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    Uncharted 3: Drake's Deception

    Game » consists of 11 releases. Released Nov 01, 2011

    On an expedition to find the mythical "Atlantis of the Sands" in the heart of the Arabian Desert, Nathan Drake and his partner, Victor Sullivan, encounter a deceptive organization led by a ruthless dictator. Terrible secrets unfold, causing Drake's quest to descend into a bid for survival.

    Get Off My Plane: A Look at Uncharted 3's E3 Demo

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    alex

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    Edited By alex

    Me telling you that Uncharted 3: Drake's Deception looks as though it will offer a thrilling cinematic single-player experience is probably unnecessary. That's what Naughty Dogdoes. There's no identifiable reason to assume that Uncharted 3 would suddenly fall off the wagon, unless the team suddenly decided to take on a massive, collective drug habit. Fortunately, the representative developers on hand at E3 2011 appeared stone-cold sober during my demo of the game. Perhaps a bit hungover, but honestly, who isn't at this show?

    So, again, none of what I'm about to tell you will be surprising. What it may be, however, is enticing. As if the level shown at Sony's press conference weren't enticing enough--with its impressive "On a Boat" physics and animation, intense gunplay, and insane water effects, that level more or less sealed the notion that, yes, Uncharted 3 was going to be another big, honking blockbuster action game. Then myself, alongside a theater full of other gobsmacked writers, found ourselves privy to a new, otherwise unseen level. That double-sealed the deal.

    Eventually, you're gonna want to get on that plane, by any means necessary.
    Eventually, you're gonna want to get on that plane, by any means necessary.

    Snippets of this level could be seen in Uncharted 3's E3 trailer--specifically, the moment at the end when you see Nathan Drake hanging off the back of an airborne cargo plane all end of Air Force One style, and on the verge of a horrid crushing death via a massive cargo crate. Now, I can actually give you a little context for how that whole bit of life-threatening absurdity came about.

    The scene opens with Nathan and series love interest Elena infiltrating a desert settlement full of gun-toting thugs. This marked a particularly emotional moment for the pair--an interesting juxtaposition to the action-heavy footage we tend to see of these sorts of games at trade shows. Nathan knows he's about to go do something incredibly dangerous and stupid, and after convincing Elena that he will help her over the fence into the compound after he climbs to the top, he instead opts to drop down and leave her on the other side. Nathan leaves her behind because what he's about to embark upon is borderline suicidal, and in an act of selflessness, he insists she leave in a nearby jeep, out of fear that he might lose her "again."

    From a technical standpoint, this is actually a pretty neat look at, since it gives an indication of the improved facial animations (especially in the eyes) for each of the major characters. More importantly though, it was honestly one of the more effective attempts at emotional resonance I've seen anywhere in this series. Some of the dramatic beats in Uncharted 2 could, at times, feel a little strangely paced and overbearing in nature. Here, the scene delivers on the hoped-for impact. It reflects both in the technology, and the vocal performance.

    But enough of that emotional garbage, as you undoubtedly want to hear about Nathan Drake smoking dudes and blowing shit up. Good news: he does a lot of that. Once Elena disembarks the scene, Nathan goes right to work, initially trying to stealth his way toward the plane, but after a short time, he's in the thick of battle against the nearby thugs.

    One of the most impressive things this level specifically demonstrated is Uncharted 3's fluidity of combat. Let's face it: this has been the E3 of the quicktime event. And while a few of those are fine, a nonstop deluge of them can make a game's action feel mechanical and distancing for the player. Admittedly, I am saying this second-hand, as the demo I saw was developer-steered, but the impression I got from watching him play through this section was that quicktime events simply don't exist here, at least not in the traditional sense.

    This is not an easy thing to do!
    This is not an easy thing to do!

    As Drake runs across rooftops to try and catch up to the plane, he takes down a variety of enemies in multiple ways--one he pulls over the edge of a rooftop via a stealthy move, and another he simply leaps down upon from a higher roof after a running jump--and the whole thing looked, dare I say it, effortless. There weren't a million button prompts, either. Drake wasn't running on rails, like the Need for Speed: The Run out-of-car sequences. This kind of fluid action is something that's always felt good in Uncharted, but here, it just looks incredible.

    After a bit of acrobatic vehicular action--of which all I will say is that Nathan Drake has exceptional balance when riding on the hood of a moving vehicle--Drake works his way up into the landing gear of the plane. He begins crawling through a ventilation duct that runs underneath the floor of the plane, only to run smack dab into an area occupied by a rather hefty guard. This launches into one of the most impressive fight scenes I've ever seen in a game.

