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Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Whether a timed button press or a more complex action, these are inputs performed during attack animations to increase damage. Most often seen in the Mario RPG series.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
A board game is a game played on a mostly-static surface using markers or chits to indicate player progress. Many video game board games are based on tabletop games (Catan, Monopoly), but some, like Mario Party and Culdcept, are original designs that use board game design as a starting point.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
The turn-based battle system used in Final Fantasy X.
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
Games that include a simulated economy which the player(s) can affect.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Hotseat multiplayer mode allows multiple people to play the same game on one system. This generally only applies to turn based games such as Civilization IV or Advanced Wars.
A powerful attack in the Final Fantasy series, useable mostly when a character's hp is low or a certain condition has been met.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Enemies that appear out of nowhere and force the player into a battle.
A turned based battle system that has a reactionary component.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Research involves spending resources to create new items or unlock upgrades.
Also known as Othello, this strategic board game uses round pieces with a different color on either side. When pieces of one color form a straight line between two pieces of the other color, the middle pieces are flipped over.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A mode found in certain Turn-Based Strategy games where all the players take their turns at the same time instead of in a sequence.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
Enemies and NPCs are only able to move or attack when the player character moves; otherwise, they stay still. Most often this is seen in roguelikes and games with grid-based movement.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
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