Torchlight shouldn’t just be a blip on your radar, it should be a massive unidentified mass that will grab hold of you and never let go. I realize those unidentified radar targets are usually Godzilla, or a Russian submarine. In this case, it’s Torchlight.
Do the names Max and Erich Schaefer mean anything to you? They should. While Jay Wilson and the rest of Blizzard North continued onward to glory after the release of Diablo II, the Schaefer brothers departed to follow their vision for what an action-RPG game could be.
Did I mention they were Diablo’s original designers? They were into Diablo before Diablo was cool, man. Imagine if Diablo’s addictive mechanics were refined for a decade and the distracting fat was stripped away. What are you left with? No, not Diablo 3; Torchlight.
Runic Games will finally release Torchlight on October 27th. Its budget price and low profile will likely result in the game being criminally underplayed, but I’m here to do a few of you a favor and convince you to give it a shot.
Summary for those who appreciate brevity:
Runic is brutally honest about this game. They’re not trying to spin it as anything but a Diablo clone with minor improvements. They specifically say ‘if you know Diablo, you know our game.’ If you don’t want more Diablo, look elsewhere, but if, like me, Diablo III inspires substantial enthusiasm, Torchlight is worth a look. It’s cheap, it is refined and most importantly, it’s out on Tuesday and not in 2020.
Think of it this way: worst case scenario you waste $20 on Torchlight instead of $60 for a full priced game, and you still have $40 left over for drugs. Play your cards right, and you still may get those 10-20 hours of entertainment.