    Drake is out-sized and outmatched handily. Recall the fight between Indiana Jones and the massive guard toward the end of Temple of Doom, and you'll have an idea of how this plays out. It's not just the size, either. The beats of the fight, the flow of the action, all of it recalls the great adventure movie fights. That's not something I say lightly, as I often compare fisticuffs in games to the classic robot fight between Rock 'em and Sock 'em. Not here. The way the camera captures the action, and the way the characters animate, it feels dynamic, like a properly choreographed battle between a hero and a villain. And no button prompts! None that I saw, anyway. This wasn't just a pile of canned cutscene animation--I kept looking back at the developer to check the controller and be sure he was actually playing, and unless he's a master of smoke and mirrors, he was most definitely playing along.

    Where things go from there, you can logically guess based on that stinger from the E3 trailer. I've omitted a few key details from this recap as some of this stuff really needs to be experienced first-hand to be truly appreciated. Suffice it to say, Naughty Dog's E3 showing was incredibly impressive, and seems to indicate that come November 1st, we're all in for a half-tucked treat.

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    alex

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    #1  Edited By alex

    Me telling you that Uncharted 3: Drake's Deception looks as though it will offer a thrilling cinematic single-player experience is probably unnecessary. That's what Naughty Dogdoes. There's no identifiable reason to assume that Uncharted 3 would suddenly fall off the wagon, unless the team suddenly decided to take on a massive, collective drug habit. Fortunately, the representative developers on hand at E3 2011 appeared stone-cold sober during my demo of the game. Perhaps a bit hungover, but honestly, who isn't at this show?

    So, again, none of what I'm about to tell you will be surprising. What it may be, however, is enticing. As if the level shown at Sony's press conference weren't enticing enough--with its impressive "On a Boat" physics and animation, intense gunplay, and insane water effects, that level more or less sealed the notion that, yes, Uncharted 3 was going to be another big, honking blockbuster action game. Then myself, alongside a theater full of other gobsmacked writers, found ourselves privy to a new, otherwise unseen level. That double-sealed the deal.

    Eventually, you're gonna want to get on that plane, by any means necessary.
    Eventually, you're gonna want to get on that plane, by any means necessary.

    Snippets of this level could be seen in Uncharted 3's E3 trailer--specifically, the moment at the end when you see Nathan Drake hanging off the back of an airborne cargo plane all end of Air Force One style, and on the verge of a horrid crushing death via a massive cargo crate. Now, I can actually give you a little context for how that whole bit of life-threatening absurdity came about.

    The scene opens with Nathan and series love interest Elena infiltrating a desert settlement full of gun-toting thugs. This marked a particularly emotional moment for the pair--an interesting juxtaposition to the action-heavy footage we tend to see of these sorts of games at trade shows. Nathan knows he's about to go do something incredibly dangerous and stupid, and after convincing Elena that he will help her over the fence into the compound after he climbs to the top, he instead opts to drop down and leave her on the other side. Nathan leaves her behind because what he's about to embark upon is borderline suicidal, and in an act of selflessness, he insists she leave in a nearby jeep, out of fear that he might lose her "again."

    From a technical standpoint, this is actually a pretty neat look at, since it gives an indication of the improved facial animations (especially in the eyes) for each of the major characters. More importantly though, it was honestly one of the more effective attempts at emotional resonance I've seen anywhere in this series. Some of the dramatic beats in Uncharted 2 could, at times, feel a little strangely paced and overbearing in nature. Here, the scene delivers on the hoped-for impact. It reflects both in the technology, and the vocal performance.

    But enough of that emotional garbage, as you undoubtedly want to hear about Nathan Drake smoking dudes and blowing shit up. Good news: he does a lot of that. Once Elena disembarks the scene, Nathan goes right to work, initially trying to stealth his way toward the plane, but after a short time, he's in the thick of battle against the nearby thugs.

    One of the most impressive things this level specifically demonstrated is Uncharted 3's fluidity of combat. Let's face it: this has been the E3 of the quicktime event. And while a few of those are fine, a nonstop deluge of them can make a game's action feel mechanical and distancing for the player. Admittedly, I am saying this second-hand, as the demo I saw was developer-steered, but the impression I got from watching him play through this section was that quicktime events simply don't exist here, at least not in the traditional sense.

    This is not an easy thing to do!
    This is not an easy thing to do!

