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A Rough, Early, Prototype Look at Mark of the Ninja

After two months of work, much of the groundwork had been laid for Klei's 2D stealth game, but it was early days.

Oct. 17 2012

Posted by: Patrick

In This Episode:

Mark of the Ninja

10 Comments

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Tweedster

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Edited By Tweedster

Cool!

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Jazz_Lafayette

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Edited By Jazz_Lafayette

"Who turned out the liiiights?"

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User_Undefined

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Edited By User_Undefined

The gnome has been secured.

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thedj93

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Edited By thedj93

heyhey this is cool

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MeatSim

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Edited By MeatSim

Should have kept the VO and the giant text boxes.

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HerbieBug

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Edited By HerbieBug

Stellar VO right there. Top drawer! :D

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starerik

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Edited By starerik

"Must have been animal."

Dat Russian accent. I love that he almost laughs at the end of "what's going on here".

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antivanti

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Edited By antivanti

I think it's cool that people get to see prototypes like this. Especially showing aspiring game developers that all games are pretty rough in the beginning and what iteration and polish can do.

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Phatmac

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Edited By Phatmac

These videos should probably have more comments.

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Laxaloot

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Neat.