I've played many games as various clans, and they've all had one thing in common. Oda (when I'm not playing as them) die on the first turn. It's a rather hilarious thing to behold really, and all the more so as more and more great clans fall within the first 10 turns. The record is still Oda, Date, Shimazu, and Tokugawa all falling within the first 7 turns.
This brings me to my complaint. Previous games have always managed to make the "major" nations feel more powerful than the minor ones, either by making the minor ones just rebels, or as with Empires, giving major nations a much greater land advantage. However, Shogun 2 fails on that point. All but one major clan start with one province, which leads to relative ease in being killed off at a very early point by other AI clans. While this is not any big failing point in terms of overall game play, it simply feels off. Much like if the Knights of Malta were somehow able to kill off Italy within the first turn in Empires.
Total War: Shogun 2
Game » consists of 3 releases. Released May 26, 2011
Total War: Shogun 2 is the sequel to Shogun: Total War, the first game in the Total War series. Shogun 2 is an epic strategy game, combining real-time 3D battles with turn based city and economic management.
Is Oda a running gag?
I believe the difference is entirely attributable to the clan-style warfare and the fundamentally inimical AI (always quick to war and reluctant to cooperate). I also find my experience diverges strongly with yours in regards to the Date and Tokugawa: I'm playing a game where the Date, Anegakoji, and my own clan have entirely consumed the Eastern half of Japan, while three others have overtaken the rest. Also in this playthrough: the Takeda, Imagawa, and Hojo were extremely aggressive towards me (until I smote them).
There's just no accounting for the strange tactics of the campaign AI in the Total War series: they will leave their weak contiguous neighbours unscathed, but will declare war on a nation halfway across the planet (see: ETW) for no apparent reason, and without any means of prosecuting such a campaign (i.e. no navy or inferior troops). This persists in Shogun 2: I've had several clans (on the opposite end of the island) declare war on me without provocation, refuse peace, and not send a single army my way to make good on their threats.
" Oda gets assassinated by one of his top ranking generals. So he should pretty much always die every game...Historically anyways. "However, he is assassinated after an important military campaign and significant domestic reforms/modernization (or, so Wikipedia tells me).
Before the Oda came to power, they only had control of the small province of Owari. In 1560, the Imagawa clan intended to march through the region on the way to Kyoto with a heavy force numbering between thirty and forty thousand. Nobunaga Oda, on the other hand, had about 3,000 troops. Still, while the Imagawa forces were camped in a rainstorm and getting drunk, he led his forces out and ambushed them. The Imagawa soldiers were so drunk and unprepared that they were routed, and the clan daimyo, Yoshimoto Imagawa, was executed.
Essentially, the Oda were, in part, really damn lucky.
In a video game like Shogun, such historical facts probably aren't taken into account.
Oda is easily one of the most powerful factions in the game... if the player is controlling it. Their cheap ashigaru are incredibly over-powered. Half the price of regular ashigaru and yet stronger? I fielded armies 3 times larger than my enemies and conquered the entire map in under a day.
The reason they get eliminated at the beginning of every single game is because of the way the map is set up and the way the ai works. I actually got eliminated on my first time playing oda in the first turn. What happens is on your first turn you get a quest to kill some rebels in your borders. You move your army out of your castle to attack the rebels and kill them, and then when you click the next turn button two different armies from your neighbours enter your territory and capture your only city.
As a human player, you learn the lesson and don't take out the rebels on your first turn, but the AI constantly repeats this mistake over and over, and so it is literally impossible for Oda to ever be a threat.
" @ThatFrood: A fair statement, but I cannot understand why I see the phrase "over-powered" occurring so frequently on this board. Is it not fair to say that the game is generally well-balanced - with the exclusion of the poor battle AI? "Well, the fact of the matter is that the Oda are overpowered. Again, their ashigaru are half the cost, and better. And what's worse, ashigaru's greatest weakness is usually their morale, yet with Oda their ashigaru actually have improved morale. So they don't rout, there are thousands of them, and they are capable of holding their own. Essentially, they can field more armies, fight more enemies at once, and swing back from any defeat.
I don't have a problem with them being overpowered, I love playing as them, but simply put they are easily the best clan.
I wouldn't really call them a "running gag", since Oda Nobunaga started the reunification of Japan! And yeah as mentioned earlier in this thread their cheap and powerful ashigaru make them the most powerful faction in the game... provided you survive the really tricky first few turns. Strangely enough the Tokugawas get wiped out most of the time too, although historically Tokugawa Ieyasu ended this era and became Shogun.
I'm digging that fact that most legendary figures are present in this game — Tokugawa Ieyasu, Date Masamune, Oda Nobunaga, etc — but Toyotomi Hideyoshi's absence is pretty glaring. Kinda wish they found a way to slip him into the adoption system, even though he wasn't of noble birth.
A bit of a missed opportunity, but I'm sure a mod out will fix that eventually.
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