Epic Games Isn't Making Anything Unreal-Related Right Now

  • 74 results
  • 1
  • 2
Posted by patrickklepek (4623 posts) -
Remember when this screen shot was THE GREATEST THING OF ALL TIME?

After the so-so response to Unreal Tournament 3 (revisiting Facing Worlds was nice!), it shouldn't come as much of a surprise that Epic Games isn't in a hurry to return to the Unreal universe, but CEO Mike Capps made that clear in an interview with Forbes today.

"Unreal and Unreal Tournament continue to have a huge influence on the studio here, even though we’re not currently working on an Unreal IP project," said Capps.

It's been more than a decade since the first Unreal game hit the market on May 22, 1998. You think J.J. Abrams has a tendency to overuse lens flare? You never played Unreal, then. That was back when Epic Games was actually called Epic MegaGames and Cliff Bleszinski was quickly working his way up the design ranks at the company. He was actually co-lead on Unreal, as well as a level designer.

Unreal II: The Awakening wasn't released until 2003 and was not a direct continuation of the original game. Heck, it wasn't developed by Epic, with Bleszinski and company acting as project producers.

By then, Unreal had spun off into Unreal Tournament in 2000, which continues to define the series. Unreal Tournament 3 had trouble finding an audience on both PC and consoles, but it was notable for allowing mod makers to export their PC creations easily to the PlayStation 3 audience. Microsoft didn't allow that feature on the Xbox 360 version, which arrived months later.

Staff
#1 Posted by patrickklepek (4623 posts) -
Remember when this screen shot was THE GREATEST THING OF ALL TIME?

After the so-so response to Unreal Tournament 3 (revisiting Facing Worlds was nice!), it shouldn't come as much of a surprise that Epic Games isn't in a hurry to return to the Unreal universe, but CEO Mike Capps made that clear in an interview with Forbes today.

"Unreal and Unreal Tournament continue to have a huge influence on the studio here, even though we’re not currently working on an Unreal IP project," said Capps.

It's been more than a decade since the first Unreal game hit the market on May 22, 1998. You think J.J. Abrams has a tendency to overuse lens flare? You never played Unreal, then. That was back when Epic Games was actually called Epic MegaGames and Cliff Bleszinski was quickly working his way up the design ranks at the company. He was actually co-lead on Unreal, as well as a level designer.

Unreal II: The Awakening wasn't released until 2003 and was not a direct continuation of the original game. Heck, it wasn't developed by Epic, with Bleszinski and company acting as project producers.

By then, Unreal had spun off into Unreal Tournament in 2000, which continues to define the series. Unreal Tournament 3 had trouble finding an audience on both PC and consoles, but it was notable for allowing mod makers to export their PC creations easily to the PlayStation 3 audience. Microsoft didn't allow that feature on the Xbox 360 version, which arrived months later.

Staff
#2 Posted by RE_Player1 (7560 posts) -

I'm kind of glad they aren't doing anything Unreal. Unreal Tournament 3 was really bad in my opinion.

#3 Edited by djames216 (375 posts) -

I remember when I first loaded the original Unreal up. I stopped in mid-bite of my sandwhich when I saw the castle it flew around in 3D before the game starts. I was blown away heh.

#4 Posted by 71Ranchero (2771 posts) -

UT3 was fine. Maybe not as good as 2k4, but it played fine, looked great, and I still play it all the time to this day.

#5 Posted by Delta_Ass (3280 posts) -

Unreal 2 really shit the bed for that franchise, I think.

#6 Posted by Sooty (8082 posts) -

Cliffy B is too busy whining on Twitter about 8/10 reviews for Gears of War 3.

#7 Posted by Swoxx (2999 posts) -

aww. I really wanted to see that tech demo be developed into a game

#8 Posted by Alex_Carrillo (281 posts) -
@RE_Player92
I'm kind of glad they aren't doing anything Unreal. Unreal Tournament 3 was really bad in my opinion.
I wish gamers could expand their vocabulary just a tiny bit. Everything is either terrible or incredible.

