@leebmx: He answered a question after he posted that about not having played any 3d action game where he needs movement, camera movement and face buttons, and possibly looking into going back and trying something like that. I want to see someone playing Fifa 14 on the thing also, for that matter.
I didn't see that. I just think it is quite good that all the feedback from developers has been positive. I don't see why people are so hung up on face buttons. It has six on the back, all of which you can use while still having two thumbs on the controllers, something not possible with the current set-up. If you look at the Portal set-up on the site (an uncomplicated game admittedly) all the in-game controlls are handled by the back buttons, the face being for interface and communication functions.
It is definitely a different way of setting up a controller and as he says if he had to choose between the Steam and an Xbox, at the moment he would chose Xbox, but that is only because he has put 1000s of hours into that controller.
It is hard to imagine what the touch pads are like but one comment I read said the haptic stuff made it feel like using two large tracker balls which I think could work very well.
It is impossible to know what the controller feels like until using it but from just the layout I don't see that there is anything you can't do on the Steam that you can do on another controller. It all depends on how the track pads work. I haven't used anything like this before, don't know if you have, and the potential for programming it certainly sounds interesting and full of potential.
Valve are a bunch of clever people and I find it impossible to believe that they would have released something without thinking of all the potential ways for it to be used. It all depends on the actual functionality of the buttons and pads, I don't see any drawbacks to the layout, it is just something different than we are used to.
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