@TooWalrus said:
@AhmadMetallic: Just keep in mind that this is all extremely nit-picky stuff (most of which was just parroted from the Bombcast anyway)- the game itself is outstanding. In reality- once you get shot in the back by a shotgun wielding armored dude once, you'll know exactly where he's coming from next time (and the check-pointing is fantastic), and you'll be able to spin around and take him out with a few headshots- it's seriously not as big of a deal as others have made it out to be (it's definitely not worth writing a fucking seven paragraph essay about).
Nice, apparently I'm now just ''parroting'' the stuff said from the bombcast? I've been complaining about the inferiorities Uncharted 3 has for a while now, and it's got nothing do with me having my judgement clouded after hearing Patrick and, I think, Vinny describe similar situations - as I'm sure that's what you're insinuating. As for the ''fucking seven paragraph essay'', I'm pretty passionate about how damn disappointing Uncharted 3 was for me, so I wanted to go in some specific-ass depth as to what I particularly disliked about it (and that's just the firefights; the derivative set-pieces, less-so-engaging storyline, melee that could get you killed more than it could save you, and the weird pacing between puzzles/combat {such as how there weren't any puzzles during the second half} weren't touched upon). The game has problems, and, again, whilst you yourself may be apart of the minority who clearly loves Uncharted 3, there's a great deal more who'll agree with me that Uncharted 3 dropped the ball in a lot of areas.
Note that I've never said Uncharted 3 is a bad game, either. In fact, it's still pretty good during some sections, but putting it side to side with Uncharted 2 only strengthens the inferiorities it has. Uncharted 2 is more-or-less a masterpiece; Uncharted 3 is something that tried too hard in some areas and tried too little in others to match that caliber, and failed.
@LiquidPrince said:
@Abyssfull said:
@LiquidPrince said:
@AhmadMetallic: I'd have to say that he has his rose tinted glasses on and is mis-remembering Uncharted 2. Uncharted 3 only has arena's in so far as if you consider the scene from Uncharted 2 where you have snipers shooting at you an arena, or the sequence in Nepal where you're with Tenzin being attacked by a tank an arena. If you considered those levels "arena"s then yeah sure. But it was essentially the same structure as Uncharted 2. Also, I beat the game quicker on Crushing then I did on normal, because in normal I was being a dick and just running around. As soon as I started playing crushing and put in the slightest thought at how I was approaching the levels, then I was breezing through the "arena" esque areas in like half the time. It's very much based on strategy and stealth until you're caught, and then quick reflexes to take out key enemies quickly. No one area outstays its welcome, or do you ever get stuck going "ahh I can't beat this 'wave'."
lol, really? The ole ''rose-tinted glasses'' nostalgia cop-out? I've played so goddamn much of Uncharted 2 (as of you, I know) that the entirety of the game is more or less wired into my memory; nostalgia has nothing to do with me believing Uncharted 3 to be inferior. That entire pirate section was an exercise in tedium and frustration, and the perfect example of when the game just opts to throw everything at you at once as you're flanked from every side with snipers, guys with GL's, a swarm of regular guys (who retain that same godly degree of accuracy), and of course the looming shotgun fucker who gets you from the back before you even realise you're little safezone has been comprised. That speaks to why they should of finally given the enemies some damn footsteps when they move; one thing I don't think many have picked up on, is that their movement is always completely silent. It didn't matter so much during Uncharted 2 because you weren't ever getting flanked so often. But if they were going to have guys manoeuvring behind you while wearing like 3 layers of armour, the least they could of done was added in some sound cues to let you know you've got Sir Shotgunalot creeping up. Drakes Fortune suffered that same problem, too, and as I've already stated in the past, the gameplay for Uncharted 3 plays as if ND actually forgotten about all of the complaints they addressed with Uncharted 2.
The gunfights just seem to stretch on for so long as well, like when you're fighting across the docks trying to reach the boat, the boat ships off as you're shot with a scripted RPG, then forced to fend against yet another large wave of guys on your way back to the other boat. And there's no quirk, no set-piece to define the combat (minus the part where you're in the ship whilst it's starting to tip over, but that's all scripted according to how many guys you kill), just you, there, fending off enemies for what no doubt felt like forever for a lot of people, dying over and over because of situations you simply can't respond to accordingly without having to of pre-empted a lot of it.
A lot of situations like that crop up from the pirates section onwards, like that god-awful sandstorm fire-fight where the small army you have to contend with are completely un-fazed by the raging storm, that'll still inconveniently blinds your own line of vision to a pretty strong degree. The part where you're on-board the cargo-plane as it's crashing down was a nightmare once you actually climbed back inside, too. Which also speaks to how overly ''focussed'' Uncharted 3 can be at times, since it's insanely difficult to actually contend with the guys waiting inside, and, from what I can tell, you were instead meant to hang back and just stay in cover (while keeping the ensuing flankers at bay, as always) until the plane finally begins to tear open. Another example is during the area with the fountain, in The City of Atlantis, where you're given complete exposure from every side, giving you little time to react for the many few times it takes to pick up on who's flanking from where ect.
Uncharted 2 only delved into those exorbitant kind of fire-fights nearing the end once you hit Shambala (the huge, open area where all of Zoran's men just just pouring down from the path from how you yourself reached it in particular), otherwise having the fire-fights more evenly spread across a chapter, with a significantly less amount of guys dawning on you at once. During Uncharted 3, it was like that for around half of the game.
