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When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
Whether it be a large frozen fish as a replacement for a sword or axe, or other fish-like bringers of pain, it is not unheard of for a main character to be able to wield the water-dwellers as some sort of absurd weapon.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
Some games go the extra mile and make the character visibly become wet after swimming or coming in contact with water.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
Wolves are mammals closely related to dogs and are known for howling in moonlit forests and hunting in packs to pester players in numerous RPG games.
Yaks are bovine creatures indigenous to south central Asia.
Yetis are a race of mythological creatures. They are typically large, white-furred humanoids with sharp teeth and claws.
Games that allow in-game recording and uploading to YouTube.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
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