    As Drake runs across rooftops to try and catch up to the plane, he takes down a variety of enemies in multiple ways--one he pulls over the edge of a rooftop via a stealthy move, and another he simply leaps down upon from a higher roof after a running jump--and the whole thing looked, dare I say it, effortless. There weren't a million button prompts, either. Drake wasn't running on rails, like the Need for Speed: The Run out-of-car sequences. This kind of fluid action is something that's always felt good in Uncharted, but here, it just looks incredible.

    After a bit of acrobatic vehicular action--of which all I will say is that Nathan Drake has exceptional balance when riding on the hood of a moving vehicle--Drake works his way up into the landing gear of the plane. He begins crawling through a ventilation duct that runs underneath the floor of the plane, only to run smack dab into an area occupied by a rather hefty guard. This launches into one of the most impressive fight scenes I've ever seen in a game.

    Drake is out-sized and outmatched handily. Recall the fight between Indiana Jones and the massive guard toward the end of Temple of Doom, and you'll have an idea of how this plays out. It's not just the size, either. The beats of the fight, the flow of the action, all of it recalls the great adventure movie fights. That's not something I say lightly, as I often compare fisticuffs in games to the classic robot fight between Rock 'em and Sock 'em. Not here. The way the camera captures the action, and the way the characters animate, it feels dynamic, like a properly choreographed battle between a hero and a villain. And no button prompts! None that I saw, anyway. This wasn't just a pile of canned cutscene animation--I kept looking back at the developer to check the controller and be sure he was actually playing, and unless he's a master of smoke and mirrors, he was most definitely playing along.

    Where things go from there, you can logically guess based on that stinger from the E3 trailer. I've omitted a few key details from this recap as some of this stuff really needs to be experienced first-hand to be truly appreciated. Suffice it to say, Naughty Dog's E3 showing was incredibly impressive, and seems to indicate that come November 1st, we're all in for a half-tucked treat.

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    Bunny_of_grr

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    #2  Edited By Bunny_of_grr

    I really want this game! Seems like it will be a wonderful experience.
    Great write up Alex!

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    Henrythetrain

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    #3  Edited By Henrythetrain

    more uncharted = good

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    Zaph

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    #4  Edited By Zaph

    ...and seems to indicate that come November 1st, we're all in for a half-tucked treat.

    Nicely done Alex, nicely done...

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    Troncek

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    #5  Edited By Troncek

    Already preordered.

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    AuthenticM

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    #6  Edited By AuthenticM

    I am buying this game, and the Playstation television so that I can experience this awesome game in 3D, as apparently it's quite impressive.

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    blusher

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    #7  Edited By blusher

    I hope it's not entirely on rails like Among Thieves was.  

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    Afroman269

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    #8  Edited By Afroman269

    Do want.

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    Master_Funk

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    #9  Edited By Master_Funk

    Sounds incredible. And hopefully, both of these sequences shown will pale in comparison to other stuff in the game that they havent shown.

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    RobotHamster

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    #10  Edited By RobotHamster

    This game gives me a boner.

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    kollay

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    #11  Edited By kollay

    Just finished Uncharted 2 last night, and boy am I ready for more Drake craziness. I remember listening to the 2009 GOTY podcast and was confused as to what those "blue men" were that the dudes talked about. Then I played it. Then I fought them. Those were complete fucking assholes! Just grab an auto-shottie and nab their crossbow to finish the rest of the dudes off.

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    Nihilius

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    #12  Edited By Nihilius

    I really cannot wait to play this.

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    Brendan

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    #13  Edited By Brendan

    The thing that I find most impressive is that Naughty Dog doesn't seem to be trading more cinematic visuals for less gameplay, which is always the problem when trying to create a more exciting game (visually) in these modern times.

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    benjaebe

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    #14  Edited By benjaebe

    Great write-up. Can't wait for the beta to start.

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    PLWolf

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    #15  Edited By PLWolf

    Pre-order is in, now it's all about the waiting. It's going to be awesome!

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    Chris_Ihao

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    #16  Edited By Chris_Ihao

    Uncharted, Red Dead Redemption, GT5 and LA Noire (although I cross my fingers). Pretty much sums up all that I miss about next gen consoles.

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    #17  Edited By LiquidPrince

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I'm so freaking excited for this game. Uncharted 2 was my favorite game ever tied with Mass Effect 2, so seeing any bit of Drake always makes me lose my mind.

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    teh_destroyer

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    #18  Edited By teh_destroyer

    I want my half tucked treat.

