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Game » consists of 3 releases. Released Aug 08, 2011
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
These games let players see the credits without needing to play the game first.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Your friend in medicine. Mostly.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Not all games are made by dev teams with massive budgets. In fact, some games were made in Adobe Flash before becoming a commercial product.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A former download service for PC, Mac, Linux, and Android.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A digital storefront which donates some of its profits to charity.
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games whose titles consist of a single word.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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