Do you honestly believe the game was really bad?
#9 Posted by ervonymous (1297 posts) -

Unreal Tournament 2014, calling it.

#10 Posted by Krussell (1 posts) -

I wouldn't describe exporting your UT3 creation to the PS3 as easy :)

#11 Posted by Slayeric (262 posts) -

@Swoxx: That wasn't an Unreal game. And that's probably exactly what they're working on.

#12 Posted by Winsord (1226 posts) -

I had fun with Unreal Tournament III, but I'm not exactly heart broken that they aren't making another quite yet.

#13 Edited by Swoxx (2999 posts) -

@Slayeric said:

@Swoxx: That wasn't an Unreal game. And that's probably exactly what they're working on.

I remember seeing some kind of insane new unreal engine demo, but maybe that wasn't epic's work

Edit: Yeah it was, this one

You know what, the topic of this article screwed me up, nevermind.

#14 Edited by LordCmdrStryker (346 posts) -

@Swoxx said:

I remember seeing some kind of insane new unreal engine demo, but maybe that wasn't epic's work

NM lolz. Anyway, Epic's gonna do their bro-ish thing and some people are gonna buy it. It works for them, I guess. I wouldn't mind seeing a new Jazz Jackrabbit. It would be badass in UE3.

#15 Posted by Agent47 (1896 posts) -

@Sooty: I don't see the big deal if I was Cliffy I'd be upset too that's the biggest game they've worked on.Besides unlike most other developers Cliffy B is vocal about alot of things so it's easy to understand that he got upset and talked about it on the spot on instinct.I could totally see his POV on this.Not saying that the reviews are wrong but that Cliffy just reacted on the spot and didn't really think of the effect or maybe he just doesn't care which I could see too.

#16 Edited by Sooty (8082 posts) -

@Agent47 said:

@Sooty: I don't see the big deal if I was Cliffy I'd be upset too that's the biggest game they've worked on.Besides unlike most other developers Cliffy B is vocal about alot of things so it's easy to understand that he got upset and talked about it on the spot on instinct.I could totally see his POV on this.Not saying that the reviews are wrong but that Cliffy just reacted on the spot and didn't really think of the effect or maybe he just doesn't care which I could see too.

I just find it bizarre that you can claim someone is "hating" by giving a game an 8, how is that a bad score?! I'm not that surprised by it, it doesn't exactly improve much over the second game. Horde seems less intense than before with the exception of the boss waves and I preferred the campaign of 2.

#17 Posted by RE_Player1 (7560 posts) -
@Alex_Carrillo
@RE_Player92
I'm kind of glad they aren't doing anything Unreal. Unreal Tournament 3 was really bad in my opinion.
I wish gamers could expand their vocabulary just a tiny bit. Everything is either terrible or incredible.

Do you honestly believe the game was really bad?
I did not say it was terrible I said it was bad in my opinion. Obviously Unreal Tournament 3 isn't the worst game ever made but I thought it was bad since after hours of playing the game I got no enjoyment and actually felt a little annoyed during spots.

Also I almost didn't respond to this for my strong disdain of the term "gamer".
#18 Posted by core1065 (543 posts) -
@RE_Player92 said:
I'm kind of glad they aren't doing anything Unreal. Unreal Tournament 3 was really bad in my opinion.


I would be excited for Unreal Truck Tournament 2012: Xtreme Red Vs Blue Truck unleashed 3...
#19 Posted by AhmadMetallic (18955 posts) -

The first Unreal game was my very first competitive multiplayer experience ever. I think i was 9

#20 Edited by Insectecutor (1186 posts) -

That's a shame, but also a good thing. Unreal 1 is one of my best loved games, mostly because of the sense of isolation exploring this strange and beautiful alien world. It had a surprisingly good tragic story for an FPS too, although it's interesting way of telling it relied on the player seeking it out so most completely bypassed it.