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    saddlebrown

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    #19  Edited By saddlebrown

    @LiquidPrince said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I think he means, "super linear," which, yeah, Uncharted 2 was. But I don't get why "linear" has become a bad word in recent years. Linear games are a carefully crafted experience. Non-linear games allow for player freedom. Both are completely valid, offering completely different things. If someone doesn't like linear games AT ALL, then I'm inclined to believe that they're just a video game hipster. They don't like thinking that everybody playing the game had the exact same experiences as them. They want their playthrough to be totally unique to them.

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    LiquidPrince

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    #20  Edited By LiquidPrince

    @whatisdelicious said:

    @LiquidPrince said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I think he means, "super linear," which, yeah, Uncharted 2 was. But I don't get why "linear" has become a bad word in recent years. Linear games are a carefully crafted experience. Non-linear games allow for player freedom. Both are completely valid, offering completely different things. If someone doesn't like linear games AT ALL, then I'm inclined to believe that they're just a video game hipster. They don't like thinking that everybody playing the game had the exact same experiences as them. They want their playthrough to be totally unique to them.

    Linear and on rails are completely different terms. Like you said however, linear games have the ability to be finely crafted, so I never see a problem with them. In fact I prefer them a lot of the time.

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    Yummylee

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    #21  Edited By Yummylee

    That motherfucking Drake on that motherfucking plane! Anywhoo more of what is to be expected. Game will be phenomenal yadda yadda, and a sure day one purchase for me! Still, I find it awfully odd that I'm looking forward to the multiplayer more than I am the single player...

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    Cornman89

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    #22  Edited By Cornman89

    Cargo plane = 2011's train level?

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    saddlebrown

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    #23  Edited By saddlebrown

    @LiquidPrince said:

    @whatisdelicious said:

    Linear and on rails are completely different terms. Like you said however, linear games have the ability to be finely crafted, so I never see a problem with them. In fact I prefer them a lot of the time.

    That's what I'm saying. I don't think he understood the difference. The closest thing Uncharted 2 got to "on-rails" was the train sequence, but that's only because the train was literally "on rails." Drake's Fortune had like one on-rails sequence, I think. Where Elena's driving and you have to shoot guys? I think. It's been awhile.

    But yeah, I'm way more into linear games than non-linear games usually too.

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    mosdl

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    #24  Edited By mosdl

    @LiquidPrince said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I'm so freaking excited for this game. Uncharted 2 was my favorite game ever tied with Mass Effect 2, so seeing any bit of Drake always makes me lose my mind.

    There was that one sequence where you are running toward the camera from a large vehicle that was kinda railsy.

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    LiquidPrince

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    #25  Edited By LiquidPrince

    @mosdl said:

    @LiquidPrince said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I'm so freaking excited for this game. Uncharted 2 was my favorite game ever tied with Mass Effect 2, so seeing any bit of Drake always makes me lose my mind.

    There was that one sequence where you are running toward the camera from a large vehicle that was kinda railsy.

    Except for the fact that it wasn't. You maintained full control of Drake. The card could have run you over if you didn't shoot it.

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    CrossTheAtlantic

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    #26  Edited By CrossTheAtlantic
    @LiquidPrince said:

    @mosdl said:

    @LiquidPrince said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    What the fuck are you talking about? Which part of Uncharted 2 was on rails? In fact the whole reason that game was so impressive was that all the scenes that would be cutscenes or on rails sections in other games, were handled in real time by the player.

    I'm so freaking excited for this game. Uncharted 2 was my favorite game ever tied with Mass Effect 2, so seeing any bit of Drake always makes me lose my mind.

    There was that one sequence where you are running toward the camera from a large vehicle that was kinda railsy.

    Except for the fact that it wasn't. You maintained full control of Drake. The card could have run you over if you didn't shoot it.

    And, more importantly, it was fucking awesome so who gives a shit (DISCLAIMER: statement, not direct insult or whatever)?  
     
    Except that the first time i did it, I accidentally pointed the control stick in the wrong direction and ran head first into the truck, bullets spraying around like a mad man. 
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    Cold_Wolven

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    #27  Edited By Cold_Wolven

    Loved this series for both its action and story and Uncharted 3 sounds like it won't disappoint.

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    DeadlyVirus

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    #28  Edited By DeadlyVirus

    Single player looks great, hope the multiplayer brings a little more customization and variety. We're looking at a strong GOTY contender

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    Devoid

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    #29  Edited By Devoid

    Pumped as heck for this.This time I'll get the damn game early enough to actually play online.

    Or I could play the beta, whatever.

    The programming talk for the boat scene was crazy.

