Maybe you'll investigate a crater or two. Or is it krater?
Video posted by PerryVandell on Feb. 13, 2012
Fatshark's new top-down RPG.
US Release Date: June 12, 2012
Enjoy some of the editors' pick videos from Giant Bomb.
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Also Magnuson is the sort of name I expect from a contestant in a strong man contest.
Krater vs Krater
Had me at Syndicate, lost me with the holy trinity. In Syndicate there was only one ability: dumping hot lead (or lasers.)
Looks and sounds bland... Another destroyed world, yay....
6 abilities across 3 dudes. and the simplicity of tank/healer/dps combo. Old school RPGs? WTF does it have to do with those.
Unless this game has incredible dialogue reveal in the next video this looks just like a dungeon crawler. And considering how ofhandedly they mention that you can just replace your dead dudes, that's exactly what it sounds like.
Looks/sounds like Dawn of War II with an expanded item tree and crafting system.
I like the squad tactics and RPG mechanics of old CRPGs. Seems promising!
Yeah, that's right. It explains, the name, too. Krater isn't a case of "Poor Literacy is Kewl". It's the Swedish word for crater. From what I've heard, there's bound to be tons of Swedish popular culture and history baked into this game, if you can recognize it once you find it, and again, that alone makes me want to play it! I may just be biased, though.
@Tennmuerti said:
I like the idea of having one "protagonist" that, if killed, sends me to a game over screen. But why not kill my companions? Even if they're well voiced and intriguing personalities, I can still fuck up, they can still die. I like the idea of persistent death with companion characters in these kinds of games. I just hope that this title gives me a reason to care about them in the first place.
Not sure if 6 abilities is going to be enough but psyched all the same.
@Oldirtybearon said:
I don't mind companion deaths either.
Which is why I mention it's the way the developer says it: "eh no bigie just get some new ones" makes them sound like generic nameless fodder to make up your group, not something with a personality.
I might be wrong, but that's what it seemd like in the video.
@Tennmuerti said:
I agree, but they also didn't mention much of the setting or the story. All we really know at this point is that it's a dungeon crawler, and looks like a pseudo-dystopian future setting. Hell, I'm not sure if it even takes place on Earth.
I think I'm willing to give them the benefit of the doubt for now, though. It looks interesting for a diablo clone.
I agree with everyone on here. I'm just not seeing the appeal.
Maybe because it's (pre alpha code) it doesn't really exist yet? Can someone explain that to me?
I mean I know Alpha, beta, and final. What the hell is pre-alpha?
Uhh... is that Victor Magnuson, the son of Princess Christina of Sweden?
looks cool!
I like that it's not just "another random fantasy RPG". I'll keep an eye on this one.
I think it is.
And the game looks pretty good.
I'm interested and I was 'hook-line-and-sinker' when he said X-COM and Syndicate, but then the use of saying "old-school RPG" and then saying it has the holy trinity of MMO games like tank, healer, dps/crowd control made me think otherwise. I fail to see how what is becoming a contemporary modern cliche' of the past 7ish years (holy trinity of online gaming group make-up) has anything to do with "old-school RPGs". And then after that the actual gameplay footage and scripted pitch threw me off as well. The gameplay doesn't look anything like X-COM or Balder's Gate even...it looks like, like an action-RTS with a three-man squad. Not to mention, six entire and whole abilities huh? AND across three characters? I don't know how I will manage the complexity of tactics and versatility of customizing my massive team.
Regardless, I am still going to follow and see what happens. It doesn't seem nearly as deep as they're trying to pitch it as though, AKA an old-school top-down RPG.
Looking forward to this since it was announced, the work so far looks promising.
@HerbieBug said:
That's Magnus Samuelsson.
@m16mojo2: Alpha beta and release are just states in a product's life cycle. I really don't understand your question. A product is not in an Alpha state from day one. Alpha means most of the functionality is in place, enough to start testing on a limited scale. Pre-Alpha means the game is not yet ready for that.