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BioShock Infinite: Infinite Spoilers!

We play through, talk about, and debate the ending and story within BioShock Infinite, so, you know...SPOILERS.

Apr. 5 2013

Cast: Jeff, Ryan, Brad, Vinny, Drew, Patrick

Posted by: Vinny

In This Episode:

BioShock Infinite

412 Comments

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ripelivejam

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Can't believe Patrick didn't even notice the God Only Knows part. This is a dude that covers and reviews video games missing one of the biggest most obvious and interesting early 'cutscenes'. Just amazes me you can be that oblivious, they smack you in the head with it, no surprisingly considering it's an amazing scene which they put a great deal of effort into recording and designing. It is a top notch quality complete a capella arrangement and recording of God Only Knows. Also, the songs lyrics are highly related and symbolic of the story of Bioshock Infinite. Irrational and Ken Levine really, really wanted you to notice this scene, and you couldn't because you have no eyeballs and ears, I guess?

Must suck missing out on all the fun in video games because you can see shit right in front of you. Also, just funny how no one knew that song enough to know that it's a Beach Boys original song. It's only like one of the most important pop songs ever, on one of the most popular and well regarded pop albums of all time, by one of the most famous pop groups of all time, written by what was in his prime the american lennon/mccartney, Brian Wilson. Could they have picked a more iconic 60s song? And Giant Bomb dudes have to look it up cause they think it could be from the 1800s or some shit. Love it. People really need shit spelled out to them these days, because you can't trust them to put any effort in to pay attention and play your game like a human being and not a starving rabid animal who feeds on the next kill and looting shit.

On that notion, shout out to vinny to playing the game like a complete moron and constantly missing the point. Years of work went into making this game, setting up every area, all the set pieces and encounters, music and the music cues. Crafting and molding the experience, atmosphere and enemies, thinking of strategies and synergies between all the powers and weapons. Vinny just plows through everything with no strategy and no effort at all to pay attention to really anything. A giant sign announces the boys of silence as an enemy, and by the 4th one he still likely didn't understand their mechanic of spawning dudes if they spot you. Or that they can even spot you. Or that they are even there, because fuck it I'm gonna just zap and melee everything as fast as I can get through it. I'm so glad a new bioshock came out after 6 years so I can stand in the middle of 6 enemies wacking people with my weak ass melee while chain stunning them and not even realize I just encountered a new heavy hitter enemy that has a unique ability. Who gives a fuck who and what it is, and that it's even there. BAM ZAP.

What about these other 6 powers I have? Fuck it, zap everything. Giant Bomb is so fucking bad at videogames. They aren't just bad at playing them, they are terrible at enjoying them. All the shit Vinny is missing out on my playing the game like a maniac is incredible. A new Bioshock doesn't come out very often dude, chill out and take it slow. Respect all the work that went into the game and take it in properly. Do you watch your movies in 2x speed?

would just like to point this out as probably the worst post i've ever seen on this site.

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MeatSim

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Edited By MeatSim

Good thing Vinny didn't play on hard or that Lady Comstock fight and final battle would have taken forever. Anyway I still think drowning Booker didn't really solve anything, but you can explain away almost anything when multiverese madness is involved. I still enjoyed all the crazy twist and turns at the end though.

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Luck702

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Edited By Luck702

I've watched 3 other spoilercasts from different sites and I gotta say this was the absolute perfect way of doing it. Having Vinny play through it made sure that the crew was able to talk about pretty much everything. It also gave us a fresh perspective from Vinny afterwards. Great job guys.

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fooflighter737

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Edited By fooflighter737

Brad hates the game....I was waiting for Jeff to reach over and give him a nice slap

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pyrodactyl

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Edited By pyrodactyl

@drugged said:
@cthomer5000 said:

@aceofspudz said:

@ianyarborough said:

My two cents? This is a towering achievement in artistry and fiction, not just video games. completely enthralling from beginning to end. Hell, completely enthralling even when I wasn't playing it and now that I'm finished with it, it just sticks with me. Astounding.

