The Worst Part of ARPGs

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#51 Posted by Xshinobi (374 posts) -

That is what I loved about D3. I love that stats were tied to weapons and armor. I also loved the way the skill system worked in that game.

#52 Posted by GuyIncognito (445 posts) -

Stat allocation is what makes an RPG an RPG. If you don't like stat allocation in Torchlight 2, you probably won't like Demon/Dark Souls, Mount and Blade and any activity that requires higher cognitive abilities. Stick to games for dumb people.

#53 Posted by bwheeeler (429 posts) -

Great topic. It's nice that we can come together as a community to discuss these sorts of issues in an even, level-headed manner.

#54 Edited by LikeaSsur (1509 posts) -

@GuyIncognito said:

Stat allocation is what makes an RPG an RPG. If you don't like stat allocation in Torchlight 2, you probably won't like Demon/Dark Souls, Mount and Blade and any activity that requires higher cognitive abilities. Stick to games for dumb people.

If we're talking about cognitively stimulating actions, playing an FPS (especially a team based/objective mode) requires a lot more cognitive ability than allocating stats in an RPG. FPS, of course, being stereotyped as a pretty watered down, "simple" genre.

#55 Edited by Jrinswand (1703 posts) -

@GuyIncognito said:

Stat allocation is what makes an RPG an RPG. If you don't like stat allocation in Torchlight 2, you probably won't like Demon/Dark Souls, Mount and Blade and any activity that requires higher cognitive abilities. Stick to games for dumb people.

@bwheeeler said:

Great topic. It's nice that we can come together as a community to discuss these sorts of issues in an even, level-headed manner.

The fact that these two statements appeared in quick succession is hysterical. To I have to say thanks, but to I'd have to say that that's just unnecessary. Also, I don't see how the Souls games or Mount & Blade are "games for smart people." The Souls games are just for those who are persistent and I don't understand what Mount & Blade has to do with anything at all. That game is filled with just as many jackasses as any other game. Also, I don't understand how having a slight problem with the stat allocation in Torchlight 2 (the fact that I can't respec stats) makes me a "dumb person."

#56 Posted by Nottle (1912 posts) -

@LikeaSsur said:

@GuyIncognito said:

Stat allocation is what makes an RPG an RPG. If you don't like stat allocation in Torchlight 2, you probably won't like Demon/Dark Souls, Mount and Blade and any activity that requires higher cognitive abilities. Stick to games for dumb people.

If we're talking about cognitively stimulating actions, playing an FPS (especially a team based/objective mode) requires a lot more cognitive ability than allocating stats in an RPG. FPS, of course, being stereotyped as a pretty watered down, "simple" genre.

Yeah, I agree. Dumping stats and seeing which number is bigger between 2 weapons is like grade school math. In Torchlight 1 most of my fights were won with throwing down a trap then shooting arrows until i needed to drink a potion. Something like Left 4 Dead where assessing a situation, making very quick decisions, and being able to act on those decisions efficiently takes a lot more cognitive power.

#57 Posted by phrosnite (3518 posts) -

There is nothing complicated about them. You must be pretty "retarded" to mess them up.

#58 Posted by Veektarius (4750 posts) -

I ruined my torchlight 1 character by misallocating stats. I made her a jack of all trades and apparently that wasn't viable with loot in the last act.

#59 Posted by Tyrrael (183 posts) -

Stat point allocation is something that always bugged me in these types of games. What I do is just hoard them until there is a particular weapon, armor piece or accessory that I want to equip, then I just allocate the stat points according to the requirements of the item. I hate it when I try to pre-allocate the points according to what the assumed archetype of the character is. Then I find an item that I can't equip, because I have already spent the points preemptively and will have to wait a few levels to get the points needed or to just meet the level requirement if that comes sooner. I may not have the bonuses to stats the points provide all the time, but it basically guarantees that I can equip any item I want as early as possible.

#60 Posted by cid798 (240 posts) -

The stat point system in TL2 is so literally upfront with exactly what you get for investing in each stat I don't see a problem with not being able to reallocate points later on. Especially with the way they handle requirements for equipping items with either a level requirement or stat requirement.

#61 Posted by DBrim (124 posts) -

@cid798 said:

The stat point system in TL2 is so literally upfront with exactly what you get for investing in each stat I don't see a problem with not being able to reallocate points later on. Especially with the way they handle requirements for equipping items with either a level requirement or stat requirement.

Yeah. Because they have an either/or system going on (either this level or these points), you'll be able to use any piece of loot eventually. This makes your stat point choices a lot less important than they were in the original game.

I did my play-through with a Berserker, and invested in Dexterity, Strength, and Vitality in more-or-less equal parts. I beat the game last night, and it seemed to work for me.

#62 Posted by Irvandus (2875 posts) -

@wemibelec90 said:

I agree. I hate stat allocation in any game, especially those games where you are fucked if you put them in the wrong places. The removal of this in D3 was not a change that I minded.

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