Why does splitscreen shift the players screens to the left and right rather than just splitting it across the middle of the screen. I'm sure there's a good explanation; I just don't know what it is. I know it's not just U3 because CoD: WaW did the same thing. Do any of you guys know why this is? I don't mind it that much. Just curious.
Anyone know why splitscreen does this nowadays?
It's what the guys above me have said, and also to avoid confusion of having similar textures either side of the divide. If one player has a grey floor and another a grey roof, and everything is moving quickly it can get quite confusing.
This was exactly what I had always assumed. It would get very very difficult to discern where one player's screen ends and the other's begins if there was no physical divider.
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