That's quite an opinion. I thought it was intellectually on par with a good episode of Sliders or Dr. Who. Or even mid-to-upper tier TNG. It doesn't even begin to stack up against the best sci-fi novels.

Yeah, i think 'yeah that was pretty good' is much closer to reality. I think this is one of the problems with the video game medium right now, anything remotely good story wise is held up as some immense work of art. There is still a long ways to go.

You do have to remember they are different mediums though and their stories have to be told in completely different ways. Of course there is still room for improvement on videogame stories - it's not like we will never get better than Bioshock Infinite - but in a game you have to take all the artwork and music into account as it's an integral part of the storytelling.

When reading a novel the words on the page are all you have to go from, so they have to be much stronger and much more detailed to be good. A direct comparison of a good book with the script and plotline of Infinite will probably come out with a win for the book, but Infinite's story is told in every nook and cranny of the game world.

For me that is what makes it an impressive achievement in storytelling - it's the combination of the art direction mixed with the pacing and atmosphere in certain scenes, and the way the music fits the moods so well. In a videogame - much like comparing a film to a book - so much of the story is told outside the words, and that's the real difference - in many ways it comes together to be stronger than the sum of it's parts.

nailed it

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pinefresh

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Edited By pinefresh

I didn't even realize people complained about the box art until they mentioned it and I looked it up. Oh internet, what won't you complain about.

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crustwheel

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...but how is the context contextualized, contextually?

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deanoxd

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All i know is there is stuff and that i missed during my play through and my brain hurt when the game was done trying to wrap my head around the apparent paradox's created. So i am going to start a new play through today hoping with the info i have now i will be better at picking up on the stuff i missed.

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RedFive

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@claudius said:

Seriously Pinkerton is my favorite album ever.

Comment of the year

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fitzcarraldo

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"did not use the rails once here"-jeff.

gross. i bet he used a controller too.

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winsord

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Edited By winsord

Kind of crazy to me on how down Brad seems to be on the combat, especially considering his fanaticism for Mass Effect. I found the Mass Effect gameplay to be horrendously boring and then paired up with an mediocre story and fair writing. The variety of ways to approach situations in the Bioshock combat made it so I never got tired of it, though I did think it was way too easy on normal (didn't die a single time, didn't fail the zeppelin section at the end, and ended up sort of regretting not ever switching to hard). All of the different power combinations mixed with the rails ended with me very rarely tackling situations in the same fashion; I just never had the feeling that the combat was tacked in to sell copies to a mainstream audience, or a lazy means to have gameplay.

My approach to the story seems fairly similar to Drew's, in just trying to enjoy the story for what it is instead of scrutinizing all of the details that aren't completely fleshed out. I had also figured out that Elizabeth was Booker's daughter really quite early on in the game. Didn't really have much of a concrete reason to believe so at the time, but had the though of, "Oh, she's probably his daughter, isn't she..."

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gamerpigeon

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Edited By gamerpigeon

they should do this with more games. Shut a guy in a room , let him play the game and then the others outside talk about it. I really like it.

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smcn

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Just finished the game 5 minutes ago. Good game, but as someone who liked (and in some ways preferred) the pre-Extended Cut ending to Mass Effect 3 I'll never be able to reconcile why people like Infinite's ending and not that one.

Kind of dont want to know the answers, part of the fun.

The after credits stuff seemed to me like it was bookers out of body experience, either before or after death.

Fuck, there's stuff after the credits? I accidentally hit A and it didn't even give me a prompt, just jumped to the Bioshock Infinite logo. I guess I'll never know.

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Rollout

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I didn't know what Wounded Knee was when I heard it, it just made think of the level in TMNT in times, somehow not realizing that it was a reference to an actual event.

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durden77

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@marokai Yeh that's why I'm saying I can see his angle on somethings. They do get away with some nonsense with their whole different universe stuff, but what Sci Fi doesn't? He seems to be a little too needlessly blinded by frustration and kind of forgetting what really matters, which is in what the game's story set out to do with it's specific details, did it do it well? Personally I think so.

