, ya que la mayoría de los juegos de aventura modernos ha encontrado una manera de integrar la historia dentro de modos cooperativos en línea.

 

Too Human hace que las cuatro zonas de combate se vean apropiadamente distintas, y cualquier acercamiento a tus personajes principales se ven muy bien. Pero en la acción, el combate se ve medio mal. Las animaciones de los personajes se sienten enlatadas, y hay muchos casos donde veras a tus armas atravesando el aire, y tendrás que esperar a que termine la animación para que puedas regresar a estar en control de tu personaje.  Hay pequeños detalles, como la forma en la que las piernas de las Valkirias atraviesan el piso cuando vienen por los jugadores muertos, o la forma en las que las espadas dobles no se adhieren a tu personaje cuando dejas de usarlas, que hacen que el juego se sienta no muy bien terminado. La forma en la que los personajes se deslizan para atacar enemigos distantes también se siente rara, así como los ataques que te dejan suspendido en el aire donde tienes la oportunidad de ejecutar un ataque final, pero al menos eso tiene la excusa de formar parte de la mecánica de juego.

 

Too Human tiene una verdadera carencia en la variedad de enemigos, y los primeros niveles te enfrentan a lo que parecen ser dos tipos distintos de robots, un par de tipos de robots mas grandes y quizás algunos que tienen distintos colores lo cual significa que tienen distintas capacidades especiales. Y además de esto, las graficas del juego tartamudean en ciertos lugares. Too Human tiene varios momentos de esplendor visual, pero son pocos y distantes. El juego usa una música dinámica, que se acelera cuando comienza el combate, y desaparece cuando nadie te ataca. Pero los momentos de no-combate son muy breves, resultando en una música dinámica que siempre esta arrancando o se esta apagando. Cuando llegas a escuchar mas de una estrofa musical, la música esta buena.

 

Como el inicio de una planeada trilogía, Too Human no hace un buen trabajo para establecerte las cosas. Si algo significativo sucede en este juego, aparte de establecer a un villano, a mi, sinceramente se me fue. La única cosa interesante con la que me quede es una curiosidad de visitar paginas de Mitología Nórdica para ver que libertades se tomaron los chicos de Silicon Knights con las historias, y ver que cosas podrían esperarme en un futuro con esta misma línea. Como un juego, la acción es demasiado sencilla para su propio bien. El enloquecido coleccionista de tesoros que tengo adentro se la paso bien descubriendo nuevos artículos, runas y planos para nuevas armas, pero incluso eso no se siente tan profundo como probablemente esperabas. En pocas palabras, muchas partes de Too Human se sienten como que fueron diseñadas para la ultima generación de consolas, no para la que tenemos ahora. 

 

 


Reviewed by frogsoblivion21
Oct. 18, 2008

Too Human Review

Too Human has been shrouded with bad press. With gaming forums talking both the game and Denis Dyack down, it could of been easy to put this game off to the side. I went into the game with a lot of negativity, but it quickly flew out the window. Too Human, at its core, is a very fun game. With an interesting story, addicting gameplay, and so much loot to wrap your head around, Too Human is absolutely worth giving a shot.

The game’s story is based around Norse mythology but is set in the far flung future. You’ll play as Odin’s son, Baldur, who is basically a Cyber Viking God. Throughout the story you’ll be fighting off hordes of robots and eventually zombies who are attacking your city. The first half of the game will have you watching flashbacks to catch up on what’s been happening. This God named Loki has escaped prison and is out to kill the rest of the Aesir Gods. The whole story will last just over 10 hours and remains pretty interesting throughout, with an ending that sets itself up nicely for a sequel.

Besides the single-player mode, there’s online co-op. You and a friend can fight through hordes of enemies, trade items, and collect loot together. Unfortunately you won’t be able to view any cut-scenes while playing co-op, which might lead you to wonder why you’d even want to do that. The answer is simply the game’s five different character classes. From the Berserker; who specializes in melee combat, to the Champion; a well-rounded fighter, to the Bio Engineer, who acts as a healer class. These different classes all work well together, as one class can always benefit from another. No matter which class you choose to play through in the single-player campaign, it won’t make much of a difference since you’ll mostly be hacking through hundreds of enemies.

As I previously stated, an interesting aspect of the game is that quest for more loot. Almost every piece of loot looks different, something sorely needed in more RPGs, so no two characters will look exactly alike. As you start to ascend to higher levels, the armor and weapons start to look more impressive as you’ll improve on your God-like status. Aside from the loot looking cool, the character models look pretty good themselves. On a close-up shot of Baldur, the blue lines on his face look great. On the down side, facial expressions seem to be non-existent, which hinder in the telling of the story.

