Touhou 11 - Subterranean Animism

Touhou 11 - Subterranean Animism is a video game that consists of 1 release

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The 11th game in the Touhou Project.

Overview

Subterranean Animism (known as Touhou Chireiden in Japan) is the 11th game in the Touhou Project, released for the Windows OS during the 74th Comiket on the 16th of August, 2008.

Plot

All is well in Gensokyo, until one Winter's day, a geyser erupts near the Hakurei Shrine, causing earthly spirits to be released. Reimu Hakurei, who is overjoyed at the hot spring which appeared as a result of this eruption, turns a blind eye to the earth spirits which had been released. However, Patchouli Knowledge, the resident bookwork at the Scarlet Devil Mansion, is concered about the situation at hand, and so she decides to visit Yukari Yakumo for some advice on how to handle it. Keeping in mind the agreement between the youkai of the surface and the youkai living underground to not disturb each other, it is decided that either Reimu Hakurei or Marisa Kirisame (depending on who the player chooses) should investigate underground with the aid of a youkai partner who will communicate with them through the use of magical artifacts.
 
Yuugi introducing herself as one of the Four Devas of the Mountain
Yuugi introducing herself as one of the Four Devas of the Mountain
As the heroine makes her way underground, she comes across Yamame Kurodani, who suspects her of being a youkai from the surface, and Parsee Mizuhashi, the bridge princess who guards the "bridge" to the underground. After defeating these two, the heroine runs into Yuugi Hoshiguma, one of the many Oni living underground who used to be one of the Four Devas of the Mountain alongside Suika Ibuki, who is impressed by the heroine's strength and wishes to fight her. After defeating Yuugi, she agrees to lead the heroine to the Palace of the Earth Spirits, where she encounters Satori Komeiji, the master of said palace who can read people's minds with her third eye, who engages the heroine due to the invasion of her home. After her defeat, she allows the heroine to enter the Hell of Blazing Fires in order to confront one of her pets, who happens to be in charge of the geyser that erupted on the surface.
 
Once the heroine reaches the Hell of Blazing Fires, she encounters Orin, one of Satori's pets and the source behind the geyser eruption, who fights the heroine in order to test whether or not she's capable of defeating her friend, who has acquired a dangerous new power. After being defeated, she requests that the heroine help her friend, whose personality had suddenly changed once she acquired her new power. Descending into the lowest level of the Hell of Blazing Fires, the heroine encounters Orin's friend Utsuho Reiuji, a hell raven who received the power of nuclear fusion after swallowing the god Yatagarasu upon suggestion from a mysterious voice, which is presumed to be Kanako Yasaka's, with the promise that it would fulfill the wishes of the worlds both below and above the surface. However, Utsuho had misunderstood what she had been told, and decided to use her newfound power in order to take over the surface world. After being defeated, Utsuho abandons her plans to take over the surface world, and the heroine decides to head to the Moriya Shrine in order to question Kanako and Suwako Moriya.
 
Once at the Moriya Shrine, the heroine finds that Kanako and Suwako are not present and instead, she bumps into Koishi Komeiji, who happens to be Satori's sister. It is revealed that Koishi sealed away her own third eye in order to avoid the harsh treatment Satori received due to her ability, however, this backfired as it granted her the power to read people's subconscious. Koishi, interested in testing out the abilities of the person who defeated her sister, Orin and Utsuho, decides to fight with the heroine. After Koishi's defeat, the heroine questions either Sanae Kotiya or Suwako (depending on the character partner chosen) about the events that took place underground, who reveals that Kanako wished to obtain a new form of energy in order to revolutionise the kappa's industry, and thus bring in more believers. Seeing that no harm was meant through their actions, the heroine returns to her normal daily routine.

Gameplay

Subterranean Animism plays out like many other vertically scrolling Danmaku shooting games, with your character always facing the top of the screen, shooting at anything that moves while avoiding and weaving through the many bullet patterns, and facing bosses at the end of each stage.

There are four difficulties: Easy (Fairy Class), Normal (Kappa Class), Hard (Tengu Class) and Lunatic (Oni God Class). Each difficulty affects the number of bullets fired by each enemy, the rate of fire, the movement patterns of them, and the number and type of enemy Spell Cards used.