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Dunchad

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Edited By Dunchad

@boondibis: Hoo, boy. The thing is, if Vinny (or anyone else) didn't have the intended experience during the game, because they were distracted in some scenes or missed stuff - that is a failure on the game's part. If I'm reading a book and I don't like it because I fail to understand some implicit thing - it's the fault of the book, not me. It's definitely harder to do story and scenes in games when compared to books or movies, but it doesn't mean it's our fault if we miss something the creator intended for us to pick up on.

If they wanted to you experience the Songbird death scene the way Brad described it (ie. framed by the window), they should have locked your viewpoint to it. Instead they chose to let you move around, which is what Vinny decided to do - game's fault, not Vinny's.

If they wanted Patrick to witness the God Only Knows music bit, they should've made sure it only triggers in certain moments when it's not possible to miss it.

So either those moments are really important and the developers failed, or they aren't that important (more likely) and are in the game just to provide some flavour and enjoyment to those of us that like to pay attention to every little detail.

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jacdg

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@winsord said:

Kind of crazy to me on how down Brad seems to be on the combat, especially considering his fanaticism for Mass Effect. I found the Mass Effect gameplay to be horrendously boring and then paired up with an mediocre story and fair writing. The variety of ways to approach situations in the Bioshock combat made it so I never got tired of it, though I did think it was way too easy on normal (didn't die a single time, didn't fail the zeppelin section at the end, and ended up sort of regretting not ever switching to hard). All of the different power combinations mixed with the rails ended with me very rarely tackling situations in the same fashion; I just never had the feeling that the combat was tacked in to sell copies to a mainstream audience, or a lazy means to have gameplay.

My approach to the story seems fairly similar to Drew's, in just trying to enjoy the story for what it is instead of scrutinizing all of the details that aren't completely fleshed out. I had also figured out that Elizabeth was Booker's daughter really quite early on in the game. Didn't really have much of a concrete reason to believe so at the time, but had the though of, "Oh, she's probably his daughter, isn't she..."

Me too, at first I thought that, then I thought, well he's probably Comstock, then I went away from both those things since I couldn't get them to fit at the time, and then in the end I went back to the idea that she was his daughter and was kind of bummed about it since I thought it was the only twist, then they had intercourse with my mind.

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RoyCampbell

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@pinefresh said:

I didn't even realize people complained about the box art until they mentioned it and I looked it up. Oh internet, what won't you complain about.

Much prefer this one, myself.
Much prefer this one, myself.

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Residentrevil2

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Edited By Residentrevil2

@kuddles said:

Regarding Brad's problem with how the Vox Populi seem insanely evil, which a lot of people complain about.

I think people forget that it's stated implicitly several times that when you open tears, it's reflective of "wish fulfillment". They aren't just going into a universe where Chen is still alive and has machines. They are going into a world where they want that to happen. As a result, Chen isn't dead. How? Because his wife is now white and connected and doesn't believe in Buddhism but actually believes in the Prophet. But now he's crazy and his tools are confiscated.

So Elizabeth opens a new tear where Chen still has his tools. The result? The Vox Populi just take the guns and kill him anyways. I think the point is that the universe that exists where the Vox Populi manage to be able to overthrow Comstock's much more powerful forces has to be a universe where they have given up at least some of their nobility and idealism and have become ruthless killers. (With the assistance of Booker, no less, which feeds into the narrative of Booker just living in his past and thinking he's a monster, etc.)

I agree with you 100%.

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deactivated-64b8656eaf424

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Vinny uses possession a lot. I totally forgot that the grunts take themselves out at the end of possession, that looks to be more useful than I would have thought.

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cornbredx

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Edited By cornbredx

My comment contains spoilers but this is a spoiler video so expect that when you're watching this.

