Anyone else notice that there is almost no advantage at all to standing and striking? Slams are a one-in-three guessing game that results in more damage than ten standing strikes, and are incredibly easy to perform. When on top on the ground, you can throw strikes and transition block at the same time with only a rudimentary understanding of the ground game. On top of that, standing strikes are no more likely to cause flash KOs than strikes thrown from the top when grounded, and are run the risk of getting you caught into a clinch and slammed for more damage than you could possibly hope to cause while striking. We all know that it's practically impossible to recover once a very skilled player takes you down. I guarantee the competetive scene for this game will feature absolutely no standing strikes in any situation. I would say Yuke's should have a look at the balance in this regard, because the game is becoming pretty one-dimensional very quickly. Any thoughts?
UFC 2009 Undisputed
Game » consists of 10 releases. Released May 19, 2009
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