The four environments you’ll travel through look pretty good for the most part. One part that sticks out in my mind is the beginning of the last level. Fighting through a horde of zombies while these huge tanks in the background move around and try to shoot down a wall was pretty impressive. Not everything looks good in Too Human though. Some stiff animations, visual clipping, visually rough-looking levels make the graphics seem a tad dated.

The gameplay isn’t very challenging due to the lack of a real death penalty. When you die you’ll be forced to watch a beautiful Valkyrie come down from the sky and carry you up to Valhalla so you can resurrect. This whole scene will take about 10 seconds. Once it’s over, you’ll continue exactly where you left off in the battle. Personally, I’d rather watch that than start over at a checkpoint and re-clear a room. In single-player, you’ll be be teamed up with some AI teammates. They aren’t very smart or useful. Instead, they like to stand back and tell silly jokes about the situation.

The musical score in the game is nice to listen to, but it can become misleading at times. Sometimes when you pick up a certain item or are just running through a room, some over-the-top epic music will start playing, making you think something important is going to happen when, in reality, there’s nothing going on. To help with the lack of facial expressions, the voice acting is good for the most part, but nothing really memorable.

Too Human is not a bad game. It could give you 20 hours of enjoyment if you’ll just let it. It’s best to put all the bad press aside and give the game a shot to see what it’s all about. With downloadable content and a sequel clearly on the way, I recommend giving Too Human a shot.


Reviewed by Mexalen
Sept. 13, 2008

Looters will be shot

'Too Human' has one serious problem. Its director Denis Dyack raised the expectations through the roof, predicting one of the best games to come. Ever. All it netted him are a lot of disgruntled players and "I told you so"-commentary. But if you take a step back, and forget all that Dyack promised, and more importantly, forget that it's been in the making for 10 years, you'll discover a game that is very likeable.


The Story

The premise of the game is, as you probably know already, a new take on norse mythology. Norse Mythology is a rather fresh and unused lore in videogames, and it's quite interessting to see, how 'Silicon Knights' interpreted the source. Their take is, that the aesir, the norse gods, truly were cybernaticaly enhanced warriors, fighting to preserve mankind from oblivion, after their ancestors started a war against a machine-race some hundred years ago.

Following the story you fight through 4 huge chapters, with Midgard as the hubworld, where you can buy weapons and armor, progress the story and learn more about the backstory. The story is mainly told in cutscenes, but as well in automatically running dialogue when meeting other aesir or eavesdroping on humans in Midgard. The way the game handles its storytelling, is one of the best indicators, that the game has been in production a pretty long time, as it's been done way better lately. Nonetheless, the story is well executed and takes you on a journey into the heart of treachery. Unfortunatly, as Too Human is a trilogy, the game ends in an unsatisfying cliffhanger. A single run through the game, will take you about 14 hours, depending on how many secret areas you find and how often you die during battle.


The Controlls

The game itself is a classic action-adventure, and caters straight to people that like games like Diablo 2. Masses of monsters that want to be clicked to death. Instead of clicking the game features one of the most compelling controlls I've seen lately. Similar to Dual-Controller Shooters á la GeoWars, you steer your character around with the left stick and fight the enemies with the right stick. This might feel confusing in the beginning, as this kind of controlls have never been done in 3D before, but once you master it, it gives you a great variety of moves. Moving the right stick starts a melee-attack, holding down the trigger let's you fire your gun in the pointed direction. The face-buttons let you jump and perform dodge-rolls, as well as use your abilities once you enabled them in the skill-tree. It might take you 10 minutes, not to try and move the camera with the right stick, but for a fast-paced game like that, it's a pretty solid controll-scheme.
It's kind of a shmup


The RPG

The next Diablo-esque component of the game, are it's RPG elements. At the beginning of the game you can choose between 5 different classes, each having it's benefits and disadvantages in the fields of melee, range attack, defense and hitpoints. Which one you choose will not alter the story, but depending on your gaming style might make the game more fun or a bigger challenge. Every class has a skill-tree that progresses in 3 different branches, all leading to the same final skill. You can only distribute your skillpoints to one of these branches, but can redo it at anytime for the cost of some credits. Progressing through the skill-tree not only enables some special abilities, but also grant you some nifty boni during combat. Besides the skill-tree, you get another area to put your skillpoints to: the allegiance. At somepoint in the game you can choose to stay more human or the enhance yourself with cybernatics - this choice is permanent and can't be undone, but the points you distribute to this skilltree can. There are a lot of ways, how to skill your character, and actually none of them seems to be worthless.