I am a little surprised by how many people are not familiar with the massacre of Wounded Knee, less so about the Boxer Rebellion but both are pretty significant in history as well as interesting to know so definitely read up on those if you're not familiar.

To the conversation about "A man, a city, and a light house" when I first heard that part of the reveal I may have read more into it than they intended (or maybe not I really don't know) but I took it more as a metaphor for video game narrative. There is always a man (metaphor for hero), there is always a city (metaphor for conflict), there is always a lighthouse (I'm a little less certain of this part to be honest but in my reading too much into it definition here I think it is a metaphor for door way to the conflict- justification for your character being there).

Since we are reading into it, if we look at it in this context it feels like it is referencing how we are always playing out the same thing. The doorways are infinite- there will always be a reason a hero needs to save the day and why we will take up the mantle as players. In this way they are not just referencing the first Bioshock but all games you may have ever played, and will ever play.

It was what my mind immediately went to anyway when they spoke of it in the game.

One of the great things about the game, I felt, was how fun it tends to be to speculate about a lot of it's meaning. It's a tad pompous I guess but still fun, in my opinion.

The game felt like there was several of these types of metaphors throughout. There is a bit of criticism on Christianity, for instance (it's not a subtle part of the game) although I suspect that it was toned back a little bit based on feedback Ken Levine had received from staff during development. Just a guess though based on stuff I've read.

Loved this game a lot. I would say even more than Bioshock, but I felt I loved this game for different reasons then I love Bioshock.

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cornbredx

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@l4wd0g: Ya. I always thought that scene was a reference to the movie Identity which has that exact plot twist.

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bk

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YES! I HAVE BEEN WAITING FOR THIS.

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TheDoorman

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Infinite is a really well put together game, I felt such an emotionally attachment to Elizabeth and oddly, I felt kind of attached to the Songbird as well. The songbird was just living out his purpose, which was to protect Elizabeth and by the end it really seemed like the two had really cared for each other all along and the songbird wasn't just this mechanical beast.

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kuddles

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Edited By kuddles

@drugged said:

For me that is what makes it an impressive achievement in storytelling - it's the combination of the art direction mixed with the pacing and atmosphere in certain scenes, and the way the music fits the moods so well. In a videogame - much like comparing a film to a book - so much of the story is told outside the words, and that's the real difference - in many ways it comes together to be stronger than the sum of it's parts.

Agreed, and I also find people making the comparison to be ridiculous anyways, by the very fact that being a game means it has to deal with game mechanics. Saying that game stories aren't as good as stories in films and books is incredibly unfair because movie and book stories are never forced to revolve around a main character killing hundreds of people over hours or solving inventory puzzles or constantly building units for a war, etc. That kind of puts a limit on the kinds of stories you can tell. If anything, storytelling in games is so good that everyone now is complaining about the cognitive dissonance between playing a likeable person who is also a mass murderer.

The problem isn't bad games writing. The problem is nobody coming up with more interesting game mechanics.

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FFFFFFF

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Edited By FFFFFFF

So now you guys know why people whine at you in quick looks all the time. There was a ton of backseat playing.

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PrinceRhaegar

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@boondibis: Why do you even have a premium membership? Buy a chalkboard and some nails, you will clearly have more fun.

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simkas

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@smcn said:

Just finished the game 5 minutes ago. Good game, but as someone who liked (and in some ways preferred) the pre-Extended Cut ending to Mass Effect 3 I'll never be able to reconcile why people like Infinite's ending and not that one.

Maybe because Infinite spends the entire game from the very first moment setting up things for the ending, while Mass Effect 3's ending comes literally out of nowhere?

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Wuddel

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Edited By Wuddel

Missed the live, but man I am looking forward to it. That game man!

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Sterling

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Brad is the worst.

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kerse

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Edited By kerse

@parsnip said:

Vinny uses possession a lot. I totally forgot that the grunts take themselves out at the end of possession, that looks to be more useful than I would have thought.