That tank part doesn't compare because the bad guys wouldn't actively flank you as much and there weren't nearly as many doods around, since the design naturally expects your focus to be intended for the tank.
And sure, you play through again on any difficulty and it's going to be easier, because the huge flaw with Uncharted 3 is you learn to counter a lot of the combat scenarios through dying a lot, and picking up the patterns. Crushing wasn't all too difficult for me, either (though I still didn't enjoy it so much, because at the time the shooting still sucked), but the first playthrough (on hard mode, I should add, which I chose for Uncharted 2 during my first run and had very few frustrations) was a mess that forced me to go through a constant basis of trial-and-error basis. I'm hardly alone in this; plenty of people have complained on here about the strenuous combat portions--especially during the pirate section most of all--and many have admitted to finding Uncharted 2 relatively easy in comparison.
Again, it has nothing to do with nostalgia. Even though there do exist the minority that find Uncharted 3 to be their favourite, the most common overall consensus is Uncharted 3 is just a weaker Uncharted 2 (in due to many aspects, which naturally does include the poorly designed fire-fights), near enough in all regards minus the multiplayer.
I so completely disagree, it's not even funny. Firstly, there are moments in Uncharted 2 that were JUST as long and arena-esque. For example the scene in the early chapters where you're trying to find the temple with Chloe and there is an area where enemies just pore in for an excessive amount of time. Or the scene right after the part where you're leaping from car to car and you have the opportunity to either fight or stealth. Or like you said, the part at the end in Shamballa with the blue people fighting with Lazervich's men. That part with the boat graveyard is one of my favorite parts because I stealth killed everyone on crushing... which made the whole mission last about half as long as it did on normal... It's just a matter of patience. If you're going to run in headlong, you're going to have a longer shootout. As for the flanking part, I'll say that I never ONCE got flanked on crushing because I was always on my toes. The enemies always ALWAYS telegraph that they are about to flank you. They don't have footsteps, but they fire their guns off randomly to let you know they're coming well before they have reached behind you.
It wasn't a matter of beating it again on crushing and knowing enemy patterns, it was a matter of being on your toes and knowing when to move. Uncharted 3 for me was almost as tightly polished and well done as Uncharted 2. Honestly most things you complained about where straight up in Uncharted 2 as well. It's just that people (you and myself included) were expecting so much of this game that it ended up being a scene by scene analysis and comparison to Uncharted 2. I wouldn't deny that because it's the honest truth. No matter how much you or I didn't want to, we were comparing every scene to Uncharted 2 to see if it stacked up, and that inherently makes the game play seemingly more frustrating because we're looking for issues.
Do you usually find it funny when you disagree with somebody? GUFFAAAAAAAW
Anywhoo at this point I imagine it's just going to around in circles. I mean I also completely disagree with a lot of what you've put up here. For example they don't fire their guns off when they're close by behind you unless they're firing them at you, which of course would give you cause to get outta there, but as soon as you leave the cover there's a whole squadron on the outside ready to gun you down if you're not able to react knowing exactly where you should go for safety. Like I said, following playthroughs would become much easier because of all the times I died during my first playthrough and were forced to adapt to a very thin line of opportunity. I'm also not one to just bunker down for an entire fire-fight, either. In fact, moving around the environment could also get me killed easily enough, because I wouldn't know where the spawns were, or were, whilst in this new position, the looming flankers would arrive. I'm addressing all of this speaking with my original playthrough, you have to remember and how it speaks to endure all of it with a fresh mind for everything. And the infuriating fire-fights left me downright hating my time with Uncharted 3's single-player campaign at first--though that sandstorm part is still complete and utter BS everytime I played through it. In comparison to Uncharted 2 (which I also played on Hard mode from the get-go) I goddamn ravished my time with Uncharted 2 and headed straight back in once I completed it; for Uncharted 3, I actually got fed up during that very example on the docks, when you're attempting to board the boat, and played some multiplayer instead.
The similarities towards Uncharted 2 just don't resonate with me, either. There were times where you would have to contend against a lot of enemies, sure, but they were significantly more manageable because they never threw so much variety at you until the ending parts, where the game does just dump everything on your lap at once.
But again, you're going to disagree with all that, and I'll disagree with whatever you rebuttal with because we're both clearly aligned with our own mindset for Uncharted 3. Since this was, originally, a thread to recommend for Ahmad, I will say he should at the very least rent it if that's possible (and be grateful that you'll at least get the superior shooting to play with) and decide for yourself. Or take a gamble and buy it full price, or lend it off of someone, or anything.
Because Uncharted 3 has evidently become so polarising and can spawn such wildly differing opinions, it's vital that everyone play it for themselves to see which side they reside on. I'm personally that much of an Uncharted fan that I would of gladly bought Uncharted 3 for full price even had I known just what was packed in the campaign, and because the multiplayer and cooperative modes are also pretty fantastic, too, and some of the best on the PS3. Plus, there's always easy mode.
The bottom line: don't sell your PS3. At the very least there's ND's new Last of Us game hopefully coming out next year, after all. Also like I've already said earlier, inFAMOUS 2 is brilliant and personally one of my top 5 for this year. Only downside to that is that there's not as many motion-comic cutscenes.
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