I don't think there's a place for that kind of single player FPS any more, and I totally get why a lot of people didn't like the original anyway. They wanted Halo, which I'd argue learned a lot from Unreal. If they made a sequel they'd probably destroy my memories of it, and Unreal II was certainly not encouraging.

#21 Posted by the_r0n1n_named_47 (158 posts) -

UNREAL is one game i think epic SHOULD remake, with of course the inevitable console port, graphics boost, etc. i seriously can't be the only one that thinks this??? maybe i am i dont know

#22 Edited by RobinOttens (33 posts) -

You know, I just recently installed UT3 again just for the heck of it, and was surprised to find the online still pretty active. I had no trouble finding games and actually quite enjoyed the online multiplayer. I'd never really played UT3 before. 
  
    @the_r0n1n_named_47 said:

UNREAL is one game i think epic SHOULD remake

I can't believe there's no fan remake or anything underway by now, two engines and popular modding toolsets later. Unreal was great (that first game, hells yeah), gears was kinda cool too. But I'd love to see Epic do a new thing again.
#23 Posted by JJOR64 (18993 posts) -

Not really sad about this. Would rather have them focus on Gears then Unreal.

#24 Posted by TheHBK (5485 posts) -

Unreal Tournament 3 was great, just lame that they tried a real campaign, even though they left it open for a sequel. But it was funny and miss that kind of game. They tried to expand it too much I think but it was not a bad game, it just is a relic of a time before but still worth playing.

#25 Posted by Voshterkoff (125 posts) -

I would love a balls out next gen Unreal remake.

#26 Posted by notha (239 posts) -

that headline made me very confused for a second. but then i realized you were talking about the franchise and not the engine

#27 Posted by ptys (1957 posts) -

Great, one less FPS to worry about.

Online
#28 Posted by HyperionXR (273 posts) -

@RobinOttens: I could be wrong, but I seem to vaguely remember a fan project remaking Unreal, and Epic not being too happy about it.

#29 Edited by ProfessorEss (7376 posts) -

UT3 kinda screwed itself over with poor marketing, mixed messaging and confused, bad timing.

I remember all too well the big push they made for the PS3 version - not exactly the bread and butter console/community for that franchise or genre. They left the PC gamers disenfranchised, feeling that their version was taking a backseat to a console version and they straight up told everyone that the 360 version would be vastly inferior (and significantly delayed) to the other versions in every way.

They should really make sure their ducks are all in a row before the next installment or they risk losing an even bigger chunk of weight that the Unreal franchise name carries (carried?).

#30 Posted by Iazu (15 posts) -

I agree with Unreal 1 having a great sense of isolation and was a really beautiful looking game for it's time. I'm not super confident about Epic pulling off that vibe if they did an Unreal now.

Also, I wonder why they haven't released Unreal or UT99 on XBLA or PSN. Unreal especially would work well with a controller.

#31 Posted by ajamafalous (11994 posts) -
@Atramentous said:

UT3 was fine. Maybe not as good as 2k4, but it played fine, looked great, and I still play it all the time to this day.

Basically this.
#32 Posted by MooseyMcMan (11021 posts) -

If this means that tech demo video things gets made into a real-ass game, then I will be happy. Assuming it's good. Which it probably will be. This is Epic, after all.

Moderator
#33 Posted by kollay (1929 posts) -

This article reminded me that UT3 exists (or existed).

#34 Posted by Quacktastic (1066 posts) -
@notha said:

that headline made me very confused for a second. but then i realized you were talking about the franchise and not the engine

I thought the same thing.  I was like, "IPHONE, WHAT DID YOU DO?!"
#35 Posted by billyhoush (1192 posts) -

I still remembering running Unreal for the first time and watching that fly through sequence. 3Dfx Voodoo Graphics for life.

#36 Posted by Grilledcheez (3947 posts) -

I'm still hoping we get another UT game someday, but it's always nice to have a break.