Yeah I know, that would have been so helpful near the end with the rpg/volley gun enemies that soak up tons of bullets. I didn't even think of that and they caused me so much trouble lol. Maybe on my next playthrough.

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Sneakybadger

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Edited By Sneakybadger

AUDIO DOWNLOAD

I made one, since I wanted a audio only version.

Download

I used the same bitrate etc as the bombcast and ripped it from the mobile download.

@reignofevil666 said:

@pimpsahoy: Hopefully, I too would like an audio version. I'm not able to watch video.

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ThePickle

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Edited By ThePickle

I knocked it down to easy for the last zeppelin battle. Ended up missing the achievement for completing the game on normal.

Highlight of the video: Drew saying "hit em with the one-two punch!" like Atlas.

Also, the bathysphere thing where only relatives of Andrew Ryan happened as a result of the civil war in Rapture.

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Jasoncourt

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Edited By Jasoncourt

The 'Infinite' part of Bioshock Infinite is unnecessary to me. Like Vinny alluded to, it just makes anything possible so nothing really needed to make sense...or even really matter to the player. Time/world travel makes things actually less meaningful. The rescuing girl from tyrant who built city in the sky had plenty enough layers and interest for me. All of the extra stuff, especially at the end(even if hinted throughout) diluted my strong attachment and care for the world and the characters.

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TinyGrasshopper

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Edited By TinyGrasshopper

I have to disagree with Brad about the combat. It's bad standing next to the rest of Bioshock Infinite, but it's got so much going that it overcomes its flaws. There's so much cool stuff to do. The enemy AI is not good, Ryan compared it to Serious Sam which I agree with.

Brad equated the game with Primer. I would equate it with Looper, (which I guess could be considered a lite version of Primer). The central character driven themes in that are about what someone would do if they could go back and fix some reprehensible decision that they've made. Would they make a hard choice if it required self-sacrifice, knowing what the other outcome would be. The idea is very appealing since we are never faced with that option in real life, because we always have to live with our decisions.

Also it's weird that both Looper and Infinite came out around the same time and tackle the same themes.

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Edited By WilyBoy
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Edited By nickux

I was all set for a cool spoilercast but then to add Vinny in the other room finishing the game- fucking awesome! Loved the discussion though I was a bit disappointed how it devolved into Vinny play commentary. Other than that though, pretty cool. I feel like I've finally got a handle on the game.

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WouldYouKindly

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Like Vinny I also originally thought Booker would be Songbird. Having seen that something terrible happens when Anna/Elizabeth is saved, he sought to protect her to ensure that this event never came to pass. I was actually glad I was wrong and never saw the end coming. Songbird was such a well realised character and the moment when you appear through the tear into Rapture my jaw was agape for a good couple of minutes. Absolutely fantastic game and I can't wait for a second playthrough to pick up on all of the Lutece clues.

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ripelivejam

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@boondibis: Why do you even have a premium membership? Buy a chalkboard and some nails, you will clearly have more fun.

agreed. you would have made a noble leader for westeros ;(

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ripelivejam

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@pinefresh said:

I didn't even realize people complained about the box art until they mentioned it and I looked it up. Oh internet, what won't you complain about.

Much prefer this one, myself.
Much prefer this one, myself.

omfg

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saddlebrown

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@simkas said:

@smcn said:

Just finished the game 5 minutes ago. Good game, but as someone who liked (and in some ways preferred) the pre-Extended Cut ending to Mass Effect 3 I'll never be able to reconcile why people like Infinite's ending and not that one.

Maybe because Infinite spends the entire game from the very first moment setting up things for the ending, while Mass Effect 3's ending comes literally out of nowhere?

As someone who played as a Renegade character, I spent the whole game watching literally all of my decisions get reversed to fold into the Paragon playthrough, like, "You know how you and the Illusive Man aligned on everything and were best buds last game so you gave him those Reaper parts he wanted? Yeah, well, now you're enemies for no reason. Have fun!"

So I think Mass Effect 3 did a bang-up job preparing me for that piece of shit ending by being a piece of shit game the whole way through.