The Loot

Not only you quickly kill off dozens of monsters and form your character to your gaming-style, there is another element, that Diablo players know pretty well. Loot. Stuff your enemies drop when they get to much sword and lead into their face. This loot can range from weapons (there are 3 different types for melee and range each) to armor (6 different bodyparty like to be covered), to charms (somekind of buff if you enable it), runes (to enable charms and power-up slotted weapons and armor) and blueprints for weapons and armor, as well as healthorbs (refilling a small amount of your healthbar) and money (I am not going to explain what that is for). After a fight is over, loot will float directly to your character, only healthorbs that might be needed during battle, have to be collected by yourself by getting close by.
Looters will be shot
You know you want it anyway...

While there is quite a lot of loot to collect, most of it is just rubbish. At somepoint your gear will exist to 90% of stuff you created from blueprints. And healthorbs most likely never drop when you really need them.  Oh, and at some point your inventory will not be able to hold more runes, but the runes you need will still not be there. Therefore you will spend quite some time in your inventory, selling stuff you don't need.
Still the idea of going on and collecting more loot is something that kind of works well within the game, as you know that there are way more powerfull items (or at least their blueprints) just waiting around the next corner. But unlike Diablo 2 (or similar games), it's not that strong and engaging.

The Features

So far we established that 'Too Human' has a lot in common with Diablo-style-games. But what seperates it from the crowd?
First there is the way your characters death is handled. It's meaningless. You die, a valkyry comes, picks you up, and you are reset at the last savepoint. Usually thats just a room away from where you died, if not the same room, so you stay right in the action. Your gear takes damage from dieing, which would force you to repair it, but in the end, you change your armor and weapons long before its endurance is depleted. Additionally it drains your combo-meter, wich can make a fight nigh impossible to win, if you respawn in the middle of the frenzy. The cutscene, when the valkyry comes for you, takes about 20 seconds, is unskipable and always looks the same. It's an annoyance you will learn to live with or fight to die less often. Anyway the game lets you feel that it's quite okay to die, the way it throws tons of enemies at you, with a variety of melee and range attacks and status effects feasting on your healthbar at all times.

Charms are another rather unique element of Too Human. They offer boni if you complete a quest, like killing a set number of enemies or collecting blueprints. Once the quest is fullfilled you have to set it up with the needed runes. As there can only be two charms activated for questing there is quite some micromanagement needed to get the wanted effects. You will switch them during battle, or right before a certain action, you know will count for one of the quests. Additionally you will find higher ranking charms, that have to be set up with lower ranked charms that have finished quests and got their runes. As your inventory can only hold 20 charms, there is a lot of work to be done, to benefit from the charms effect.
Blueprints will endow you with some fine gear.

Besides the regular-gameworld there is another place to visit: Cyberspace. Interesstingly you enter cyberspace through wells, giving the game another chance for a quirky explanation about its futuristic yet archaic backstory. Cyberspace acts as another layer to the lore and is home of the Norns, an omniscient entity represented of three women. Also its the games way to offer some puzzle-elements, which just ask you to push the right button at a marked place. As you can get a lot of loot (mainly blueprints and runes) in cyberspace it pays to look around for wells, and while being there, to look for those loot-spewing spires.


The Looks

I guess no review is complete without a paragraph about sound and vision of a game. The game looks pretty good, while not setting any new milestones. Sometimes textures pop up abruptly, but the characaters look very nice. Armor and weapons feature a lot of detail, and there are some nice graphical effects to see. While the music and soundeffects are quite nice too, there is a small issue that sometimes during battles the score kind of reloops suddenly or stutters. The sounddevision is liable for one of the most anoying elements of the game: when browsing through the menu and inventory, there is a squeaking sound whenever you turn a page. It is shrill and agonizing and you just can't get used to it...


The conclusion


At some point when playing the game, I was halfway through with my second class, I had this confusing sensation, when I realized that I liked the game a lot, allthough there were quite some flaws that made me yell at the TV regulary. If you don't play with the champion, wich seems to be the allrounder-class, you will face situations where your class just is the wrong pick. It is strange that a game even generates a circumstance like that, and Too Human manages to do so 3 to 4 times during game. 
If you die in the middle of a fight, and respawn there again, you will most likely instantly die again, as you have no chance to fight the onslaught without a combo-meter. Especially if you're fighting against melee and ranged enemies at once, and maybe have a troll in the mix, that causes some shockwaves that knock you of your feet. Can you hear my screams and curses?
But then again, as dieing is a meaningless affair, it just doesn't matter. You never get frustrated enough to throw the controller away. All I feel in a situation like that, is determination to get it over with, not thinking about how many deaths it might take to do so.

I played more then 40 hours already, and still I return to the game. When preparing the rev