deanoxd's Transformers: War for Cybertron (Xbox 360) review

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  • deanoxd wrote this review on .
  • 3 out of 9 Giant Bomb users found it helpful.

Not the teachnical darling it could have been.

 This really isn't much of a review as it is a small collection of of my observations of Transformers: WFC. I hvae not completed the game yet so there is a chance my opinions could change, but i don't think that will happen.  

So after playing through two Decepticon chapters and two Autobot chapters  (Playing on hard for achievements) i said to myself "how the fuck did this game get a 9/10" so i went and read their respective reviews from the sites who have rated this game anywhere above average. They  did so because they are transformer nerds, which is completely fine, but its not ok when you are giving a video game a high score because of that.  Not one of those reviews talked about how you would be faced with gears of war horde mode situation and be completely out of ammo. Or how your A.I teammates were always under foot when you were trying to dodge and strafe out of the way of incoming rockets, or how enemy A.I could take cover but you CAN'T WTF seriously.
 
The other huge problem i have with the game, which no one else brought up in any review i have read, is how the game moves you from these big open areas in too small closeted boss battles or horde mode type battles all the time, this happens a lot in the second autobot chapter.  At one point you need to free a Autobot from a cell and to do so you and your two teammates have to fight cloaking enemies along with large robotic spiders in two separate hallways that are barely large enough for you to and your team to fit in.  And once you are through that you will be back in these huge outside areas for some meaningless battles only to be funneled back in to a room for a boss battle or mini boss or just fighting through waves of drone Decepticon's in hallways barely big enough for you and your teammates so you can move on in the game. 
 
And then there are the controls, whoever thought clicking in the left stick to transform and to melee clicking in the right stick a was good idea is a idiot, the d-pad isn't used in anyway as far as i can tell when it could have easily been used for weapon switching, transforming, any number of things and then you could have had a proper default button layout.
 
With all that said i will continue to play it and finish it but this game is not the new high bar in third person robotic action games, its at best a average third person shooter that stokes those childhood nerd memories of the transformers and what they meant to us as kids.

3 Comments
Edited by Naughton

Pretty much every non-cover based shooter has enemies that can still take cover. Just look at Halo and Call of Duty.

Posted by DeanoXD

that doesn't make it right in my opinion.  but thnx for the input.

Edited by MusiM

The controls are anything but convential but once you get used to them and get to a point where you can use them fast...  well that's when the game really went from OK to amazing for me.  

Other reviews for Transformers: War for Cybertron (Xbox 360)

    This one's got the Touch and the Power! 0

    "Arise, Tiegerus Prime."  "Optimus..." "This is the end of the road, Bayformers! Now... light our darkest hour..." This game... this licensed video game... what is it? I'll tell you what it is. Transformers: War for Cybertron is a near masterpiece, and indubitably this year's Arkham Asylum. People (and I) kept hoping and praying that it would be, that this game might turn out to do for Transformers games what Arkham Asylum did for Batman games. And they were right. Absolutely. Though, to ...

    16 out of 32 found this review helpful.

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