There are 6 stages in the game, each more difficult than the last, and after clearing the game without the use of a continue on any one difficulty, an Extra Stage will be unlocked. The Extra Stage features significantly stronger and fast enemies, an extremely hard mid-boss and boss battle, and no option to continue once all of your lives have been used up.

Defeating Enemies

Subterranean Animism features many different enemies which you must defeat in order to progress through the stages. The player can do so through the use of the following abilities:

The Shot
The shot is the basic way of defeating an enemy. A shot's attack area and behaviour will vary depending on the character you have chosen, and you can also power up the shot by filling the Power Level through the collection of power items, where small power items increase your power level by 0.05 (0.083 for Marisa partnered with Alice), and large ones by 1.0. The shot will gradually become more powerful as the player reaches the Power Levels of 1.0, 2.0, 3.0 and 4.0, although if the player has chosen the Marisa/Alice combination, this gradual increase will continue as the player reaches 5.0, 6.0, 7.0 and 8.0.

A bomb will save the player during times of need
A bomb will save the player during times of need
Bombs and Options
Bombs can be used to get out of desperate situations, and much like in in Mountain of Faith,  there is no separate bomb counter; instead, the use of each bomb is based on the player's power gauge. In Subterranean Animism, each bomb has a variet of effects, some used solely for offensive means, whilst other are used solely for defense. While a bomb is activated, and a short period after it has finished, the player's character will be invincible. Utilizing a bomb will reduce the player's power gauge by 1.0, meaning it cannot be used whenever the player has a power gauge of less than 1.0.

Options work the same way as they did in Mountain of Faith, taking the form of orbs which surround the player and shoot "shots." The number of Options the player has depends on the power gauge, for example: if the player has a power gauge level between 3.0 and 3.95, 3 Options will surround them. 
 

Lives

The player will begin 3 lives so long as the default settings remain.
 
Unlike in previous games, the player gains more lives through the collection of star fragments, as opposed to reaching a certain number of points or collecting a 1up item. These fragments are dropped by a boss after the player defeats one of their Spell Cards without dying (the use of a bomb does not prevent the fragment from being dropped, however, timing the Spell Card out does), and once 5 of these fragments have been collected, the player is rewarded with an additional life.
 

Point of Collection

The point of collection is a line that is present close to the top of the screen that, if crossed, maxes out the Communications Gauge, causing all onscreen items to be drawn to the player. The point of collection is shown clearly at the beginning of stage 1 and, much like in Mountain of Faith, can always be utilized, even without a full Power Gauge.

Boss Battles

Many Spell Cards require quick thinking in order to avoid them
Many Spell Cards require quick thinking in order to avoid them
Each boss has multiple lives, which are represented by multiple health bars, and they will normally switch between Spell Cards and normal attacks once with each lifebar .

A boss' Spell Cards will often comprise of complicated patterns which will involve projectiles and magic made especially for each Spell Card. If the player manages to defeat an enemy Spell Card without getting harmed or using a bomb, a substantial score bonus is awarded.

Both a normal and Spell Card phase of a boss battle will be accompanied by a timer. When the timer runs out, the boss will switch their next attack pattern, even if their health bar isn't empty, although doing this without being hit or using a bomb will provide no score bonus.

Characters

There are two playable characters to chose from in Subterranean Animism, Reimu and Marisa. Unlike in previous games, the player must select a partner for the character that is being used, which will affect the attack type, bomb, support skill and even the conversations that take place between the other characters in the game.. The player decides which character to play and which partner to use at the beginning of the game.   
 

Reimu Hakurei - The Shrine Maiden of Paradise

The shrine maiden of the Hakurei Shrine.

