The intent of this thread is to give people a place to share any great Trials Evolution content that they either found, or made themselves. I'll be frequently updating this original post to spotlight both tracks and track creators. This thread is still under construction.
Legend: "Track Creator" - Track title - Type [Difficulty] - Date - You Tube link (when available)
== Community Created Trials ==========================================
"Hay Four Zee" - Trial Isle - Trials [Hard] - 4/22/12
"Dethfish77" - Camp ScetchyTechie - Trials [Extreme] - 4/22/12
"OptimalPower" - FlipperZone - Trials [Medium] - 4/20/12
"Fruitcocoa" - Earthbike - Trials [Hard] - 4/20/12
== Community Created Supercross =======================================
"trilby55" - Bridge Breakup - Supercross [Medium] - 4/22/12
"Dr Pongo" - Rooftop Rampage - Supercross [Easy] - 4/20/12
== Community Created Skill Games =======================================
"OptimalPower" - TwitchMaze - Skill Game [Hard] - 4/23/12
== Level Design Tips =================================================
- You can NEVER have too many checkpoints. If you don't believe me, just look at the official Trials level design. A lack of checkpoints doesn't make a track harder, it makes a track more frustrating to play.
- Don't hide the bike. If a player is unable to see their bike / rider, it can be extremely frustrating. This is especially true if they're in the middle of a jump, and can't tell how to land properly, because there is a giant building or set of trees blocking the player's view of the bike.
- Disable bikes that can't finish the track. If you used the Phoenix to test the track, it's possible that the Scorpion will be inappropriate for the same track. This is especially true on harder tracks that require very specific timing. Either test your level with all bikes, or disable the use of all bikes other than the bike you used to design your level.
- Know your difficulty. Rating the difficulty of your map is not a completely subjective process. If your map requires skills found on the "A" licence test, you should probably change the difficulty from "medium" to hard or extreme.
== Some Basics =====================================================
Click here to watch the Trials Evolution Quick Look.
Click here for a series of videos that explain how to use the Trials Evolution track editor.