Seriously, what the fuck!?
It was a 20 year game that didn't allow you to build an Immigration Office and on the first year literally 150 people would come into the island. A couple years after that about 250 come in total. The game would kinda look like it chugs then whoosh your land is covered with shanties. Rebels outnumber my army about 70 to 16. At first they attacked farms so all I did was rebuild them. I had 70 people without jobs lying around the land.
I thought I could manage, after the first years, my Sugar would roll in and after profits from that my Rum Distillery would bring amazing money. The challenge even says that Rum prices are high. So first Rum year came back about 70k. Great. Second armory, highly paid soldiers and generals. Built about 10-13 Tenements for all the damn homeless. Church. Clinic. Restaurant. Newspaper. Guard Posts. Farms for corn/pineapple/papaya/bananas. Ranch. (Needed to add variety to food and increase supply) Police. Second Resto (for Secret Po. hopefully), High School. Army Base.
Midway through the high school the rebels attacked the palace. About 80 rebels to 18 Soldiers. End game after 7 years as El Presidente.
I just thought: "Wow. You know what, I thought I was having fun until the game (or online features/community) griefed me." I know I'm no 1337 H4X0R about this game but this sort of "challenge" is way discouraging. In the same light, I'm not excited about Starcraft 2's multiplayer because I haven't been playing SC since half a decade ago. This is like when I tried League of Legends with only limited knowledge of "Hero Arena" games. I thought since it wasn't DotA I might be able to get in before everybody was too good. Didn't happen. I don't even remember the name you get called for giving your enemy all the kills, but I did get called it - even if I tried my best not to screw up. Same thing happens with something like Gears of War, for completely different reasons. Gears is a game where not changing to a single-shot-kill gun is blatant suicide. Unfortunately, I hate sniping, and single shot guns. (boomshot, torque bow, etc.) Games generally balance these things out by giving auto-fire some advantages, but Gears does not. Try fighting a sniper with the lancer even at medium to close ranges and see what happens. Shooting them won't stagger, won't mess them up, won't even hurt. And in melee ranges the sniper isn't even weaker. They can still bash you all the same so getting in there and mixing it up will just get a sniper-rifle butt in your face. In Gears, there isn't enough one-shot weapons for whole teams, so as not to take a crucial weapon from possibly more capable members of our team, I opt to stay with my standard weapons and protect them while they try to get the weapons. And those guns never kill anything. Essentially, Gears is a "run to the weapons or die" kind of game.
You'd think maybe that's just how it is but I don't think so. I play Halo 3 fine and even do amazing enough against high level players. Why? Because in Halo, even an Assault Rifle is a perfectly capable weapon. In some cases, you'd trade any other gun for an Assault Rifle. All the guns have their plays. Some people use shotties, BR's, carbines, plasmas, etc. Even the pistols get use.
Anyway, I was about to spend my day playing Tropico today but now I think I'll just play something else. I'll give it another go tomorrow, but I definitely got discouraged. Up to this point I was enjoying my entire time with the game and now apparently the next "level" of my enjoyment requires me to fight against a wall of difficulty.
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