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Concept »
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
The practice of gathering a large amount of ingame currency mostly in an MMORPG, and then selling the currency to other players for real world cash. It has been forbidden outright in most MMOs.
Currency, Tasty Snack AND Goomba Twocker all-in-one handy celestial body!
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
Gameplay that involves performing an entrepreneurial service in order to make money.
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