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nickux

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Like Vinny I also originally thought Booker would be Songbird. Having seen that something terrible happens when Anna/Elizabeth is saved, he sought to protect her to ensure that this event never came to pass. I was actually glad I was wrong and never saw the end coming. Songbird was such a well realised character and the moment when you appear through the tear into Rapture my jaw was agape for a good couple of minutes. Absolutely fantastic game and I can't wait for a second playthrough to pick up on all of the Lutece clues.

I'm not trying to be contrary, I just heard others say Songbird was a great character and got to wondering. What exactly was good or realized about its characterization? To me, it acted like a machine- it's in a very binary state of alerted or not-alerted. It didn't even have its own thoughts- it's controlled by various machinery, sounds, etc. To me,. it just didn't seem like much of a character because it doesn't seem to act of its own free will. I would love to hear a deeper discussion on what made Songbird so endearing to others. Hope this isn't seen as being rude.

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Cold_Wolven

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In the end I just don't like when stories mess with the concept of time because it becomes way too convoluted for me to enjoy. Back to the Future is the only exception.

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saddlebrown

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Edited By saddlebrown

@nickux: For me, it was that Songbird had this weird, clearly complicated (but mostly in the background) protective relationship with Elizabeth. She could stop him from killing Booker just by telling him that he could take her back and keep protecting her. Didn't even need the whistle tune yet. Then when Elizabeth is old, she says that thing about how Songbird always stops Booker from reaching her, so he's just always around, protecting her.

I wish they had done more with Songbird, but still, by that end scene, I saw him as kind of like a guard dog, very loyal and protective, and then they had that moment in the water where she has to tell him to just let go and accept his death, which is a lot like all the Elizabeths drowning Booker later.

Did I think that was "the best moment in the game" or whatever? No. Honestly, I just think that's just a hipster-y sort of attitude, like "I'm gonna like this thing that's pretty cool but ultimately not as cool as I'm making it out to be." I don't think they build Songbird enough up for that to be "the best moment in the game." It was a great moment regardless and could have been"the best moment in the game," but again, the game didn't earn that distinction. For me at least. Subjectivity and whatnot.

That said, if someone were to tell me that the moment Songbird's death finished and they realized they were in Rapture was the best moment in the game, I'd be like, "Yep, totally. Songbird's death was really cool, but realizing you're in Rapture? Fuuuuuuuck."

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InvaderSkooj

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What I thought was that it was going to turn out Elizabeth had made Booker from a Tear. The idea crossed my mind when she said what she did was like wish fulfillment so I figured she had unknowingly imagined Booker into reality to come and save her.

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kerse

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@nickux: For me, it was that Songbird had this weird, clearly complicated (but mostly in the background) protective relationship with Elizabeth. She could stop him from killing Booker just by telling him that he could take her back and keep protecting her. Didn't even need the whistle tune yet. Then when Elizabeth is old, she says that thing about how Songbird always stops Booker from reaching her, so he's just always around, protecting her.

I wish they had done more with Songbird, but still, by that end scene, I saw him as kind of like a guard dog, very loyal and protective, and then they had that moment in the water where she has to tell him to just let go and accept his death, which is a lot like all the Elizabeths drowning Booker later.

Did I think that was "the best moment in the game" or whatever? No. Honestly, I just think that's just a hipster-y sort of attitude, like "I'm gonna like this thing that's pretty cool but ultimately not as cool as I'm making it out to be." I don't think they build Songbird enough up for that to be "the best moment in the game." It was a great moment regardless and could have been"the best moment in the game," but again, the game didn't earn that distinction. For me at least. Subjectivity and whatnot.

That said, if someone were to tell me that the moment Songbird's death finished and they realized they were in Rapture was the best moment in the game, I'd be like, "Yep, totally. Songbird's death was really cool, but realizing you're in Rapture? Fuuuuuuuck."

Yeah totally, Rapture hit me harder than the songbird thing.

