50 Comments
Posted by Azzystyle

Patrick googled solo. It worked out.

Posted by PurpleSpandex

SOLO, GET IT??

Posted by firecracker22

That's an awesome picture. Instantly has me wanting Patrick to do more Solo morning shows just so we get Han Solo pictures every single time.

Posted by Tennmuerti

Today I learned that there is apparently a hot football chick called Solo.

Posted by ollieg_94

It took me way longer then it should have to work out the significance of that thumbnail.

Edited by Existence

Witcher, great combat? I don't know, man. The combat in Witcher 2 was something I learnt to tolerate/work around and use effectively, but never enjoyed. Admittedly, I didn't try the combat rebalance patch they put out last year.

Also, JACK TRETTON CONFIRMED!

?

Posted by CitizenCoffeeCake

It took me way longer then it should have to work out the significance of that thumbnail.

Me too...

Posted by Fitzgerald

Kudos to Patrick for having the courage to actually say something critical about Transistor's story-telling. Seems like everyone else on the Bombcast is sucking that game off for obvious reasons. I eventually understood (most) of the story but I felt completely disconnected from it. Audiologs? Blah!

The story felt like it was obtuse just for the sake of being obtuse. Not clever. I beat it once and stopped playing.

Edited by Phreaker

I'll be really bummed if we don't hear something about Phantom Dust. If we don't hear anything hopefully the GB crew can ask Phil about it Tuesday night!

Posted by Berserker976

an HD remake of an N64 game on the WiiU sounds plausible....

ok Patrick, it's good to dream.

Posted by TimesHero

Because it was mentioned in the Video, Rev3 Games is confident Phantom Dust 2 is on its way!

Edited by Peever

Also, JACK TRETTON CONFIRMED!

?

That would be the best.

E3 HYPE TRAIN!!!!!!!!!!

Posted by patrickklepek

Also, JACK TRETTON CONFIRMED!

?

No, sorry.

Posted by firecracker22

Witcher, great combat? I don't know, man. The combat in Witcher 2 was something I learnt to tolerate/work around and use effectively, but never enjoyed. Admittedly, I didn't try the combat rebalance patch they put out last year.

Also, JACK TRETTON CONFIRMED!

?

I can only speak of the Xbox 360 version, which I do believe had the rebalance patch already in, but I quite enjoyed the combat. It took some learning, and if I got my ass kicked it was because I either didn't prepare well enough or screwed up during the fight. I wound up really liking it the more I got into it.

The first game's combat, which I have played on my laptop, was pretty much something I merely tolerated to get to the next quest or story beat, though.

Posted by PurpleSpandex
Edited by metalliccookies

@patrickklepek

Your comments on Mario Maker where fun to listen to, mainly because myself and a team created that very game you pitched year ago during the Dare to be Digital competition :D

Escape from Dr Nomerac's Lair was a game where 3 players played on the TV screen in vs platforming while a 4th used a tablet to place hazards and traps in the level live :D while the final version only had set point to place traps we had a version where you could build the level while the other where playing and a version where you could place traps anywhere :D

Thought you'd like to know that your ideas are good since the game was a blast to play :D

Edit: lol the video is of a super early alpha build (lol half of the textures are missing :P)

Posted by jackelbeaver

I hope you got Adam Sessler on the bombcast list for e3, Patrick. :D?

Posted by CitizenJP

Scoops AND the Scoops!

Edited by Buttmonk3y
Edited by TurboMan

I wonder if Patrick got the relationships between Grant and Asher or Sybill and Red in Transistor or not. Seems like something he would be in to since it explores that narrative and doesn't make a big deal at all about it.

Posted by divergence

E3 question for you Patrick: What happened to Microsoft's cloud computing? Do you think they will have any game at all that can visually demonstrate the cloud computing in action? They played this up last year but haven't heard much about it since.

Posted by Dan_CiTi
Posted by cooljammer00

"Internet problems", eh? Nothing to do with Alex being in SF and being asleep ?

Edited by darkest4

Somehow I'm not at all surprised that Patrick would feel the need to use the word "pontificating" in a video game video/podcast description.

Edited by SJQPersonal

@darkest4: "Patrick Klepicks 'Ostensibly' Is pontificated over a magnanimous amount of time, brewed lightly for the preferred profundity required for enjoyable consumption."

I joke but I love the way he talks, to be honest. I find his mannerisms relaxing, and his choice of vocabulary is something I don't hear everyday.

Posted by mrfluke

wow, really did take me a minute to get why thats the thumbnail, pretty funny though.

Posted by Shaanyboi

How many scoops do you scoop?

Edited by Cold_Wolven

Will the E3 after hour live shows be archived as it's hard for me to follow which guests are saying what on a podcast.

Online
Posted by edeo

I think Patrick cuts Transistor way too much slack. But I guess game bloggers have to always be using this apologetic tone. He says the game had a great "flow", but that's exactly the part I felt was disjointed and awkward.

Posted by ptys

It takes guts to go it alone Scoops, entertaining as always!

Posted by JasonR86

@shaanyboi:

How many scoops could scooper scoop scoops if a scooper scooping scooped scoops?

Online
Edited by Ronald

@ollieg_94 said:

It took me way longer then it should have to work out the significance of that thumbnail.

Me too...

It took me saying "Is that Han Solo? ... Oh!"

Edited by ptys
@ronald said:

@citizencoffeecake said:

@ollieg_94 said:

It took me way longer then it should have to work out the significance of that thumbnail.

