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Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
Verticality games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Just Cause 2 released on March 23, 2010 |
PC, X360, PS3 | Avalanche Studios | |
|
Dark Void released on Jan. 19, 2010 |
PC, PS3, X360 | Airtight Games | |
|
Bayonetta released on Jan. 5, 2010 |
PS3, X360 | PlatinumGames | |
|
The Saboteur released on Dec. 8, 2009 |
PC, X360, PS3 | Pandemic Studios | |
|
Section 8 released on Sept. 1, 2009 |
X360, PC | TimeGate Studios, Inc. | |
|
Prototype released on June 9, 2009 |
PC, X360, PS3 | Radical Entertainment Inc. | |
|
inFAMOUS released on May 26, 2009 |
PS3 | Sucker Punch | |
|
Bionic Commando released on May 18, 2009 |
X360, PC, PS3 | GRIN | |
|
Mirror's Edge released on Nov. 11, 2008 |
PC, X360, PS3 | DICE | |
|
Grand Theft Auto IV released on April 29, 2008 |
X360, PC, PS3 | Rockstar North, Rockstar Toronto |
| Concept Name: | Verticality |
| Appears in: | 29 games |
| First appearance: | Marc Ecko's Getting Up: Contents Under Pressure |
| Aliases |



















