Ubisoft's creative director has been making the rounds talking about how its games will be "less scripted" and story focused and more worlds where players can "make their own fun."
This seems like a bad idea to me, and it makes me sad and a little worried about the future of the kinds of games I like.
I've liked open world games since as long as I can remember. The first one I can remember playing is the Legend of Zelda, but I've always enjoyed freedom in a game world, and it adds to my immersion to be able to go "anywhere" and do "anything." When Grand Theft Auto III came out I thrilled in the open world destruction like everyone else, and I've enjoyed the boom in complex well-realized digital worlds over the last 15 years.
Here's the thing, though. Digital worlds are still quite primitive.
AI is still rudimentary. Characters basically have to either follow specific scripts or be nothing more than background objects. There is no such thing as an AI character who can talk to the player in a meaningful or interesting way outside pre-scripted lines and intentional storytelling.
Actions in games are very limited too. The best we can do is the ability to pick things up and move them around, or put together pre-crafted objects (like in Minecraft) that interact in some way. There are no games where you can, for example, break things apart to make novel objects, or build things that interact realistically with the world outside lego-like combining of objects intended for that purpose.
This means that clockwork worlds fall apart very quickly. They are fun to mess around with but you need something to DO. Story is that thing. Following a specific pre-scripted path gives you goals (which can't really exist organically beyond "how many cars can I pile up here") and drive in a game. Now sometimes that story is broken down into smaller parts (like in Skyrim, where the main questline exists but there are lots of other questlines you can follow) and that's fine, but without any written story you end up with something like Far Cry Primal (which does have a story) which is fun to mess around with for a little bit, but then quickly gets boring as you run out of reasons to engage with the game.
When I think of the games I have enjoyed the most over the last 5 years they basically all have some handcrafted portion, even in the open world games. I loved Grand Theft Auto V's mayhem, but I needed the central story, flawed as it was, to give me reasons to engage with that world. I love the powers in Infamous, but the story gives context to those powers and the characters who wield them. And my favorite parts in Skyrim were following questlines and interacting with the characters, not just finding random dungeons to wander through for no reason.
Minecraft is fine. Goat Simulator is fine. But they're not the games I like. And hearing that Ubisoft, a major publisher and arguably the major maker of open-world games right now outside of RockStar are moving away from telling compelling stories and creating interesting characters (which, due to the limitations of games, can't really exist independent of stories) is disappointing to me.
How do others feel? Are people looking forward to every Ubisoft game being Crackdown, where you have a lot of freedom and nothing specific to do?
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