#37 Posted by Mars (310 posts) -

I hope they focus on Shadow Complex 2. I was really hoping the sequal was going to be in this years Summer of Arcade.

#38 Posted by Errordotocx (119 posts) -

The older Unreal Tournament games are still fun, so this doesn't break my heart. However, I would like to see a new one, but if we need to wait for several more years than I am fine. The past few weeks I have been playing quite a bit of UT2K4. And while the community isn't massive, there are still people playing and it's STILL a lof of fun.

As far as UT3 goes, I thought the game was just fine. It played like I thought Unreal Tournament should play. It just never seemed to gain much following, and multiplayer FPS games were changing at the time.

#39 Posted by Napalm (9020 posts) -

@MooseyMcMan said:

If this means that tech demo video things gets made into a real-ass game, then I will be happy. Assuming it's good. Which it probably will be. This is Epic, after all.

I wouldn't mind an open-world, Blade Runner inspired, Deus Ex playing, but better playing videogame.

#40 Posted by Palaeomerus (355 posts) -

@Delta_Ass said:

Unreal 2 really shit the bed for that franchise, I think.

Legend Entertainment did Unreal 2 though.

#41 Posted by Delta_Ass (3280 posts) -

@Palaeomerus said:

@Delta_Ass said:

Unreal 2 really shit the bed for that franchise, I think.

Legend Entertainment did Unreal 2 though.

Well... Epic shouldn't have asked Legend to do that for them then.

#42 Posted by Palaeomerus (355 posts) -

Hindsight.is 20/20. Foresight is less effective.

#43 Posted by Jesel (55 posts) -

@RE_Player92: I just wanted to point out that you did not say it was "bad", but you said it was "really bad". Really bad and terrible are pretty similar.

And I only responded to your comment because of your strong disdain for the word "gamer". What would you prefer? Game connoisseur?

#44 Posted by Cybexx (1173 posts) -
#45 Posted by RE_Player1 (7560 posts) -

@Jesel: I just don't like the term gamer. I don't like how people use it to label themselves just because they like or have an interest in games. I like food but I don't label myself as an eater, same can be said for other interests one has.

#46 Posted by outerabiz (661 posts) -

@RE_Player92 said:

@Jesel: I just don't like the term gamer. I don't like how people use it to label themselves just because they like or have an interest in games. I like food but I don't label myself as an eater, same can be said for other interests one has.

do you read food blogs and watch trailers for the sequel to "beef" or "chicken" and write comments on food critic web pages commentating on the general use of slang in the food eating community?

#47 Posted by vinsanityv22 (1064 posts) -

They should try outsourcing it. Or letting Chair or People Can Fly do it. Unreal should be a bigger deal to modern gamers.

I mean, it's no Quake, but....

:)

#48 Posted by Phished0ne (2507 posts) -

@RE_Player92: Yeah but people who are really into food label themselves as "Foodie" or "Gourmond". People label themselves so that they can easily put that part of their personality out to be recognized by other people of the same type. I dont see why its something to take such an issue with.

#49 Posted by BisonHero (6527 posts) -

"Unreal and Unreal Tournament continue to have a huge influence on the studio here, even though we’re not currently working on an Unreal IP project," said Capps.

That just sounds like the kind of lip service thing you have to say to not piss off that persistent-yet-slowly-dwindling Unreal/UT playerbase. I just can't imagine that they have any intent of making a new game in either of those series anytime soon.

It just seems like it wouldn't be profitable enough for them to consider doing. These days, FPS games don't always have to be in a realistic setting, but they apparently need to be fairly serious and gritty for people to buy into them. Bulletstorm didn't sell particularly well, despite being a pretty neat idea, and I think that's because the weapons and levels are just sort of goofy, in the same way that pretty much everything about UT's weapons and levels are goofy. I'm fine with that, but apparently the masses are not.

#50 Posted by SeriouslyNow (8534 posts) -

They're lying. What they mean to say is no Unreal for consoles. Expect some PC version announced next year released late that year or early into the next.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.