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Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
From shields to car doors to entire vehicles, and even people, portable cover puts a unique twist on the cover systems commonly found in modern action games.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
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