25 Comments
Posted by InquisitorHayt

Below looks awesome!

Edited by thePoark

It's Mario, not Mario.

Edited by Majkiboy

Mario Kart Wii was fantastic.

Also @patrickklepek you could use a Game Cube controller and a Classic/ Classic Pro controller.

Sure, many games were gimmicky, but some games actually worked really well with motion controls. Even in racing.

The best way to control Mario Kart Wii for me (and all my friends) was with the nunchuck and wiimote. That scheme is fantastic and very relaxed. You don't have to waggle like an idiot and hit eachother. You only bump the wiimote up when you want to do a wheelie. (Yes, to controll purely with the wiimote/wii wheel sucked)

And I just have to mention Excite Trucks and Excite Bots which worked great with only a wiimote. Really, try it! Those games really showed potential for a racing game with that kind of steering. I would love to see a F-Zero game with that control scheme.

Posted by heatDrive88

Posted by DTS

Really enjoy the Bombing episodes with guests. Thanks for doing the work to make these appearances happen.

Posted by ArbitraryWater

Capy made that Might and Magic puzzle game that was alright, so those guys are good with me.

Online
Edited by verysexypotato

Capy is my favorite god damn developer right now.

Edited by MikeLemmer

Alright? Just alright?! I'll have you know, Clash of Heroes is better than anything else put out under the Might & Magic franchise in the past 5 years!

Capy made that Might and Magic puzzle game that was alright, so those guys are good with me.

Posted by ArbitraryWater

Alright? Just alright?! I'll have you know, Clash of Heroes is better than anything else put out under the Might & Magic franchise in the past 5 years!

@arbitrarywater said:

Capy made that Might and Magic puzzle game that was alright, so those guys are good with me.

Might and Magic X disagrees. Heroes VI... probably doesn't.

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Posted by MikeLemmer

I disagree with Might & Magic X, then. There is nothing interesting or memorable about it save for nostalgia for an old genre. It managed to completely bork its own combat by constantly throwing you into overpowered fights and refusing to let you escape them (aside from quick-loading your last save). It likes to play hide & seek with the trainers you need to improve your skills. The world feels generic, the magic items are lackluster, and fights seem to drag on way too long.

As for Heroes... don't get me started on it. Why did they decide it was better to spend 15-20 hours per campaign map than 5-10? Did they think Heroes 3 was too short?

@mikelemmer said:

Alright? Just alright?! I'll have you know, Clash of Heroes is better than anything else put out under the Might & Magic franchise in the past 5 years!

Might and Magic X disagrees. Heroes VI... probably doesn't.

Posted by ArbitraryWater

I disagree with Might & Magic X, then. There is nothing interesting or memorable about it save for nostalgia for an old genre. It managed to completely bork its own combat by constantly throwing you into overpowered fights and refusing to let you escape them (aside from quick-loading your last save). It likes to play hide & seek with the trainers you need to improve your skills. The world feels generic, the magic items are lackluster, and fights seem to drag on way too long.

As for Heroes... don't get me started on it. Why did they decide it was better to spend 15-20 hours per campaign map than 5-10? Did they think Heroes 3 was too short?

@arbitrarywater said:

@mikelemmer said:

Alright? Just alright?! I'll have you know, Clash of Heroes is better than anything else put out under the Might & Magic franchise in the past 5 years!

Might and Magic X disagrees. Heroes VI... probably doesn't.

Eh, I enjoyed it at least. Thought it did a great job of replicating the feel of the old games and that style of dungeon-crawly RPG in general, which is exactly what I wanted out of any sort of theoretical Might and Magic sequel. Even if it wasn't perfect in terms of execution, it had heart damn it.

I like a lot of the ideas in Heroes VI.... and I'll leave it at that.

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Posted by JimiPeppr

As someone who wanted to play Below based on the aesthetics alone, I'm glad that everything I keep hearing about the actual game is making me more excited to play it. Also, as someone who thought the humor in Sworcery was great, I'm excited to see what full-stupid Capy is in Super Time Force.

Edited by HerbieBug

Nathan's improper pronunciation does not represent common Canadian pronunciation of Mario and is not approved by the government of Canada or the queen of england.

Edited by TheHT

Well shit. Maybe that explains why Dark Souls 2 feels all wrong compared to Dark Souls 1 and Demon's Souls.

Also, I totally forgot Capy was in Toronto. I gotta find out more about any gaming stuff going on here.

Posted by KilgorePike

Anyone have a link to that GDC Super Timeforce paradox presentation they mentioned at 12:30? I haven't been able to track it down.

Edited by TournamentOfHate
@kilgorepike said:

Anyone have a link to that GDC Super Timeforce paradox presentation they mentioned at 12:30? I haven't been able to track it down.

BOOM!

Posted by AssInAss

I'm not sure if this was answered, but what spurred Capy Games to make more challenging games now with Below and Super Time Force? They just wanted a change or variety from their previous games?

Posted by 5p3ktro

...sounds like he doesn't know what complementary colors are...

Posted by ptys

Awesome guest, really interesting development history. Hope this game comes to Vita.

Posted by synthesis_landale

I don't get people's dislike of a wimote/nunchuck combo. It's not much different than a regular controller except the parts are not directly connected which actually allows you to sit/lay on the couch in a much more relaxed state.

Posted by Mr_Creeper