Something went wrong. Try again later
    Follow

    Vanquish

    Game » consists of 15 releases. Released Oct 19, 2010

    Take the fight to evil Russian robots using a rocket-powered self-adapting battlesuit in this innovative third-person shooter from Resident Evil creator Shinji Mikami.

    Pretty Damn Badass (Blog post)

    Avatar image for irelandmichael
    IrelandMichael

    8

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #1  Edited By IrelandMichael

    This is my first post on here. Please be gentle. Hahaha.
     
    This is a review I wrote for my own website back when the game originally came out (won't post the link cause I'm not sure of the rules), and I thought I would throw it up here. Feel free to give your honest critique on it. I can handle it. =P
     
    Foreward: I tend to be very critical when it comes to scoring games, and use the whole range of the scale (so 5 = average, not 7). A10 is very rare for me. Vanquish simply impressed me enough that I think it deserved it.
     
    ----------------
     
    While putting together my review for Vanquish, I came across a bit of a conundrum – I couldn’t find an adequate word to describe Platinum’s Game latest masterpiece. A word so simple it could sum up the whole game in less than ten syllables. A word that could encapsulate everything about my experiences playing this little masterpiece.

    So I settled for this: Vanquish is… pretty badass.

    From the moment you fire off your first boost glide, Vanquish overloads your senses from every direction. So much so, that it can be a bit of an overwhelming experience. If you’re willing to adapt though, willing to learn, willing to master the game, what you’ll experience is one of the most thrilling rides in recent video game history.

    Those looking for a more casual pace and slower gunplay will feel more at home with, well… pretty much every single game made before this one.

    Vanquish puts you in control of pretentious badass Sam Gideon, but the real star of the show isn’t this Nathan Drake wannabe. It’s his ARS (Augmented Reaction Suit) body armour.

    Persevere with Vanquish, and dodging bullets by the skin of your teeth turns into an art form of its own.


    Sam’s primary skill is his ability to boost. Like a hyper-active kid after too many sweets, he propels himself around the scenery at a rate of knots that would break the sound barrier if it was any faster. You have full control over your aim during all of this, allowing you to fly past, around and behind enemies at much faster speed than they’re capable of shooting you.

    Your suit’s other major ability allows you to slow down time, letting you pick off headshots and enemy weak points at your own leisure. The handicap in all this comes from the fact that both these abilities – gliding and slow down – run off the same energy bar.

    Use up your reserves of energy, and your abilities are temporarily disabled while you recharge your gauge, leaving Sam slow, vulnerable and open to insta-kill attacks. Vanquish play a fine balancing act between managing both of these skills, and the player’s capacity to walk this delicate tightrope of balance well is what will help to separate the men from the atomized puddle of human ash burnt into the floor.

    In a change from the usual, and much to my own surprise, all these skills are available to you right from the start, and your suit has no upgrades all. You can upgrade the ammo capacity of your weapons (and minor adjustments), but you’ll never learn how to boost greater distances, or discover the means to dodge bullets faster, or magically gain the ability to sprout wings and fly.

    This is a good thing; if you ever want to have any chance of beating the game on anything higher than Easy Automatic, you will actually have to make use of the wide variety of abilities bestowed upon you by Sam’s badass ARS suit.

    Yes, this is an in-game screenshot. This particular enemy will pursue you relentlessly until you take it down.


    Although the ability cover is amongst your repertoire, there’s one important point about Vanquish that simply cannot be stressed enough: this game is not a cover shooter.

    The game requires you to make full use of your abilities during combat, precise and well timed boosting from position to position, rolling out into slow motion at the opportune moment to attack an enemy, sliding back into cover to dodge the imminent crossfire, then boosting out of the way again two seconds later, when the big guys pull out their giant lasers and point them straight in your direction.

    These standoffs start small – just you and a tiny selection of robotic nuisances to blast your way through, but they quickly escalates to the point where each battle becomes a large collection of metallic adversaries that required you to make smart use of boosting, flanking your enemies (especially the bigger ones), and picking them apart in style. Vanquish never lets up. Not for a millisecond.

    As epic as the game clearly succeeds in being though, its narrative is, sadly, complete garbage. The level of forced machismo coming from the lead rules is as hammy and overacted as they as they come, and the story is entirely forgettable to the point that you probably won’t ever care about it. But you know what? Who cares? It just doesn’t matter in Vanquish – the game is so busy letting you be a complete badass that you simply don’t care.

    This level of awesomeness can only sustain itself for so long though. Vanquish simply doesn’t have the same breath of replayablility as, for example, Bayonetta does, even with five difficulty levels and the kind of hardcore achievements (one of which requires you to complete the game without dying even once) that would drive even the certifiably insane mad.

    This is one of the smaller enemies in the game. Wait until you see the GIANT ENEMY CRAB!


    While it lasts though, Vanquish is a masterpiece of design. The game is an exercise in gameplay purity. Every weapon has a purpose, every ability is refined to within an inch of its life. It makes every single third person shooter up to now look amateurish and poorly made in comparison.

