17 Comments
Posted by Slingnast

This looks neat

Posted by Dots

The voice reminds me of the red room from Twin Peaks.

Posted by Relkin

Not a fan of how it looks but I'm definitely interested.

Edited by Zujx

Could be interesting definitely worth keeping on my radar

I love weird games like this

strangely reminds me of bastion because of the floating buildings and view

Edited by wrecks

Posted by gkhan

@zujx said:

Could be interesting definitely worth keeping on my radar

I love weird games like this

strangely reminds me of bastion because of the floating buildings and view

It's incredibly similar to Monument Valley on iOS, which had exactly this type of M.C. Escher design aesthetic. Monument Valley looks better than this (at least it looks better than this brief look), but it was a bit on the short and easy side for me. Hopefully this will have some more complicated puzzles and gameplay mechanics.

Posted by gkhan

@dots: It's clearly a Twin Peaks reference. You get that effect by recording someone saying something backwards, and then playing that recording backwards. It's freaky, man.

Edited by petethepanda

That gum you like is going to come back in style.

Posted by Veovisjohn

Posted by kkamstrup

@gkhan said:

@dots: It's clearly a Twin Peaks reference. You get that effect by recording someone saying something backwards, and then playing that recording backwards. It's freaky, man.

It is in fact what they did. I know some of the people who worked on it, they had the Danish voice actor for Jaffar(from Aladdin) read the reversed words, then play it backwards.

Posted by bakkelun

Narcolepsy, ey? That reminds me of this great anime.

Posted by TheMadMan007

So it's basically Gyromite for new consoles? Sweet!

Online
Posted by Edraii

@bakkelun: At the risk of starting something... "Great" is not the word I'd use.

Posted by Roomrunner

I'd be down for this if it weren't for the Lemmings-like gameplay.

Edited by DasaKamov

Posted by Grimlogic

Looks like a short but fun, quirky game. The wall-walking mechanic reminds me of Echochrome for the PSP, which also utilized impossible constructions.