Type A -  Forward Concentration Type
  • Partner: Yukari Yakumo
  • Option: Rolling Option
  • Shot: Purple Needles of Painful Reproach (A violet-colored needle that flies straight forward)
  • Bomb: The Opposite of a Lack of Common Sense (All points except for graze points are temporarily lost)
  • Support Skills: The option's shots wrap around from one side of the screen to the other. The character can teleport from one side of the screen to the other (press the arrow key twice when at the end of the screen without firing) 
 
Type B - Guided Penetration Type
  • Partner: Suika Ibuki
  • Option: Left-Right Formation Option
  • Shot: Fierce God's Will-o'-the-wisp (High-power penetrating bullets that home a little)
  • Bomb: Foregathering Spiritual Flowers (All enemy bullets that hit the area turn into homing bullets and attack enemies)
  • Support Skills: Collect all items on screen (release all buttons).

Type C - High Mobility Type
  • Partner: Aya Shameimaru
  • Option: Selected Position Option (Fires in the same and opposite direction of the character's movement. Option position is fixed while in focus movement)
  • Shot: Rain Deep in the Mountains
  • Bomb: Darkness of the Crow (Attacks everything around the character for a fixed period of time)
  • Support Skills: The character can move at very high speed (release the shot button).

Marisa Kirisama - The Ordinary Magician

Just a plain old magician.
 
Type A - Reinforcement Type
  • Partner: Alice Margatroid
  • Option: Doll Option (Concentrated during normal movement, spread-shot during focus fire)
  • Shot: Rainbow Wire (A super-low-speed shot)
  • Bomb: Remote Sacrifice (Sacrifices a doll to fire a super high-power laser)
  • Support Skills: The player can make up to 8 options and stock up to 8 bombs.

Type B - Changing Formation Type
                         Water Sign - Forward Wide-spread Formation
                         Wood Sign - Oblique Angle Formation
                         Metal Sign - Left/Right Attack Formation
                         Earth Sign - Rear Attack Formation
  • Shot: Every Angle Shot
  • Bomb: Five Seasons
  • Support Skills: The player can change the options' attack formation (press shot and focus fire simultaneously)

Type C - Defense Oriented Type
  • Partner: Nitori Kawashiro
  • Option: Rear Formation
  • Shot: Air Torpedo (Fires a strong, high-precision missile)
  • Bomb: Optical Camouflage (Puts up a barrier for a fixed time. If the player is hit while the barrier is up, all bullets on screen will disappear. If the player does not get hit before the barrier disappears, some power will be restored)
  • Support Skills: If a bomb is used, the player's power will be restored if they don't get hit.

Stages

There are six stages in Subterranean Animism, as well as an Extra Stage:
 

Stage 1 - The Wind From the Thankless Land

Takes place in the Fantastic Wind Hole, en route to the Ancient City.
  • Mid-Boss: Kisume (The Fearsome Well Aparition)
  • Boss: Yamame Kurodani (The Bright Net in the Dark Cave)
 

Stage 2 - From the World Above into the Past

Takes place in the Deep Road to Hell, en route to the Ancient City.
  • Mid-Boss and Boss: Parsee Mizuhashi (The Jealousy Beneath the Earth's Crust)

Stage 3 - The Snowy Forgotten Ancient City

Takes place in the Former Streets of Hell, inside the Ancient City.
  • Mid-Boss and Boss: Yuugi Hoshiguma (The Rumoured Unnatural Phenomenon)
 

Stage 4 - Frightening Eyes Nobody Loves

Takes place inside the Palace of the Earth Spirits.
  • Mid-Boss: Orin in cat form
  • Boss: Satori Komeiji (The Girl Even the Spirits Fear)
 

Stage 5 - Hell Fire of Times Past

Takes place inside the Hell of Blazing Fires.
  • Mid-Boss and Boss: Orin (Hell's Traffic Accident) 
 

Stage 6 - The Tempestuous Second Sun

Takes place inside the Hell of Blazing Fires.
  • Mid-Boss: Orin
  • Boss: Utsuho Reiuji (The Scorching, Troublesome Divine Flame)
 

Extra Stage - The Lovely Visitor From Hell

Takes place at the Moriya Shrine.
  • Mid-Boss: Sanae Kotiya (Deified Human of the Wind)
  • Boss: Koishi Komeiji (The Closed Eyes of Love)

Game Name Touhou 11 - Subterranean Animism
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