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    OllyOxenFree

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    #30  Edited By OllyOxenFree

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    I don't think you know what "on rails" means.

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    xpgamer7

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    #31  Edited By xpgamer7

    Even though I was expecting this, everything I hear about the game is good news. Better than that though is the fact that the news keeps topping itself.

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    MeatSim

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    #32  Edited By MeatSim

    Everything about this game sounds so damn impressive.

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    SHADOWINFINITE

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    #33  Edited By SHADOWINFINITE

    This game is freaking awesome, impressive! Can't wait to play!!!

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    the_OFFICIAL_jAPanese_teaBAG

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    god this game looks so much better than U2...  i cant wait

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    Red

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    #35  Edited By Red

    Pre-ordered right now. 
    Also, Half-Tucked Treat is the name of my new post-punk band.

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    huser

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    #36  Edited By huser

    I see more Living Daylights than Airforce One, especially given the background, but yeah a spectacular scene.

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    xdarnokx

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    #37  Edited By xdarnokx

    In my opinion this was definitely the best game shown at E3 this year.

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    rmanthorp

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    #38  Edited By rmanthorp  Moderator

    HYPE = MAXIMUM!

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    Cazamalos

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    #39  Edited By Cazamalos

    I WANT TO PLAY IT RIGHT NOW

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    godzilla_sushi

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    #40  Edited By godzilla_sushi

    This game just looks so darn neat. I'm trying to hang in there for a PS3 bundle that I like.....in the meantime all I can do is read about Uncharted!

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    YoSoyJu

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    #41  Edited By YoSoyJu

    I loved the writeup and the interview, Alex. Great job!

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    tebbit

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    #42  Edited By tebbit

    @Red said:

    Pre-ordered right now. Also, Half-Tucked Treat is the name of my new post-punk band.

    I'll give you a half-tucked treat.

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    blusher

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    #43  Edited By blusher
    @OllyOxenFree said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    I don't think you know what "on rails" means.

    Ok, that was a poor choice of words.  But you have to admit that the entire game you're led down what's basically a corridor with a whole bunch of Hollywood smoke and mirrors.  And I understand that Naughty Dog set out to create that "rollercoaster" experience.   
     
    It just sometimes felt a little superficial in terms of gameplay.  Even the climbing sequences, it was always blatantly obvious which conspicuous outcropping to leap towards next.  Good thing the linearity is balanced by some pretty solid combat mechanics (though CQC is just...not great).
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    g6065

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    #44  Edited By g6065

    Only question is whether it's going to be worth the upgrade to 3.60.
     
    I'd say.....yes.

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    rudyarr

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    #45  Edited By rudyarr

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    whaaaaaaat???????????

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    rudyarr

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    #46  Edited By rudyarr

    @blusher said:

    @OllyOxenFree said:

    @blusher said:

    I hope it's not entirely on rails like Among Thieves was.

    I don't think you know what "on rails" means.

    Ok, that was a poor choice of words. But you have to admit that the entire game you're led down what's basically a corridor with a whole bunch of Hollywood smoke and mirrors. And I understand that Naughty Dog set out to create that "rollercoaster" experience. It just sometimes felt a little superficial in terms of gameplay. Even the climbing sequences, it was always blatantly obvious which conspicuous outcropping to leap towards next. Good thing the linearity is balanced by some pretty solid combat mechanics (though CQC is just...not great).

    whhhhaaaaattt?????? You still are not making any sense....

    I can probably name more than a 100 games that are linear(For 1 Super Mario...yeah that game was sooooo horrible -___-). The CQC was great what are you talking about?!?!?!

    aaaarrggghhh the internet is making me choke at my own rage here

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    Brackynews

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    #47  Edited By Brackynews

    Few "good guys" make me more conscious of playing a mass murderer than Nathan Drake. I think it's the fountain of personality between stages, and that "holy crap" attitude towards being unbelievably lucky about his own mortality when he's not snapping necks. Sure it's probably that Penny Arcade strip's faultbut other than the bosses I'm not certain any of the... thousands of henchman my Drake has killed ever managed to hurt anyone. Certainly not him because they can't aim for shit.

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    deactivated-6281db536cb1d

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    @blusher:

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    Thor_Molecules

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    #49  Edited By Thor_Molecules

    Great piece, Alex! Really got my excitement level for this game up a notch.
    I can't wait for some more Uncharted, seeing as Uncharted 2 was one of the highest quality games I have ever played. 
     
    I love the Drake!

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    BokChoii

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    #50  Edited By BokChoii

    That's Extraordinary cant wait for the game

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