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Game » consists of 1 releases. Released Apr 30, 1998
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
The act of building something. Using resources to build units, buidlings, structures of any kind.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The permanent existence of one's body after death.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Turtling is the act of being extremely defensive in a video game.
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