    Vanquish does for third person shooters what Bayonetta did for spectacle fighters. It doesn’t just raise the bar. It puts the bar on such a high pedestal that only someone with Sam Gideon's badass talents and cocky attitude could hope to reach it.

    If you’re looking for an experience and a world to simply immerse yourself in the depth of, Vanquish is not the game for you. If you’re looking for deep storyline and complex character development, Vanquish is not the game for you. If you want another Gears of War like cover shooter, Vanquish is definitely not the game for you.

    If, however, you’re looking for some of the most refined and perfected gameplay ever seen in a video game, Vanquish will probably be one the greatest video games you’ll have the pleasure of playing this generation.

    So… Vanquish in a nutshell? 

    Pretty damn badass.
     
    10 / 10

    Avatar image for liquiddragon
    liquiddragon

    4314

    Forum Posts

    978

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 19

    #2  Edited By liquiddragon

    I agree it is fucking badass but for me it's like a 8/10.
    Just got it from Amazon for $20 and beat it in under 6 hours. Though I will definitely play through at least once more, 
    I would've been sorely disappointment if I bought it for $60. Ally marines and enemy infantry are shamelessly ripped from Halo 
    and the story doesn't have one likable character. In a game that does so much right and feels so inspired, the flaws stick-out doubly.

    Avatar image for vexxan
    Vexxan

    4642

    Forum Posts

    943

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #3  Edited By Vexxan

    Will probably pick this up on sale sometime, I liked the demo more than I think I would and if I can find a good deal I might go for it. What I loved about the demo was that the game felt ridiculously crazy. Sliding around shooting guys and robots was just...crazy.

    Avatar image for deactivated-5e49e9175da37
    deactivated-5e49e9175da37

    10812

    Forum Posts

    782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    Oh man, I fucking love Vanquish. Vanquish was so Goddamn good, it's sad that it's owned by Sega. If only Platinum signed with EA or someone who would actually be interested in having them make more games. I also heard something crazy like that game was made for 5 million dollars.

    If I had to pick one game that won't get a sequel from this generation to get one made just for me... well, it would be Alpha Protocol... BUT the next pick would be Vanquish.

    Avatar image for daiphyer
    daiphyer

    1618

    Forum Posts

    24

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 4

    #5  Edited By daiphyer

    Vanquish has some of the best level designs in any third person shooter ever. Some of those levels are just so crazy and so amazing. 
    It is NOT worth 60$, but while it lasts for around 7 hours, it's a blast every second.

    Avatar image for tobbrobb
    TobbRobb

    6616

    Forum Posts

    49

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    #6  Edited By TobbRobb

    Picked this up a few days ago, gotta say, pretty damn badass.

    Avatar image for icemael
    Icemael

    6901

    Forum Posts

    40352

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 20

    #7  Edited By Icemael
    @Brodehouse said:

    Oh man, I fucking love Vanquish. Vanquish was so Goddamn good, it's sad that it's owned by Sega. If only Platinum signed with EA or someone who would actually be interested in having them make more games. I also heard something crazy like that game was made for 5 million dollars.

    1. Why would EA be more interested in publishing a Vanquish sequel than Sega? Sega are clearly pleased with PlatinumGames' work, since they extended their publishing deal shortly after the release of Vanquish.
    2. Who's to say PlatinumGames themselves are even interested in making a sequel?
    3. How do you know they aren't working on a sequel at the moment?
    Avatar image for deactivated-5e49e9175da37
    deactivated-5e49e9175da37

    10812

    Forum Posts

    782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    @Icemael said:

    @Brodehouse said:

    Oh man, I fucking love Vanquish. Vanquish was so Goddamn good, it's sad that it's owned by Sega. If only Platinum signed with EA or someone who would actually be interested in having them make more games. I also heard something crazy like that game was made for 5 million dollars.

    1. Why would EA be more interested in publishing a Vanquish sequel than Sega? Sega are clearly pleased with PlatinumGames' work, since they extended their publishing deal shortly after the release of Vanquish.
    2. Who's to say PlatinumGames themselves are even interested in making a sequel?
    3. How do you know they aren't working on a sequel at the moment?

    1. Because as much as I enjoy the work of Japanese designers and artists, I think Japanese executives are the worst on the planet. They wouldn't recognize a good idea if it lifted its skirt and went spread eagle on the ground. You can say a lot about Western executives, but failing to turn games into franchises isn't one of them.

    2. The major reason I would guess they wouldn't is that Shinji Mikami directed Vanquish, and he's now working with Bethesda. The other is that they don't like it... but considering how stupid fun that game is, I don't know what would engender that reaction from them.

    3. Because I would like a sequel to Vanquish, the world exists to torture me, and it never happening would keep that continuity. Seriously, I'd say because Bayonetta and MadWorld sold 1.7 million and 630k (on just the Wii) respectively, while Vanquish did 650k across both consoles. MadWorld already has a sequel announced, after that Bayonetta is obviously the crown jewel. Vanquish could get left behind.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.