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@boondibis said:

Can't believe Patrick didn't even notice the God Only Knows part. This is a dude that covers and reviews video games missing one of the biggest most obvious and interesting early 'cutscenes'. Just amazes me you can be that oblivious, they smack you in the head with it, no surprisingly considering it's an amazing scene which they put a great deal of effort into recording and designing. It is a top notch quality complete a capella arrangement and recording of God Only Knows. Also, the songs lyrics are highly related and symbolic of the story of Bioshock Infinite. Irrational and Ken Levine really, really wanted you to notice this scene, and you couldn't because you have no eyeballs and ears, I guess?

Must suck missing out on all the fun in video games because you can see shit right in front of you. Also, just funny how no one knew that song enough to know that it's a Beach Boys original song. It's only like one of the most important pop songs ever, on one of the most popular and well regarded pop albums of all time, by one of the most famous pop groups of all time, written by what was in his prime the american lennon/mccartney, Brian Wilson. Could they have picked a more iconic 60s song? And Giant Bomb dudes have to look it up cause they think it could be from the 1800s or some shit. Love it. People really need shit spelled out to them these days, because you can't trust them to put any effort in to pay attention and play your game like a human being and not a starving rabid animal who feeds on the next kill and looting shit.

On that notion, shout out to vinny to playing the game like a complete moron and constantly missing the point. Years of work went into making this game, setting up every area, all the set pieces and encounters, music and the music cues. Crafting and molding the experience, atmosphere and enemies, thinking of strategies and synergies between all the powers and weapons. Vinny just plows through everything with no strategy and no effort at all to pay attention to really anything. A giant sign announces the boys of silence as an enemy, and by the 4th one he still likely didn't understand their mechanic of spawning dudes if they spot you. Or that they can even spot you. Or that they are even there, because fuck it I'm gonna just zap and melee everything as fast as I can get through it. I'm so glad a new bioshock came out after 6 years so I can stand in the middle of 6 enemies wacking people with my weak ass melee while chain stunning them and not even realize I just encountered a new heavy hitter enemy that has a unique ability. Who gives a fuck who and what it is, and that it's even there. BAM ZAP.

What about these other 6 powers I have? Fuck it, zap everything. Giant Bomb is so fucking bad at videogames. They aren't just bad at playing them, they are terrible at enjoying them. All the shit Vinny is missing out on my playing the game like a maniac is incredible. A new Bioshock doesn't come out very often dude, chill out and take it slow. Respect all the work that went into the game and take it in properly. Do you watch your movies in 2x speed?

would just like to point this out as probably the worst post i've ever seen on this site.

Yup. HOW DARE YOU ENJOY SOMETHING IN A DIFFERENT WAY I DID??????????????!!!!!!!!!!!!!!!!!!! I AM OUTRAGED THAT THESE PEOPLE WHO ENJOYED THE GAME DID NOT PLAY THE GAME EXACTLY HOW I DID.

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@l4wd0g said:

Ever see the movie Adaptation? Here's a quote from Donald Kaufman describing his screen play, to his brother the writer. "Okay, well here's the twist. We find out that, that the killer really suffers from multiple personality disorder, right? See, he's actually really the cop and the girl. All of them are him. Isn't that fucked up?"

I don't really see what you're trying to say, other than in the movie they were lampshading or subverting that trope. Doesn't mean it can't be done well.

And besides, the whole identity of Booker and Elizabeth had been spoiled for me before I even played the game, but I still had my head fucked with by the other twists that they threw in (and did a good job of doing so).

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I thought Elisabeth would turn out to be the bad guy ever since I heard that part about the lamb will destroy the world of man or whatever it was and Booker would be the last part of the puzzle to take Elisabeth over the edge into crazy town.

I haven't watched the entire video, I got a question did Booker die at the end cause in a alternate reality he was Comstock or was he young Comstock all along? I guess two question, were the Lutece twins the same person? I thought I heard in a voxophone that Rosalind brought her brother from another reality where she was a man.