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    Uncharted 3: Drake's Deception

    Game » consists of 11 releases. Released Nov 01, 2011

    On an expedition to find the mythical "Atlantis of the Sands" in the heart of the Arabian Desert, Nathan Drake and his partner, Victor Sullivan, encounter a deceptive organization led by a ruthless dictator. Terrible secrets unfold, causing Drake's quest to descend into a bid for survival.

    Sensitivity Problems

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    realph

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    #1  Edited By realph

    I'm noticing a really weird problem when aiming my gun, for some reason the aiming while holding down L1 doesn't feel smooth. I've tried bumping the sensitivity up to the max, but for some reason I'm still experiencing it. I've played both of the previous Uncharted games and never noticed this before. The reason I ask is because I'm barely scraping through firefights. Has anyone else experienced this?

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    EJ

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    #2  Edited By EJ

    Same here. I got real frustrated after a while and changed the difficulty to very easy, which seemed to turn on some sorta auto aim but it immediately felt better.

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    hbkdx12

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    #3  Edited By hbkdx12

    Haven't played the game yet but i've been seeing people expressing this sentiment a lot. 
     
    One of the devs who's also a member on GAF stated that the aiming wasn't changed from Uncharted 2

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    vitor

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    #4  Edited By vitor

    @hbkdx12 said:

    Haven't played the game yet but i've been seeing people expressing this sentiment a lot. One of the devs who's also a member on GAF stated that the aiming wasn't changed from Uncharted 2

    It feels clunkier though. Almost as though I don't have the full 360 degree of movement available to me.

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    realph

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    #5  Edited By realph

    @Vitor: Yes, that sums up how I feel. Glad I wasn't imagining this.

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    hbkdx12

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    #6  Edited By hbkdx12

    It does seem a lil clunky.  The pistols especially. Once i got my hands on an AK things felt a bit more satisfying but still a tad bit off
     
    The aiming controls feel stiff and slow but movements seems a lil floaty and swimmy. Kind of weird 
     
    And why are there two reticles? I don't see the purpose of that
     
    Sidenote, Totally got my assed handed to me on the second puzzle. Couldn't figure it out for the life of me. Even after the game put my dunce cap on i still wasn't understanding why it worked out the way it did. Must've missed something

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    deactivated-5a0917a2494ce

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    The aiming is different from Uncharted 2. There's a pretty big thread regarding aiming on the Naughty Dog forums. The problem is that aiming isn't really Analog. When you move the stick in a circle, it acts like a rectangle which was not the case with Uncharted 2. Several people verified this. I'm going to have to get rid of this game until they put out a patch, the combat controls so poorly that I just can't stick with it.

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    ApeGantz

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    #8  Edited By ApeGantz

    Yup yup. I thought it was just me playing on an HDTV that didn't have the game option in the video settings. Playing on my normal TV and its really hard to kill folks. Wouldnt be so bad if the recoil wasnt effed.

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    hbkdx12

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    #9  Edited By hbkdx12

    Anybody think it may have to do with the double reticle?
     
    Because although it's hard to see, it seems like the inner reticle allows for some type of precision or atleast that's what it seems like it's suppose to do, within the bigger, outer reticle
     
    So when you move the stick to aim, it moves the inner reticle first and then moves the outer reticle (aka the whole view) in the necessary direction if it's pressed long enough
     
    So trying to fine tune a shot once your in aim mode seems to move the inner reticle making it feel like a deadzone or a general sense of unresponsiveness when in reality you want the whole entire reticle to move
     
    I'm not spouting this as fact but it just seems like that's what happening in my experience.

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    deactivated-5a0917a2494ce

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    Supposedly it's a combination of sensitivity, auto aiming, and a really bad dead zone. The multiplayer aiming is much better than SP. Because it has to do with sensitivity, auto aim, and the dead zone, Naughy Dog should be able to release a patch to fix it. If you want to play the game and have any fun at all while shooting, hold off for a month or so.

    What really has me down is the total lack of reviewer credibility. I think maybe one reviewer mentioned gunplay issues and it's not like it's a preference thing, the sheer number of people around the net popping up and claiming it's a problem proves that. Makes me sad :(

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    Chop

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    #11  Edited By Chop

    @horseman6 said:

    Supposedly it's a combination of sensitivity, auto aiming, and a really bad dead zone. The multiplayer aiming is much better than SP. Because it has to do with sensitivity, auto aim, and the dead zone, Naughy Dog should be able to release a patch to fix it. If you want to play the game and have any fun at all while shooting, hold off for a month or so.

    What really has me down is the total lack of reviewer credibility. I think maybe one reviewer mentioned gunplay issues and it's not like it's a preference thing, the sheer number of people around the net popping up and claiming it's a problem proves that. Makes me sad :(

    Thank god I'm not crazy. I thought I was the only one who thought the aiming was vastly superior in the multiplayer.

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    TheHT

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    #12  Edited By TheHT

    I felt it too. It's like the horizontal aiming is too fast and the diagonal aiming is too slow. Changing the sensitivity didn't help much. By the time I got to the firefight at the Chateau (the one from the QL) I was used to it.

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    RainVillain

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    #13  Edited By RainVillain

    Yeah I agree with all of you. I'm glad that Naughty Dog is taking notice -- as seen by their blog post -- and while their official statement right now seems to be "yeah it's deliberate" I feel positively about our chances of ND tweaking things. All the hyperbolic comments on their blog means they have DEFINITELY seen the complaints. I'd expect a response by the end of the week, hopefully a patch in two weeks time.

    Once I finish the game on Normal, I'm definitely going to hold off on Hard/Crushing until we get a tweak. If we don't get a tweak, well... guess It'll just have to take me more time to get through those difficulties. Baffled by the lack of mention of this in any reviews. It's not a game breaker but it sure knocks the game down a couple pegs (behind Among Thieves, for one...).

    edit: the more I play, the less I notice. Love this game!

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