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Dead Space 3 Still Looks Rather Horrifying

"They're here!" BWAAAAAAAAAAH. BWAAAAAAAAAAAAH. BWAAAAAAAAAAAAAH.

Aug. 15 2012

Posted by: Alex

In This Episode:

Dead Space 3

70 Comments

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fuzzypumpkin

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Edited By fuzzypumpkin

gimme

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Tober

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Edited By Tober

Looks amazing. 1 and 2 where fantastic!

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colinjw

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Edited By colinjw

I like the first two and hope this turns out to be more of the same.

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Rodin

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Edited By Rodin

You know, classic dead space. Like when it came out in the late 90's, now that was some real shit.

also, remember to crawl into the dark machine.

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SonicFire

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Edited By SonicFire

However they balance it, i have little doubt this game will be polished as hell

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EchoEcho

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Edited By EchoEcho

@Brodehouse said:

@HerbieBug

@Brodehouse said:


@HerbieBug said:

Still on this shooty shooty action kick, huh? :(

Should the trailer have more... walking around lost?! It's a third person shooter! And Need for Speed is still obsessed with driving these cars everywhere.

I expect them to stick closer to the things that made the original game so great. They used to talk a lot about the psychology of fear and how they were working to do more than just jump scares. Isaac was supposed to be a non-military mining worker who made weapons out of the equipment he had at hand. He was supposed to be kind of weak, on some level. It used to be a horror game.

I don't like seeing unique original IP's abandon the things that made them originally successful in favor of more generic wannabe action.

... And for a guy who 'used' to be weak, I sure killed a lot of fucking necromorphs in those first two games. Isaac was never weak or incapable of handling a cutter, if the original Dead Space had horseshit controls, it wouldn't be the classic it is. If we're two games later and Isaac is demonstrably worse at fighting these things than when he first discovered them then we have an issue. ...

This precisely. Isaac was an engineer with no combat experience at the beginning of the first game; by this point he's probably killed more than most career soldiers. He's been forced by circumstances to fight through literally hordes of these monstrosities, and he may not like it, but he should sure as hell know what he's doing by now. If he was still clumsy and uncertain about pulling the trigger when a necromorph is charging at him, it would make no sense.

Characters need to develop and grow lest they stagnate, or worse: become caricatures. Isaac is past the point of being the engineer with no combat experience, and to arbitrarily keep him as such just because it's what he started out as would be doing the character and the storytelling a disservice. This is a natural progression, and it makes infinitely more sense than Isaac being inexplicably unchanged by his experiences up to this point.

Besides which, as Brodehouse said, the controls have always allowed to you mow down necromorphs like a pro, regardless of what the story tells us about Isaac's competency in a combat situation, so saying that the horror hinged on him being a weak, non-military engineer doesn't hold much water. To me, Isaac being an engineer informed his personality, his perspective on events, and the story, but the horror came from atmosphere, sound design, visual aesthetic, and the constant threat of death.

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Zombie_Shakespeare

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I haven't really decided on this, yet. There isn't enough out on it. I'm hopeful, though.

I think Isaac has to die at the end, though. It's the only conclusion for his character that makes any sense to me.

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deactivated-5e49e9175da37

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@HerbieBug

@Brodehouse said:


@HerbieBug said:

Still on this shooty shooty action kick, huh? :(

Should the trailer have more... walking around lost?! It's a third person shooter! And Need for Speed is still obsessed with driving these cars everywhere.

I expect them to stick closer to the things that made the original game so great. They used to talk a lot about the psychology of fear and how they were working to do more than just jump scares. Isaac was supposed to be a non-military mining worker who made weapons out of the equipment he had at hand. He was supposed to be kind of weak, on some level. It used to be a horror game.

I don't like seeing unique original IP's abandon the things that made them originally successful in favor of more generic wannabe action.

What made the original games so great? So shooting disgusting looking necromorphs who launch themselves at you and shrug off your shots? Scenes where Isaac barely escapes with his life? Fluid controls, punchy feeling weapons, brilliant UI, and incredible sound design? What of those do you feel this doesn't have?

And ... making weapons out of the items at hand? You can buy an assault rifle from the store as soon as you get there. In fact, Dead Space 3 will be the _first_ time the player actually gets to make their weapons rather than be given it as part of the tutorial (cutter) or buy them from a store (everything else).

