Later that year the first game built in the iOS version of the Unreal engine was debuted on December 9,
Infinity Blade. The app was a unique fighting game developed by Chair Entertainment and Epic. The game was lauded by critics both for its visuals and its gameplay.
On December 14, it was announced the iOS version of the Unreal Engine would be made available to the public on December 16. Epic says that the engine will be free for anyone to use as long as they do not charge for their apps. Users charging for their apps built with the Unreal Engine pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.
Awards
The third Unreal Engine has won numerous awards some of which are:
- TeamXbox: Best Graphics (2006)
- Spike TV Video Game Awards: Best Graphics (2006)
- IGN: Best Graphics Technology (XBox 360), Technological Excellence (2005)
- Gamespot: Best Graphics (Technical) (2006)
- Gamespot Reader's Choice: Best Graphics (Technical) (2006)
- AIAS Interactive Achievement Awards: Outstanding Achievement in Visual Engineering (10th Annual)
- Game Developer Choice Awards: Best Technology (2007)
- Game Developer Magazine Front Line Awards: Best Engine (2006, 2005)