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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Games that have had an Original Soundtrack album released.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Sometimes one playable character just isn't enough.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Classes are different archetypes and playstyles that players can choose to play their game with.
The skeleton is the framework of the human body.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Classic form of numbering that gives things a more regal feel.
When a song is played over the end-credits, often by a famous artist.
A transformation is a different stage or form for something. Usually an upgrade.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Arguably the rockingest genre of rock music.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
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