And for a guy who 'used' to be weak, I sure killed a lot of fucking necromorphs in those first two games. Isaac was never weak or incapable of handling a cutter, if the original Dead Space had horseshit controls, it wouldn't be the classic it is. If we're two games later and Isaac is demonstrably worse at fighting these things than when he first discovered them then we have an issue. Also, action is a genre, horror is a theme. They do not run in counterpoint or drink from the same well.

Lastly, unique and original ... the game is a System Shock homage. It was originally designed as a reboot before EA decided to forget trying to get the license from the holding company that has it. What made Dead Space successful is the art design, the fluid controls, the sound, the graphics, not Isaac being a useless idiot who doesn't know how to fire a gun. That's a complete historical revision. And trust me, I replay Dead Space almost yearly, it's my 2008 GOTY.
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felakuti4life

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Edited By felakuti4life

I've decided that I would be sold on Dead Space 3 if it was an insane hallucinogenic clusterfuck with no clear indication to what is really happening at any given point.

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HerbieBug

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Edited By HerbieBug

@Brodehouse said:


@HerbieBug said:

Still on this shooty shooty action kick, huh? :(

Should the trailer have more... walking around lost?! It's a third person shooter! And Need for Speed is still obsessed with driving these cars everywhere.

I expect them to stick closer to the things that made the original game so great. They used to talk a lot about the psychology of fear and how they were working to do more than just jump scares. Isaac was supposed to be a non-military mining worker who made weapons out of the equipment he had at hand. He was supposed to be kind of weak, on some level. It used to be a horror game.

I don't like seeing unique original IP's abandon the things that made them originally successful in favor of more generic wannabe action.

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deactivated-629fb02f57a5a

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@White: Tiiiiiiitlllllle.

Still looks good.

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white

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Edited By white

Giantbomb trailer forumlae applies to EVERYTHING!

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Schmollian

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Edited By Schmollian

YES

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Sackmanjones

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Edited By Sackmanjones

That was fuckin awesome. I was a bit nervous at E3 and since then I have felt better about the game. This just about seals the deal, Dead Space 3 will be mine!

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MeatSim

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Edited By MeatSim

I think this trailer needs some dubstep.

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living4theday258

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Edited By living4theday258

DS1: Great

DS2: Almost as good

DS3: doesn't appeal to me as much.

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SortedeVaras

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Edited By SortedeVaras

Idk if it has more action, still looks awesome to me.

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wchue

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Edited By wchue

nice but not my cup of condensed milk tea

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Edited By NTM

I think this looks great, I've already seen it, but still. I am excited. I think it's too bad people are still worried about it, it's going to be a good game no matter what.

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deactivated-5e49e9175da37

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@aldo_q said:

The only thing that scares me about Dead Space 3 is the fear it might be more an action game then a horror game. I really hope the current impression I have of that turns out to be false.

Dead Space 1 and 2 are action horror games. The genre is action, the theme is horror.@wjb said:

Thanks Inception for introducing loud, repetitive blaring noises into trailers. It was cool when you did it -- don't get me wrong -- but for the past couple years, I hear it at least once a month in a video game or movie trailer, and it sucks now.

I would like to add to BWAAAAAAAAHHHHHH makes sense that they would BWAAAAAAAHHHHHH eventually you just BWAAAAAAAHHHHHH.

@HerbieBug said:

Still on this shooty shooty action kick, huh? :(

Should the trailer have more... walking around lost?! It's a third person shooter! And Need for Speed is still obsessed with driving these cars everywhere.

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HerbieBug

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Edited By HerbieBug

Still on this shooty shooty action kick, huh? :(

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Edited By sixpin

The first one had really unique style and amazing sound design. The third one was mostly the same, but with a crappy difficulty curve at the end. This one adding co-op does little to excite me. Still curious, but I think I'll wait until it is cheap.

Everytime I see "BWWAHHHHHHHHH" typed out I think of Rabbids. Made this comment section and video description funnier.

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ThePhantomStranger

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I hope they get a chance to do something crazy with the co-op side. Like make it so that the player always looks like they're controlling Issac and then halfway or during parts of the story the other player's character is either separated or killed off.

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christilton

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Edited By christilton

"How can the same thing happen to the same guy 3 times?"

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aldo_q

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Edited By aldo_q

The only thing that scares me about Dead Space 3 is the fear it might be more an action game then a horror game. I really hope the current impression I have of that turns out to be false.

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artelinarose

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Edited By artelinarose

Okay, I'm back on board. I didn't really care all that much but now I'm stoked.

