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This behind-the-car racing game, developed and published in Japan by Hudson Soft for the Turbografx-16 system they own with NEC (which later published the US version), has the player racing to a distant location hitting checkpoints along the way for additional time. While there are other competitors on the road, the goal is to simply keep the timer going until the finish line is reached.
To add a simulation element, the player must select a bunch of replacement parts before starting a race. Intermittently, the player will need to substitute in new parts as the old ones get damaged either from regular wear and tear or from player error, such as incorrectly switching gears or driving over potholes.
Though not explicitly stated, the race is based on the famous Paris-Dakar Rally. This inference can be made as Paris can be clearly seen in the background for the early stages of the race (though less obvious is why the player is heading towards it) and the later, more difficult stages are set in desert environments.