Recent
Images
News
Videos
Community
Guides





According to Epic every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance. They also want to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.





Unreal Engine 3 is the third generation of the Unreal engine and is developed by Epic games, the engine is base for games such as Unreal Tournament 3, Gears of War and Roboblitz.
Overview
The Unreal Engine 3 is the third generation of the Unreal Engine and one of the most advanced game engines seen today. As with previous Unreal Engines it was designed and developed by Epic Games who are now probably recognized more for their Gears of War franchise rather then their games engines.According to Epic every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance. They also want to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.
Unreal Engine 3.5
While the third Unreal Engine is already a very established games engine Epic are always keen to improve upon it and this can be seen in the fact that Epic are already working on a slightly updated engine. This has been referred to as the Unreal Engine 3.5 and features many improved features some which are:- Ambient Occlusion - A method for producing soft shadows. It can also make objects appear soft and smooth
- High Density Crowds - The engine now supports far more characters on screen at once then it did and this has been demonstrated in Gears of War 2 with hundreds of locust seen on screen at once.
- Dynamic Fluid Surfaces - Creates life like liquids in-game. With the use of this feature water acts like water in the game and whatever you do in or to it will result in a dynamic and realistic reaction.
- Destructible Environments - Self-explanatory really. From what has been show so far the environments are not completely destructible but you can do things such as shoot the corner of concrete barricades off and cause other minor destruction to the environment.
Awards
The third Unreal Engine has won numerous awards some of which are:- TeamXbox: Best Graphics (2006)
- Spike TV Video Game Awards: Best Graphics (2006)
- IGN: Best Graphics Technology (XBox 360), Technological Excellence (2005)
- Gamespot: Best Graphics (Technical) (2006)
- Gamespot Reader's Choice: Best Graphics (Technical) (2006)
- AIAS Interactive Achievement Awards: Outsanding Achievement in Visual Engineering (10th Annual)
- Game Developer Choice Awards: Best Technology (2007)
- Game Developer Magazine Front Line Awards: Best Engine (2006, 2005)
Unreal Engine 3 games
Edit
| Concept Name: | Unreal Engine 3 |
| Appears in: | 79 games |
| First appearance: | Gears of War |
| Aliases |






































