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A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Characters that are designed to be scantily-clad.
Enemies that appear out of nowhere and force the player into a battle.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
When a certain amount of time is given to the player to reach a goal or finish an objective.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
A gameplay mechanic allowing players to store their items and freely carry them around.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
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