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Tesla

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Edited By Tesla

This is way better than the E3 co-op demo. Talk about putting the wrong foot forward.

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Maitimo

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Edited By Maitimo

Sorry, going to take something more convincing than that.

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chilipeppersman

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Edited By chilipeppersman

@wjb: yea agreed, that has gotten rather annoying at this point than dramatic. Lets drop that trend.....

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Edited By djaoni

Horrifyingly bad.

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Tredik

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Edited By Tredik

This really does look horrifying. Although, I may be using the word in a different context.

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TheHumanDove

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Edited By TheHumanDove

Me and my friend are going to be SO dude-bro with this game

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lordofultima

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Edited By lordofultima

Damn, that trailer was pretty boss. I guess I'm back on board. BWWAHHHHHHHHH

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wjb

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Edited By wjb

Thanks Inception for introducing loud, repetitive blaring noises into trailers. It was cool when you did it -- don't get me wrong -- but for the past couple years, I hear it at least once a month in a video game or movie trailer, and it sucks now.

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Edited By porr

@Phatmac said:

I AM GOING TO COMMENT ABOUT HOW THIS GAME DOESN'T LOOK SCARY WHEN MOST TRAILERS FOR GAMES ARE NON-STOP ACTION. I DON'T REALIZE THAT SCARY DOESN'T SELL AS WELL AS ACTION AND WILL NOW SIT BACK AND SHIT ON THIS GAME WHEN I HAVEN'T EVEN PLAYED IT YET. AREN'T I THE BEST?

this

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Humanity

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Edited By Humanity

@phrosnite said:

@mrsmiley said:

@phrosnite said:

Neither Dead Space nor its sequel were scary games. Too repetitive and boring imo. This one will probably be even worse.

How does it feel to be in the small minority of people who played the Dead Space games? I hope you feel proud.

You sound butthurt...

They're probably one of the most innovative and refreshing new IP's of this console cycle. Sorry they weren't scary or exciting for you. I'm sure people who want scary can just keep replaying Silent Hill 2 until their discs melt because nothing else can apparently come close to horror these days unless it has shitty puzzles and awful controls.

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ripelivejam

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Edited By ripelivejam

@dyong said:

Will space still leave me breathless?

it will not leave you indifferent

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bwheeeler

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Edited By bwheeeler

@DeadMonkeys said:

ARE YOU FUCKING PUMPED FOR UNIVERSAL AMMO? BWAAAAAAHHHH!

ARE YOU FUCKING PUMPED FOR UNIVERSAL AMMO TO BE FOR DEMO PURPOSES ONLY? BWAAAAAAAAHHHH!

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DJJoeJoe

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Edited By DJJoeJoe

@PlayPaul said:

This trailer got me excited for Dead Space 3 again.

This trailer got me excitedinterested in Dead Space 3 again.

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PentaCube

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Edited By PentaCube

I guess I am one of the few looking forward to this game, I think it looks amazing. Looks like it will freak me out just like the last two. I love gritty future stuff like this.

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wsowen02

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Edited By wsowen02

Of course they got those whores over at IGN to reassure everyone that this is totally classic Dead Space you guys.

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Edited By jeanluc  Staff

This trailer feels like a direct response to all the negativity about the game from E3. But hey if its good its good.

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championfetus

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Edited By championfetus

Finish the fight.

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Edited By PlayPaul

This trailer got me excited for Dead Space 3 again.

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Shinikobra

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Edited By Shinikobra

i wouldn't say horrifying but most certainly looks fun and i can bet my bottom dollar it will be.

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bassman2112

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Edited By bassman2112

@sissylion: I completely disagree. Listen to any of the Dead Space soundtracks individually, Jason Graves does some absolutely amazing texture work. I've also looked at his scores and they are incredible, really nice guy to talk with as well.

Anyways, I wish this would have been the trailer they had shown at E3 - this is way better than any of those. Makes me have faith in this game again.

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PrivateIronTFU

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Edited By PrivateIronTFU

How does this not look like a Dead Space game, exactly? Looks great. Oh, you gamers. You'll bitch about everything.

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Crixaliz

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Edited By Crixaliz

What?! Why is his helmet separated from the rest of the armor? It should pop-out Ironman style!

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JTB123

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Edited By JTB123

I need this. I need this now!

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Edited By deadmonkeys

ARE YOU FUCKING PUMPED FOR UNIVERSAL AMMO? BWAAAAAAHHHH!