Me too...

It took me saying "Is that Han Solo? ... Oh!"

It took me reading like 5 comments saying, Solo, solo, solo!! Then I was like, why does he have a picture of Harrison?... oh wait I got it, lol.

Posted by ajroo

Hey Patrick- Thanks for not cancelling the show and carrying the whole load yourself today. It would be a less fantastic Friday if there was no Bombin' in the AM.

Posted by pyide

@patrickklepek: Beyond the backdoor challenge rooms, they give you further reason to experiment with all the functions in Transistor by requiring you to use every single one as the main ability, an upgrade, and passive skill to unlock and fill out all the 3-part character bios and backstories tied to every function. It's mostly just flavor text, but there is some interesting stuff in there and gives extra incentive to try some combinations the players may not otherwise. It's all optional of course, but I know I wouldn't have found some great skill combos without that mechanic.

Posted by Undeadpool
Posted by MrNood1e

@edeo said:

I think Patrick cuts Transistor way too much slack. But I guess game bloggers have to always be using this apologetic tone. He says the game had a great "flow", but that's exactly the part I felt was disjointed and awkward.

Or maybe people just have different opinions than you. He, in a nice way, said he didn't think the story was very good. That's not really "cutting it slack." Just because someone doesn't have the same criticisms as you that doesn't mean they are going easy on it.

Edited by HerbieBug

Patrificating

eh?

yes?

yes. .____.

Posted by heatDrive88

Patrick's staggering ability to talk into a microphone and camera all by his lonesome to create compelling content continues to amaze me, and continues to capture my attention.

Posted by Dizzyhippos

Patrick googled solo. It worked out.

had he scrolled down a little there was a picture of mario van peebles, just saying

Posted by Berserker976
Posted by Sanprofe

To the vitriol here: Transistor deserves praise simply for its multitude of brave and entirely original design choices. The aesthetic, the score, the pacing, the mechanics, virtually every aspect of it is absolutely unique. Independent journalists aren't "apologizing" for it so much as they don't want to misrepresent how significant the game (and Supergiant in general) are despite hiccups in the balance of the various elements. Is the storytelling a barrier to entry for many players? Sure, but personally I found the experience that much more rewarding for it. That game refused to sacrifice the aesthetic for anything. Not for the sake of flow, the story, or for the player. It really is an interactive painting.

Edited by Sydlanel

So, as for Transistor. I feel the expectations of the game as a whole, and the world building in particular betrayed it a little bit. I feel that more than the narrative on " the process " which it appears to be slowly revealing, the real purpose of transistor is to delve on an imperfect memory and the impressive mix of post-modernism and melancholy.

The coding concepts in all the story, and the idea of the process purging the noise, trimming the bugs, the recursion are all more evocative than descriptive.

However, I found there are some very distinct problems in the somewhat anticlimactic conflict resolutions, like the death of the two scientists just before you reach them, before you can find out what they were doing or even what they meant to each other. But I guess that is also adding to they mystery.

So as you @patrickklepek I feel the main story is narratively not as good. But I'd argue that it doesn't want to be. It's evocative more than narrative, and in that particular sense, in my experience, it succeeded.

That said, I sadly found that when venturing into NG+ the problems in the combat system became apparent, there are some almost unbeatable combos ( I cleared ng++ without dying a single time, and without using "turn" even once) mainly because turn becomes more of a problem than a benefit later, when you can´t really survive waiting for the recharge... it could have been used as a game system, but it feels more accidental, which is a real shame.

Still, I thought it was an excellent game, better than bastion in my books.

Good solo show mr.

Edited by Clapmaster

Yep while I overall feel that it's a good game nearly the whole time I was playing Transistor I was thinking eh I'd much rather be playing Bastion or a Bastion 2. I think for me it's mostly because I'm a bigger fan of the faster paced more action oriented combat from Bastion and I didn't really care for Transistor's strategy based combat.

Posted by jasondesante

If you think 2014 doesn't have enough games then play one of my favorite games of all time The Wonderful 101 on Wii U. Not enough people know how great that game is!


Patrick is going to love Demon's Souls. I enjoyed Dark Souls 2 the most but I think it's because it was the easiest. I loved the changes Dark Souls brought from Demon's Souls but it seems like Demon's Souls stands out even more now than before Dark Souls 2 came out because of its differences.

Play The Wonderful 101!

Posted by Alyssia

I feel the same way you do about Transistor.. I liked it but was left with the same feeling of disapointment. The art, the music, the way battles played out were all great, but something about the story didn't resonate and wanted it to so badly. Game was great but I had higher expectations :( I also think because the story didn't resonate as well, I found it hard to forgive for being so short.

Edited by HellknightLeon

I have nothing left to watch... so this...

Posted by Korwin

I'm calling it right now that the other big guest is Jack Tretton, he is there this year doing on stage analysis with Geoff Keighley so odds are he had some free time to come along to the night show.

Posted by graf1k

So re: the Morpheus stuff Patrick "Two Scoops" Klepek was talking about at the end, it got me wondering, (especially after the Fallon stuff) if maybe that wasn't the 'surprise' for the people that go to watch the Sony conference in those movie theaters. Everybody always says you don't really get how amazing this VR stuff is until you try it yourself and what better test audience than a bunch of gamers that, for lack of a better word are so 'hardcore' they're going to go watch a press conference in a movie theater. Just a thought.

Posted by defcomm

Thanks for the show, Patrick.